Why all the hate with the ammo?
#1
Posté 17 janvier 2011 - 10:09
#2
Posté 17 janvier 2011 - 10:12
#3
Posté 17 janvier 2011 - 11:16
#4
Posté 17 janvier 2011 - 11:18
playing ME1 after playing ME2 I really missed the clips. They add some sort of dimension to the shooting I guess.
#5
Posté 17 janvier 2011 - 11:21
(Not that I think that. Its just what many people think about it)
This.jacob marez wrote...
i liked over heating more because it gave it more of a sci fi feel,and it was different,i mean like all shooting games have ammo it was nice to have something different
#6
Posté 17 janvier 2011 - 11:22
plus, overheating becomes broken as soon as frictionless materials come into play.
#7
Posté 17 janvier 2011 - 11:23
#8
Posté 17 janvier 2011 - 11:29
I like having to conserve ammo as it makes sense it is a commodity unlike in some bad FPS games where you can stick to the main gun throughout the game and not worry about ammo problems, I just don't like running out of Sniper Rifle rounds in a Scion encounter as an Infiltrator.
Thermal clips seemed to be universal, so why can't the Pistol ones go towards the Sniper Rifle?
#9
Posté 17 janvier 2011 - 11:32
#10
Posté 17 janvier 2011 - 11:32
A skilled player will have no problems with overheating, a run-and-gun player on the other hand (I don't think I even want to go there). Tactical skills help (so USE COVER and choose a good TEAM).
ME2's ammo system is there to streamline the game (or making it easy) for gamers that have NO patience or that have overdosed with FPS games (ammo clips, anyone!!!).
And overheating isn't such a big problem anyway (taking out Saren with a shotgun modded for heat management and HE ammo (he won't be bouncing around much, can you say STUNNING or KO)).
Modifié par Drasynd, 17 janvier 2011 - 11:35 .
#11
Posté 17 janvier 2011 - 11:33
the ammunition is a piece of metal inside the gun which is sliced off as a bullet each time the trigger is pilled. The thermal clips function as "ammo" as they cool the weapon down but they aren't the actual bullets you load into the gun
#12
Posté 17 janvier 2011 - 11:33
It's so emotionally engaging.
#13
Posté 17 janvier 2011 - 11:35
Drasynd wrote...
ME2's ammo system is there to streamline the game (or making it easy) for gamers that have NO patience or that have overdosed with FPS games (ammo clips, anyone!!!).
mass effect isn't an FPS
#14
Posté 17 janvier 2011 - 11:37
Mecha Tengu wrote...
mass effect isn't an FPS
NO KIDDING!!!!!!
I think I MIGHT have noticed that. Maybe you should learn to READ.
#15
Posté 17 janvier 2011 - 11:37
Do we really have to start a new thread on this? Couldn't the OP just read through one of the other ~379,625 threads that have already covered this topic in great detail?
And for the record, ME1's overheat mechanic > ME2 crappy retcon'd ammo mechanic.
Modifié par JKoopman, 17 janvier 2011 - 11:38 .
#16
Posté 17 janvier 2011 - 11:38
Drasynd wrote...
Mecha Tengu wrote...
mass effect isn't an FPS
NO KIDDING!!!!!!
I think I MIGHT have noticed that. Maybe you should learn to READ.
Then why did you compare it to an FPS?
I thought this was gonna turn into one of those "MASS EFFECT IS AN FPS THREAD LOLOLOLO"
Modifié par Mecha Tengu, 17 janvier 2011 - 11:40 .
#17
Posté 17 janvier 2011 - 11:38
ZachForrest wrote...
I never had a problem running out clips. However, my mate reliably informs me it is a problem on insanity. Is this the case? Or is he, as i suspect, just a noob?
Yes, ammo becomes an issue on insanity. You get used to it after a while and I honestly did not find instanity as difficult as I thought it was going to be but BW should've made ammo slightly more abundant for insanity mode IMO.
Modifié par TheJiveDJ, 17 janvier 2011 - 11:40 .
#18
Posté 17 janvier 2011 - 11:54
Mecha Tengu wrote...
Then why did you compare it to an FPS?
I thought this was gonna turn into one of those "MASS EFFECT IS AN FPS THREAD LOLOLOLO"
Let's see:
making it easy for gamers that have overdosed with FPS games
Usually if a FPS has ammo management or any kind of LIMITED ammo, you usually keep track of how many clips or ,if you like, how many bullets you have left.
Mass Effect might be a third person shooter / aRPG, but ME2's ammo system with it's heat sinks, reminds me of a typical FPS styled "reload your weapon when your ammo's low" scenario.
Also ME1's weapon overheating was more interesting, or should I say more FUN.
#19
Posté 18 janvier 2011 - 12:03
Mecha Tengu wrote...
Drasynd wrote...
