boe2 wrote...
Thanks for the info guys. To summarize, this was in the wiki link posted above:
Casual - No friendly fire. Easy AI
Normal - 50% damage from friendly fire, traps, and other abilities. Moderate AI
Hard - 100% damage from friendly fire, traps, and other abilities. Full AI. Opponents hit harder.
Nightmare - 100% damage from friendly fire, traps, and other abilities. Full AI. Opponents hit harder and additional resistances.
With hard being the "default" setting, with neither the player's party nor the enemies having special bonuses or limitations.
Based on what the devs have said, slightly more accurate would be this:
Casual - No friendly fire. Easy AI. Enemies do reduced damage.
Normal - 50% damage from friendly fire, traps, and other abilities. Moderate AI. Enemies do slightly reduced damage.
Hard - 100% damage from friendly fire, traps, and other abilities. Full AI. Opponents hit for full damage.
Nightmare
- 100% damage from friendly fire, traps, and other abilities. Full AI, tuned to be extra agressive.
Opponents hit slightly harder and have additional resistances.