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Why all the hate with the ammo?


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#26
Kusy

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punt172o wrote...
Ammo has no value in ME2.  It just magically appears whenever you need it.  The struggle to conserve ammo is not there.

And even if you run out of ammo! You still have two other weapons that can load termal clips... wait... the termal clips are identical so shouldn't the ammo be shared for all weapons? Like, when you run out of termal clips in your sniper rifle you no longer have more to stuff into your assault rifle? Nah. That would make too much sense.

punt172o wrote...
If they are going to magically spawn ammo everywhere then why even have it? It doesn't make sense.

Because it's more EDGY, HARDCORE and FPS-likey.

punt172o wrote...
It's also weird that everyone uses the same type of thermal clip.

Na-uh! It makes perfect sense that Collectors scatter the same kind of ammo humans use. Just like the Geth with their whole diffrent way and development of weaponry manufacturing.

punt172o wrote...
When playing ME2 you have to turn your brain completely off, that's the writers did, so we should do that too.

Uh... brain? What?


Felfenix wrote...
Heat has no value in ME1. You just pop on an attachment and can fire forever. The struggle to manage heat is not there.

Forced critique is forced... there was struggle to manage heat because the only way you could shoot with no need for cooldown you had to have a realy high level character. By just playing the main storyline and not being a completioninst / doing a replay with the same character most people never even got to those mods and that rifle.

Modifié par Mr.Kusy, 18 janvier 2011 - 12:40 .


#27
JKoopman

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Felfenix wrote...

Heat has no value in ME1. You just pop on an attachment and can fire forever. The struggle to manage heat is not there.

If they're going to let you fire forever, and never need to use anything other than the assault rifle, why even have the heat system or other weapons? It doesn't make sense.

It's also weird that every weapon in the galaxy works the same way, a heat system with infinite energy.

When playing ME1 you have to turn your brain completely off, that's what the writers and gameplay programmers did, so we should do that too.

Some people's idea of "thinking" and "strategic gameplay" is to just use immunity, stand in the middle of a room invincible, and hold down the fire button until everything is dead. If they got their way, ME3's gameplay would consist of sorting 100 rifles that are exactly the same, and having a single button that makes you win the game.


Simple solution to ME1's weapon system: Remove and rebalance overpowered weapon mods

Overkill solution to ME1's weapon system: Strip overheat system completely and replace with polar opposite and totally non-sensical ammo "thermal clip" system

That ME1's weapon mods could make for overpowered end-game/replay weaponry isn't a question. What irks a lot of ME1 fans is that rather than fixing the obviously fixable problem, they simply gutted it and replaced the overheat mechanic with a thinly-veiled clone of every other shooter in complete defiance of the established lore and all common sense, then slapped a half-assed band-aid explaination on top and called it a day.

#28
Lumikki

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Mr.Kusy wrote...

Felfenix wrote...
Heat has no value in ME1. You just pop on an attachment and can fire forever. The struggle to manage heat is not there.

Forced critique is forced... there was struggle to manage heat because the only way you could shoot with no need for cooldown you had to have a realy high level character. By just playing the main storyline and not being a completioninst / doing a replay with the same character most people never even got to those mods and that rifle.

You don't really need that high level character to do it. When you get you specter pistol, that's the time you never run out of ammos anymore. Could even done earlie. I remember someone pointing that in some other thread...

#29
The Spamming Troll

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expanding panic wrote...

I personally like the ammo where you have to relaod better. It makes the game more realistic and I hated having to wait for my gun to cool down because it overheated. I may run out of ammo in one gun but I have only once ran out of ammo in all my guns. That was on Horizion and both my squad mated died. So I had to hide in a building. (No one would walk up the stairs) So then I had to use my biotic powers. In the original Mass Effect I never used my sniper or shot gun because after 2 shots it was over heated and I had to run if I was using my shot gun or I had to wait for me to use my Sniper. There was no real point. With Mass Effect 2 all you have to do it re-load. It's faster and for me I chose speed over power all day everyday. Anyone agree with me?  



how does reloading make a game like mass effect more realistic? when i play each respective game i feel like ME1 was made by a massive group of extremely logical thinking human beings, while ME2 was made by my local 8th grader junior high school kids. after playing ME1, not alot about ME2 makes sense or feels right. the change wasnt needed, it wasnt asked for, and its negates what i did in ME1. i took it somewhat personally. itd be like having ME2 abilitites being changed to global cooldowns, or removing the inventory, or adding a layer of random enemy protections that block all abilities, or removed crouching.....oh wait they did do those things.

