Lumikki wrote...
JKoopman wrote...
Well then, perhaps I'm misunderstanding you, but it sounds like the only difference you're describing is that one system forces you to spend time between each battle scavenging for clips while the other does not. To which I must ask, is that really benefiting gameplay?
Because it force you to move from safe cover positions. Overheat doesn't, it allows you be in safe cover forever, because nothing force you out of it.
Also, I'm still not following how limited ammo is a necessitating balance factor. How is...
[POP][POP][POP]**[POP][POP][POP]**[POP][POP][POP] = 3 enemies dead
any different from...
[POW]***[KA-CHUNK]**[POW]***[KA-CHUNK]**[POW] = 3 enemies dead
Because it's not that way.
[POP][POP][POP]**[POP][POP][POP]**[POP][POP][POP] = 3 enemies dead (overheat)
[POP][POP][POP]**[POP][POP][POP]**[POP][POP][POP] = 3 enemies dead (overheat)
[POP][POP][POP]**[POP][POP][POP]**[POP][POP][POP] = 3 enemies dead (overheat)
[POP][POP][POP]**[POP][POP][POP]**[POP][POP][POP] = 3 enemies dead (overheat)
ALL DEAD now MOVE
[POP][POP][POP]*[POP][POP][POP]*[POP][POP][POP] [MOVE]= 3 enemies dead (termal clip)
[POP][POP][POP]*[POP][POP][POP]*[POP][POP][POP] [MOVE]= 3 enemies dead (termal clip)
[POP][POP][POP]*[POP][POP][POP]*[POP][POP][POP] [MOVE]= 3 enemies dead (termal clip)
[POP][POP][POP]*[POP][POP][POP]*[POP][POP][POP] [MOVE]= 3 enemies dead (termal clip)
ALL DEAD
Balance isn't just between fast fire rate vs low fire rate. But also runing out of ammos, force you to move what is also time out, what allows higher fire rate than not need to move. Of cause the example if little over done, but you get the meaning?
Things like changing battle circumstances, an enemy group flanking you, an overheated or Sabotaged weapon
ALL forced you to move and change positions in ME1 just as well as thermal clips do in ME2, and ME2's rock-paper-scissors armor mechanic also does a good enough job of encouraging players to switch weapons according to the defenses they're facing. That isn't an issue of weapon balance. It's an issue of gameplay and playstyle.
You're arguing a position that my experience with both games is completely contrary to.
I don't HAVE to move in ME2 when my Mantis runs out of thermal clips. I can simply switch to my Locust or my Phalanx and continue to take pot shots at enemies from long range until the battle is over and I can go on my thermal clip scavenger hunt. So the balance that you're saying thermal clips bring to the table quite simply doesn't exist, and it becomes purely an annoyance factor (in other words, I
enjoy sniping and don't
want to switch to my SMG or pistol for anything but close-quarters).
I understand the argument you're making and the way you say it should work; that it's better game design to force players to keep moving so they don't hunker down in one spot for the entire battle (I'd argue that if that's the way some players want to play the game, then that's their choice, but that's another thread in itself). I'm just saying that thermal clips
don't accomplish that in ME2.
Modifié par JKoopman, 20 janvier 2011 - 09:17 .