Vaenier wrote...
Without consequence, there is no choice.
Partially agreed. But it's not simple to bring this about in a videogame. In real life, you have to balance between a goody and an a-hole all the time in order to get things done. It's just the way things work. When it truly matters, people will not bow down to you because you're nice and kind... you need to force them to do that. Of course there are shades there as well, no need to go all black / white and immediately jump to violence simply because of one exception.
But movies and games are different. They can be escapism in more ways than just the sci-fi theme and seemingly magical powers, allowing for the player to feel as if they're the most important person in the galaxy etc... there's also that ability to be true to an ideal and have the world bend around it. Another kind of escapism, you could say.
Now I don't disagree with your sentiment, what with the idea of the principles zealot and all. But I do believe that should depend on the trademark. ME has already established itself as the sort of game where you can be as good as you want, without any severe consequences. You should note the SAME idea applies to being an a-hole as well. At worst, Shepard can behave in such a manner he would never have been given the power and the political respect to make many of his feats possible. This game is about being able to do all that, even when you couldn't in real life.
DAO is more realistic in that respect, since even while it's quite lenient on this stuff as well, it still carries greater consequences than ME. For instance, the whole decision with who gets to rule Orzammar.
Modifié par Zan Mura, 19 janvier 2011 - 08:24 .