Felfenix wrote...
JKoopman wrote...
Felfenix wrote...
JKoopman wrote...
I love how the one and only argument I see raised again and again against the old system is always "I modded my Spectre X rifle with dual Frictionless Material Xs and I could fire forever blah blah blah." That was your choice! Nothing in the game forced you to put those mods in your weapons and you could've just as easily put dual Scram Rail Xs or dual Kinetic Coil Xs or any other combination of weapon upgrades on them if you didn't want "easy mode". Complaining about your own choice of mods is like complaining that a game is too easy because you downloaded a trainer and gave yourself unlimited health and ammo.
And honestly, if that's the only complaint people have, wouldn't it have been far easier and less jarring to the fanbase for them to simply get rid of the Frictionless Materials mod rather than "throwing the baby out with the bathwater" as it were?
Or the arguments that you never had to change weapons under the heat system. What is your argument against ammo? "ZOMG! IT'S JUST LIKE SHOOTERS NOW!!!" So what?
My argument against the ammo system is that it directly conflicts with the established lore and all common sense, breaks the flow of gameplay and restricts your usage of weapons. That it's clearly just a half-assed copy of every other shooter is just icing on the sh*t cake, as it were.
As opposed to the infinite energy, infinite firing weapons? And as far as "established lore" the universe developed and moved onto new things. Everyone using the clip system is no sillier than everyone using the heat system.
Energy isn't a requirement in ME2 either, so I fail to see the relevance. And as for infinite-firing, it's been explained time and time again that the ammo blocks inside each weapon provide something on the order of 4,000+ rounds, making ammunition effectively a non-issue on a single mission. This was translated in gameplay as infinite ammunition with the assumption that ammo blocks were changed out between each mission while onboard the Normandy.
Be that as it may, as everyone is so fond of pointing out, the thermal clips are not ammunition, meaning that weapons in ME2 are just as "infinite firing" as in ME1. They just need thermal clips to keep from melting into a pile of slag.
And yes, a weapon system that's been in use for who knows how many decades or centuries being saturated throughout the galaxy is infinitely more believable than an entire galaxy adopting a completely new weapon system in the space of 2 years that was supposedly taken from the Geth even though the Geth were never seen to use thermal clips in ME1, and apparently retroactively modifying every previous weapon in the galaxy to accept thermal clips to the point where Zaeed's rifle was ejecting them 3 years before they were introduced and a bunch of civilians marooned on a planet for a decade were carrying clip-fed weapons a full 8 years before they were even invented.
Felfenix wrote...
Only needing to ever use one weapon is a problem with the game, and most people felt the heat system broke the flow of gameplay. As much as you talk like your opinion is absolute fact: It's just some belligerent internet forum opinion that's way too worked up over the smallest, most meaningless thing.
This presumes that one looks at it as "only needing to ever use one gun" instead of "being able to use whichever gun I prefer". I don't look at being
able to use a sniper rifle throughout the entire game
if I so choose as a negative that needs correcting.
My opinion has only ever been my opinion, and at no point have I made any assertions otherwise. Simply because I actually attempt to
explain my point of view doesn't make it belligerent.
Modifié par JKoopman, 19 janvier 2011 - 12:55 .