....am i still playing Mass Effect anymore???

#30
ilostmycookie

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Ammo > Overheating

#31
casedawgz

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I just like reloading. It gives combat a kind of flow to it and gives me something to do in cover. I like to pull off a headshot, slip behind cover, reload, and pop back out. It's more satisfying then pulling off a headshot, waiting, and doing it again.

#32
Weiser_Cain

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Because it's the future, and the previous game had tackled ammo limitation in a great way that made sense, this is like introducing Midi-chlorians.

To make the game so much more gun focused then making guns stupid and weaker than the guns in the previous game was just adding insult to injury.

#33
DTKT

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Actually, I found that I frequently ran out of ammo.



If there was some kind of regeneration, maybe I would look at the issue differently but I would like the ammo system to change in ME3.

#34
Kusy

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DAMN YOU LOCAL 8th GRADER JUNIOR HIGH SCHOOL KIDS! Damn you.

#35
Someone With Mass

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Or they can make it realistic to the universe, and give the player the choice between waiting until the heatsink cools down, or eject it and put in a new one as long as they have enough clips to do so.

#36
Felfenix

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Mr.Kusy wrote...

DAMN YOU LOCAL 8th GRADER JUNIOR HIGH SCHOOL KIDS! Damn you.


What intelligent points. Heaven forbid people didn't like the heat sink system. No, no, no, you're just going to call anybody who doesn't like the same things as you a child, because that's the adult thing to do...

Someone With Mass wrote...

Or they can make it realistic
to the universe, and give the player the choice between waiting until
the heatsink cools down, or eject it and put in a new one as long as
they have enough clips to do so.


They could have even made all weapons work differently. Geth weapons in ME1 work just like
everyone else's in ME1. Ditto in ME2. Would be interesting if some weapons used heat, some used ammo, and some used entirely different systems in ME3.

Modifié par Felfenix, 18 janvier 2011 - 01:07 .


#37
Kusy

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Because it was me who called someone 8th year old lol. Good job Felfenix.

#38
The Spamming Troll

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oops sorry you misunderstood. the whole entire game was made by 8th graders, not just heat syncs. sorry if that wasnt clear.

#39
Ahglock

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The change was handled in the lore in a hamhanded way. Other than that I am ambivalent, My best guess is it did not add anything to my game or take it away.



I never played ME1 in the frictionless materials fire all day style, so I always had to manage heat to some degree. My pasues correspond relatively closely to reloading.



I never run out of ammo in ME2 even on insanity, heck I never come close(though I did come close a couple times the first time I played the game which was on hardcore). So it does not really add tension, drama or whatever they intended. But again it takes nothing away since, neither system hindered or helped me.



I am not sure anyone can say with certainty what it does for the game or for them. ME1s ammo also came with a lot of other combat differences, so if you prefer 1 is it the ammo, the way shields worked, the way medigel worked, the way biotics/tech powers worked, the character skill accuracy etc. If you prefer ME2 is it the ammo or the other shooter elements, like a decent cover system, accuracy based on your skill, difficulty scaling not involving mobs with a billion hit points etc. With a dozen things effecting the way the game plays who can say weather it is the ammo that changed the feel for them or if it was some other feature. None of these things work in a vacuum.

#40
Giga Drill BREAKER

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Do we hate the Ammo in ME2, I #liked it, it flows better than overheating weapons and i never once ran out of ammo, but in ME3 i would like to see a button for cycling through weapons rather then having to put up the weapon wheel to change it

Modifié par DinoSteve, 18 janvier 2011 - 04:30 .


#41
Silentmode

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I liked it, added a bit more strategy to combat than just slapping two heat dappeners on assault rifles in ME1 and holding down the right trigger for about 10 minutes until it overheated.