Mecha Tengu wrote...
mass effect isn't an FPS
NO KIDDING!!!!!!
I think I MIGHT have noticed that. Maybe you should learn to READ.
Then why did you compare it to an FPS?
I thought this was gonna turn into one of those "MASS EFFECT IS AN FPS THREAD LOLOLOLO"
the reason all those pesky People wont stop mentioning this is *drumroll* because its partially true
dont get me wrong here i love the new combat mechanic(the GCD not so much) and just wished they had implemented the Hybrid system where the weapons would not be utterly useless without ammo yes no matter how you call it it is ammo
#20
Posté 18 janvier 2011 - 12:04
The problem that I saw in ME2 was how fast you shoot bullets and how low is your ammo reserve, leaving you without bullets too quickly, even for tactical shooter standars. And the "reminds me of a typical FPS styled "reload your weapon when your ammo's low" scenario." is a little overreacted, I mean in Fallout you always have to reload your weapon, even in the first ones and this don't make the game a FPS (in case of the last two titles is emmm... well let's say that it doesn't make the game a dull FPSDrasynd wrote...
Mecha Tengu wrote...
Then why did you compare it to an FPS?
I thought this was gonna turn into one of those "MASS EFFECT IS AN FPS THREAD LOLOLOLO"
Let's see:
making it easy for gamers that have overdosed with FPS games
Usually if a FPS has ammo management or any kind of LIMITED ammo, you usually keep track of how many clips or ,if you like, how many bullets you have left.
Mass Effect might be a third person shooter / aRPG, but ME2's ammo system with it's heat sinks, reminds me of a typical FPS styled "reload your weapon when your ammo's low" scenario.
Also ME1's weapon overheating was more interesting, or should I say more FUN.
Ps: Sorry if I wrote somthing wrong, I speak spanish
#21
Posté 18 janvier 2011 - 12:09
There is nothing worst than have weapon system like ME1 had, unlimited ammos or forcefull wait of use of gun. In ME2 you can manage your ammos so that you have ability shot when you like, but it requires extra work and talking risks too. LIke running pass of battle field to collect clips, while under fire.
Modifié par Lumikki, 18 janvier 2011 - 12:12 .
#22
Posté 18 janvier 2011 - 12:17
That and the inconsistent desing.
#23
Posté 18 janvier 2011 - 12:20
expanding panic wrote...
I personally like the ammo where you have to relaod better. It makes the game more realistic and I hated having to wait for my gun to cool down because it overheated. I may run out of ammo in one gun but I have only once ran out of ammo in all my guns. That was on Horizion and both my squad mated died. So I had to hide in a building. (No one would walk up the stairs) So then I had to use my biotic powers. In the original Mass Effect I never used my sniper or shot gun because after 2 shots it was over heated and I had to run if I was using my shot gun or I had to wait for me to use my Sniper. There was no real point. With Mass Effect 2 all you have to do it re-load. It's faster and for me I chose speed over power all day everyday. Anyone agree with me?
Ammo has no value in ME2. It just magically appears whenever you need it. The struggle to conserve ammo is not there.
If they are going to magically spawn ammo everywhere then why even have it? It doesn't make sense.
It's also weird that everyone uses the same type of thermal clip.
When playing ME2 you have to turn your brain completely off, that's the writers did, so we should do that too.
#24
Posté 18 janvier 2011 - 12:31
#25
Posté 18 janvier 2011 - 12:32
Heat has no value in ME1. You just pop on an attachment and can fire forever. The struggle to manage heat is not there.punt172o wrote...
Ammo has no value in ME2. It just magically appears whenever you need it. The struggle to conserve ammo is not there.
If they are going to magically spawn ammo everywhere then why even have it? It doesn't make sense.
It's also weird that everyone uses the same type of thermal clip.
When playing ME2 you have to turn your brain completely off, that's the writers did, so we should do that too.
If they're going to let you fire forever, and never need to use anything other than the assault rifle, why even have the heat system or other weapons? It doesn't make sense.
It's also weird that every weapon in the galaxy works the same way, a heat system with infinite energy.
When playing ME1 you have to turn your brain completely off, that's what the writers and gameplay programmers did, so we should do that too.
FrancisKitt wrote...
Clips make the game much more
tactical. In ME1 my basic plan for any combat was overkill + immunity
and then just run around blasting everything. I like the 'when you run
out clips, your weapons overheat' idea, but only if the cooldown takes a
long time.
Some people's idea of "thinking" and "strategic gameplay" is to just use immunity, stand in the middle of a room invincible, and hold down the fire button until everything is dead. If they got their way, ME3's gameplay would consist of sorting 100 rifles that are exactly the same, and having a single button that makes you win the game.
Modifié par Felfenix, 18 janvier 2011 - 12:37 .





Retour en haut






