You make this too easy....
[quote]Lotion Soronnar wrote...
TheDas is not aa direct copy of europe. Not to mention that counting the number of people in the game to see the size of the village makes no sense. It's a game and not every citizen is there.
Heck, by that logic, Denerim is tinly, since we only see several parts of it 8in game). Other parts don't exist.
and you're also forgetting that with the army of corpses it had, the abomination might not want to stop. What's stopping it to go to the next village? And the ext? And the next?
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It still takes time for even walking corpses to travel, and my numbers for Redcliff villiage are consistant with both the lore and ingame experience (and those corpses were also part of the castle staff too lest you forget). You have an extremely rare conflux of:
1. The local templars are dealing with a circle uprising.
2. A self-interested noblewoman has hid what her son was for far too long and got grossly inferior training for him...and then hid the problem when it broke open.
3. The country is embroiled in a civil war which means that the standing levies that normally could deal with this sutation aren't available (in fact Bann Teagan tells you as much)
In short, the entire Redcliff situation is
ABNORMAL and thus can not be used to defend the circle system. By contrast the Felspar ring quest you get from the Mage's Collective is far more normal. You have one apprentice dabbling in arts he should not, and his master gets the word out in time. The master dies, but the problem is very swiftly contained.
This is the only case of dealing with an abomination that wasn't directly caused by the Chantry's own policies! And I might add it was handled correctly and swiftly and thus sucessfully.
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Also the entire Conner situation could not have occured if Isolde had not decided (with justification I might add) that life in the circle tower was too horrible for child to undergo....and it would not have occured if Isolde (because of Chantry propoganda) hadn't come to the conclusion that all magic and all mages were sinful and evil beings. THIS is what gave Loghain the opening to insert an incomptant apostate (Jowan) to poison Arl Eamon while denying at the same time the support Conner needed to understand that dealing with Demons never ends well. A COMPETANT Mage tutor that Conner could trust could have probably ended the situation before it even started.[/quote]
Trying to use the guilt chain argument against me is pontless. Such arguments almost always are. I can simply go one more step down the chain and put the blame there...we can go on like that forever.
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Ignoring an argument doesn'tmake it go away. No one is saying that Arlessa Isolde doesn't bear primary responsibility. However, it was the circle's own policies that enabled those bad decisions to be made. That's the point.
In addition the entire Redcliff situation is ABNORMAL. You can't justify a rule from the exceptions. Rather you adjust the rules as necessary to deal with the exceptions as they happen.
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The guilt dillema is no dillema at all - the one to blame is always the last one in the chain. The final decision before the act. In this case, Isolde.
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See above.
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And no, you have no proof what would have happened if things were different. A tutor cannot stop someone from being possesed. And since hte demon came, it's clear it was attracted to connor either way. What, you think that it would ignore Connor ishte Chantry didn't exist? That it couldn't entice him with something? Nah..
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Conner got possessed from ignornance and a competant tutor most assuredly could have done something about that! Moreover that same tutor could have either killed the abomination right away, or warned everyone about the danger and gotten help long before it became a crises and as Bann Teagan himself says, normally such help would be within a day's ride away!
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And lastly Isolde didn't want to let her son go. It's as simple as that. It wasn't about the "horrible" life in the cirlce. It's about him being taken away.
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Actually she says pretty much exactly that and thinks that all mages are evil sinful people....more chantry programming.
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Uldred, a trained mage, wreakks havocc, killing mages and templars alike, teraing the veil and brining more abominations in. Now what if he did that in the middle fo a town?
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A single warrior can completely destroy an entire mountain villiage (Haven). Your point?[/quote]
Debunked. Completely, utterly and undeniably. Gameplay mechanics are worth jack s*** in discussions.
Never bring this up again.
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No. There are many reported instances of armored knights going into small villiages in the holy land (esp Hospitalars) and slaughtering them to a man. A villiage of untrained peasents is no match against a trained and armored knight unless the villiagers get very, very lucky or just happen to have trained warriors of their own (very unlikely).
Gameplay mechanics have jack and fecal matter to do with it. Read more history.
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That's mighty bloody chickenfeed...but obviously mages aren't considered human being to you so it doesn't matter. *I* do consider them human beings so let's try to put some rough numbers on this. 17 towers in 700 years (possibly 18 if you include the Fereldan tower) works out to one tower lost every 41 years. If you use the 18 number (which we probably should) it works out to a bit more than one tower every 39 years. Based on the game information and the like, we can guess that each tower probably holds upwards of 100 mages. I will use 100 as a (low) estimate. Then there are the templars and support staff which likely doubles this.
That means each time a tower is annuled you are
slaughtering approximately 200 people which works out to almost 5 people
per year and this is totally ignoring all the lesser instances where mages (and nonmages) were killed that didn't merit a full annulment of the circle so the already bad number is actually higher than this.
There is no way that this is better than what happened before. That is the REAL math talking.[/quote]
Dont' make me laugh. 5 poepel per year..
And how many abomination have we met in Ferelden during the game? A dozen? (a VERY low esitmate) Within a year! How many people can a dozen abominations kill witin a year? Guess...but it's a LOT more than 5.
And that's only in ONE kingdom!!!!!
Your math sucks..

:lol:

:lol:

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Nope. That's five per year
on top of all the other abominations and magical problems that happen anyway. You have shown absolutely no proof there are any fewer of them now then then, so the circle system murders five more people per year MINIMUM over and above what happened before.
-Polaris
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Modifié par IanPolaris, 21 janvier 2011 - 11:36 .