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Why all the hate with the ammo?


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#51
Vit246

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About ME1.

1. Gameplay-wise and lore-wise, the guns had functionally infinite "ammo" (or very long-lasting ammo as explained in the Codex).

2. If you keep overheating your guns over and over, here's 2 words: TRIGGER DISCIPLINE. Its your fault if you keep firing non-stop. The overheating only lasts for a few seconds. Besides, you can mod in Frictionless Materials to solve overheating if you want. If not, control your rate of fire.

Modifié par Vit246, 18 janvier 2011 - 06:41 .


#52
Giga Drill BREAKER

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yes but the sniper rifles still sucked

#53
JKoopman

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archurban wrote...

I tell you what. during all my 32 times gameplay, I had no problem with thermal clip. I never ran out of ammo. it is more realistic. just think about. how is the hell guns have infinite ammo? it's impossible. that's why ME 1 makes me so bothering after overheating. I can't shoot it. I think most guns are useless. if you try to shoot, there is no point. I hate ME 1.


It helps if you read the codex.

Silentmode wrote...

I just feel like it threw the pacing off. Coming up to shoot for give or take a minute then waiting 20 seconds for your gun to cool down, too long to be doing one thing in the middle of a firefight if you ask me. Popping up, shooting some rounds, going back to cover, and reloading just feels more natural to me.


Rather than shooting for a solid minute until your weapon goes critical and then having to wait "20 seconds" for it to cool down, you could try laying off the trigger a bit. Weapons cool a lot faster when they're not overheated. And I can honestly say that in both my ME1 playthroughs, the only time my weapons ever overheated was when someone hit me with a Sabotage (and no, I didn't have dual Frictionless Materials installed).

Honestly, how is popping up, firing a few bursts, going back to cover and reloading for ~2 secs any different from popping up, firing a few bursts, going back to cover and letting your weapon cool for ~2 secs? The only difference is that, in the former, you can run out of ammo thermal clips and be left with a useless club in place of a sniper rifle.

Modifié par JKoopman, 18 janvier 2011 - 06:53 .


#54
Giga Drill BREAKER

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you could always try to make your shots count and not waste ammo

#55
JKoopman

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DinoSteve wrote...

you could always try to make your shots count and not waste ammo


"Making yout shots count" doesn't matter much when you're up again 8 mercs and a YMIR mech and your sniper rifle only has a maximum of 10 shots.

#56
Giga Drill BREAKER

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Ah! i prefer the other rifle with loads ammo, granted it takes two head shots instead of one to take someone out but i like it

#57
Dem_B

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I think for the mass effect 3 need create a hybrid system overheat + energy cell.
For example, if you run a continuous fire, then after awhile you need cooling weapon and replace the cell, but if you shoot in short bursts, the weapon overheating is not much and you can not worry about overheating.

Improvements were just a "come-and-click to do better."
Therefore, I want diversity, how to improve my arms. Of course I do not want a huge number of useless items, but I want creating weapons that need for me.

The mass effect 1, I could assemble rifle that does not overheat and had little impact or lethal a sniper rifle, but in mass effect 2, none of the rifles did not satisfy me completely. 
I do not think in mass effect 2 was a good balance, rifles were or a little clip or a huge impact or small damage.
I can edit the config file, but in the mass effect 1 I did not need it.

In general, I support a hybrid system overheat + energy cell, and for the ability to customize any weapon and armor.

#58
Piecake

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I prefer ammo. I thought overheating was an interesting idea to try, but I simply enjoy ammo mechanic more

#59
Giga Drill BREAKER

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having to switch ammo makes you feel more involved in the game

#60
Lycidas

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Felfenix wrote...
Would be interesting if some weapons used heat, some used ammo, and some used entirely different systems in ME3.

Wow this actually sounds pretty cool. If we can't have this I like the clips more than overheating though.

#61
Dem_B

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DinoSteve wrote...

having to switch ammo makes you feel more involved in the game


I agree, but the hybrid system will serve as a conduit between ME1 and ME2.

Suppose, one of the improvements of weapons can be a system which cools the gun, but reduces its rate of fire, precisely because of the high rate of fire weapons will overheat, but if you need a high rate of fire you will use interchangeable power cell for cooling instead of a system that I described. 
I have ideas on this.

#62
Weiser_Cain

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Overheating - Avoidable, takes you out of the fight for a few seconds, alternately you could use that time to use your tech and or biotic abilities.
Heat clip 'ammo' swapping - Unavoidable, takes you out of the fight for a few seconds every few seconds. No built-in legacy heat sinks, Heat clips themselves never disperse heat during down time.

#63
FDrage

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Ammo is one of my pet hates of a shooter as it always forces me to use weapons I don't like as I'm running out of ammo on the weapons I do like. I was happily running around on ME1 with my sniper rifle and me normal gun, swapping happily went I wanted and not when the game forced me to. I did regular swap between weapons because I fancied it. In ME2 I had to, not tooo often granted, swap. Specifically as sniper rifles usually require more practice to hit consistently for someone not very accustomed to. I don't really care if people consider sniper rifles to be way too powerful I enjoy using them, knowing full well that a large number of shoots will not hit the target. But seldom can I properly practice in-game without wasting ammo.



Personally a mix between ammo and heatsink would be nice ...

#64
Lotion Soronarr

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Drasynd wrote...

Sorry, but NO.
A skilled player will have no problems with overheating, a run-and-gun player on the other hand (I don't think I even want to go there). Tactical skills help (so USE COVER and choose a good TEAM).

ME2's ammo system is there to streamline the game (or making it easy) for gamers that have NO patience or that have overdosed with FPS games (ammo clips, anyone!!!).