#42
The Spamming Troll

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i laugh at your weak fire forever weapon. i midded dual scrams and tore through krogans like butter. if anything frictionless materials were the opposite of what you should actually be using in terms of modding your gun. youd only need to fire forever if you firefights only take place in long hallways without hip high walls.

#43
Silentmode

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The Spamming Troll wrote...

i laugh at your weak fire forever weapon. i midded dual scrams and tore through krogans like butter. if anything frictionless materials were the opposite of what you should actually be using in terms of modding your gun. youd only need to fire forever if you firefights only take place in long hallways without hip high walls.

I'd switch between that and the grenade laun... I mean scrammed, explosive rounds, shotgun. For a little more kick.

#44
SithLordExarKun

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Because ME2 is an FPS bwaaaa baw baw baw i hate you bioware!!

#45
JKoopman

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I love how the one and only argument I see raised again and again against the old system is always "I modded my Spectre X rifle with dual Frictionless Material Xs and I could fire forever blah blah blah." That was your choice! Nothing in the game forced you to put those mods in your weapons and you could've just as easily put dual Scram Rail Xs or dual Kinetic Coil Xs or any other combination of weapon upgrades on them if you didn't want "easy mode". Complaining about your own choice of mods is like complaining that a game is too easy because you downloaded a trainer and gave yourself unlimited health and ammo.

And honestly, if that's the only complaint people have, wouldn't it have been far easier and less jarring to the fanbase for them to simply get rid of the Frictionless Materials mod rather than "throwing the baby out with the bathwater" as it were?

Modifié par JKoopman, 18 janvier 2011 - 06:09 .


#46
Firesteel

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Drasynd wrote...

Mecha Tengu wrote...

Then why did you compare it to an FPS?

 I thought this was gonna turn into one of those "MASS EFFECT IS AN FPS THREAD LOLOLOLO"


Let's see:

making it easy for gamers that have overdosed with FPS games

Usually if a FPS has ammo management or any kind of LIMITED ammo, you usually keep track of how many clips or ,if you like, how many bullets you have left.
Mass Effect might be a third person shooter / aRPG, but ME2's ammo system with it's heat sinks, reminds me of a typical FPS styled "reload your weapon when your ammo's low" scenario.

Also ME1's weapon overheating was more interesting, or should I say more FUN.

Actually, ME is not that close to an FPS, as it is NOT in FIRST PERSON and there is a cover mechanic, most FPS's that I play have no cover mechanic, yes you can take cover, but your not "in" cover. so no, ME is not like an FPS, it is like a TPS (Third Person Shooter)=]

#47
Lumikki

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How does "get rid of the Frictionless Materials mod" fix that half the game sniper rifle is useless?

#48
Destroy Raiden_

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Why not? It's a step backwards to the tech of 1.

#49
Silentmode

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JKoopman wrote...

I love how the one and only argument I see raised again and again against the old system is always "I modded my Spectre X rifle with dual Frictionless Material Xs and I could fire forever blah blah blah." That was your choice! Nothing in the game forced you to put those mods in your weapons and you could've just as easily put dual Scram Rail Xs or dual Kinetic Coil Xs or any other combination of weapon upgrades. Complaining about your own choice of mods is like complaining that a game is too easy because you downloaded a trainer and gave yourself unlimited health and ammo.

And honestly, if that's the only complaint people have, wouldn't it have been far easier and less jarring to the fanbase for them to simply get rid of the Frictionless Materials mod rather than "throwing the baby out with the bathwater" as it were?

I wasn't argueing anything, just stating I like the change to ammo. It doesn't have to do with any of the upgrades I just never particularly liked the infinate ammo to begin with, it made enough sense lore-wise sure. I just feel like it threw the pacing off. Coming up to shoot for give or take a minute then waiting 20 seconds for your gun to cool down, too long to be doing one thing in the middle of a firefight if you ask me. Popping up, shooting some rounds, going back to cover, and reloading just feels more natural to me.

#50
archurban

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I tell you what. during all my 32 times gameplay, I had no problem with thermal clip. I never ran out of ammo. it is more realistic. just think about. how is the hell guns have infinite ammo? it's impossible. that's why ME 1 makes me so bothering after overheating. I can't shoot it. I think most guns are useless. if you try to shoot, there is no point. I hate ME 1.