And overheating isn't such a big problem anyway (taking out Saren with a shotgun modded for heat management and HE ammo (he won't be bouncing around much, can you say STUNNING or KO)).


Ammo for people who have no patiance? I's day otherwise.
Ammo is something that has to be conserved. That automaticly forces the player to be more patient and tactical in his fights.
And it also foces him to be more pro-active.

With the ME1 sistem, you can fire a burst, drop behind cover...fire a burst, drop behind cover...again and again and again ad infinitum, untill you slowly whittle the enemy down. ME2 forces the player to adop different tactics. He has to get out of cover. Encircle..flank..before he runs out of ammo.

ammo >>>>>>> no ammo

#65
Drasynd

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Firesteel7 wrote...

Actually, ME is not that close to an FPS, as it is NOT in FIRST PERSON and there is a cover mechanic, most FPS's that I play have no cover mechanic, yes you can take cover, but your not "in" cover. so no, ME is not like an FPS, it is like a TPS (Third Person Shooter)=]


LEARN TO READ!!!

ME IS NOT A FPS.

ME2's ammo system is there FOR THE FPS CROWD and for those who are unable to avoid certain weapon mods, that allow them to fire forever without worrying about overheating (to make the game easy for certain players and their playing style).

#66
Gleym

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I think games shouldn't be dumbed down just because new gamers are dumber (don't care if you disagree, b*tch to someone who cares). Learning curves are a good thing, it means you actually use your brain. Which, y'know, was always the point with games like RPGs. I bet most of this current generation of gamers would never be able to play a game like Baldur's Gate or Icewind Dale because they don't hold your hand and give you lavish scoops of chocolate icecream to go with your bandaid each time you do something wrong.

Modifié par Gleym, 18 janvier 2011 - 09:25 .


#67
Tachai03

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I'm going to say this right now and hands down, I prefer the ammo for only 1 reason. Whenever you're in a fight in ME1, and one of the enemies hands down a Sabotage, your god damn weapon overheats. That pissed me the hell off, and it happened to me more times than I can count. At least with ammo you don't have to worry about that.

#68
Drasynd

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Lotion Soronnar wrote...

Ammo for people who have no patiance? I's day otherwise.
Ammo is something that has to be conserved. That automaticly forces the player to be more patient and tactical in his fights.
And it also foces him to be more pro-active.

With the ME1 sistem, you can fire a burst, drop behind cover...fire a burst, drop behind cover...again and again and again ad infinitum, untill you slowly whittle the enemy down. ME2 forces the player to adop different tactics. He has to get out of cover. Encircle..flank..before he runs out of ammo.

ammo >>>>>>> no ammo


Yeah, adopt pure SHOOTER tactics (play ME2 with standard FPS tactics and it's really easy).
IF the enemy had the SAME LIMITATIONS ON AMMO then maybe, but they have UNLIMITED AMMO on any and all weapons.

Pro-active as in "RUN FOR THE AMMO" active (been there, done that (more times that I might LIKE)).
And if your style in ME1, is SLOMO tactic, well there's nothing I or anyone can do about that, it's your choise.

#69
Drasynd

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Tachai03 wrote...

I'm going to say this right now and hands down, I prefer the ammo for only 1 reason. Whenever you're in a fight in ME1, and one of the enemies hands down a Sabotage, your god damn weapon overheats. That pissed me the hell off, and it happened to me more times than I can count. At least with ammo you don't have to worry about that.


So the only reason you defend the ammo system is that you only knew how to use 1 weapon and couldn't adapt to the situation, when faced with a sabotage attack.

Well good for you that they got rid off the skill tree and replaced it with a power tree. No worry about SABOTAGE and GLOBAL COOLDOWN removed power SPAMMING.

Modifié par Drasynd, 18 janvier 2011 - 09:47 .


#70
Giga Drill BREAKER

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so were all agreed ammo is awesome

#71
Gleym

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Not really. I prefered much of what was in ME1, which was unfortunately vivisected and gutted in ME2 just to appeal to a focus group that was never going to be interested in the first game to begin with. The nonsensical presence of ammo for guns that don't even use ammo in the first place is only emphasized by the idiocy that is the claim that "it makes it superior for combat!", even though anyone with half a brain could easily make the conclusion that limitless fire with limited burst > limited fire with even greater limited burst.

Modifié par Gleym, 18 janvier 2011 - 09:47 .


#72
Lunatic LK47

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Drasynd wrote...

So the only reason you defend the ammo system is that you only knew how to use 1 weapon and couldn't adapt to the situation, when faced with a sabotage attack.


Uh, mainly because only half of the classes only had access to a pistol exclusively. Don't tell me about the "bonus skill" bull**** advice to counteract it. No one should have to resort to it just to avoid the problem.

#73
Dem_B

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Always when rises the topic of ammo and weapons, I propose a hybrid system. 
This is understandable and I think that's right, a link to one of my first posts on topic about ammo and weapons shows that some consider this idea a brilliant.

social.bioware.com/forum/1/topic/103/index/4905371/1#4906860 
social.bioware.com/forum/1/topic/103/index/5467618#5468130

Modifié par Dem_B, 18 janvier 2011 - 10:38 .


#74
Giga Drill BREAKER

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I can't believe there are 3 pages of a discussion about ammo

#75
Drasynd

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Lunatic LK47 wrote...

Uh, mainly because only half of the classes only had access to a pistol exclusively. Don't tell me about the "bonus skill" bull**** advice to counteract it. No one should have to resort to it just to avoid the problem.


There are more then just weapons, if you don't know how to use them, well thats your problem.
I don't limit my pc's, to the skill's they start out with (bonus skills are there for a reason) but once again it's YOUR CHOISE to limit YOUR pc.