Praetor Shepard wrote...
JKoopman wrote...
That makes absolutley no sense.
So because the game manual describes thermal clips in a way that doesn't even jive with how they operate in-game (thermal clips clearly are not universal to all arms as I can't transfer clips from my pistol when my sniper rifle runs out and vice versa) and because there's a graphical bar representing the same number of shots left in your current clip as the number immediately to it's left, thermal clips somehow make perfect sense and are a major improvement? Care to elaborate on that a bit more?
Well, dunno if it makes perfect sense and it does seem counter-intuitive, but it seems to fit with how I understand what is shown in game.
When a Thermal Clip is picked up, any weapon that is not topped off will get refilled. So the heat sinks are universal because all weapons that need them can use any Thermal Clip to fill them back up.
The reason heat sinks in separate weapons are not communal is because they are already loaded inside of those particular weapons.
So for example the Avenger has eleven heat sinks loaded inside for a total of 440 shots, with each heat sink allowing you to fire 40.
The Scimitar has three heat sinks for a total of 24 shots, upgraded there are four heat sinks for a total of 32 shots, with each heat sink allowing you to fire 8 shots.
The Shuriken has eleven heat sinks for a total of 264 shots, upgraded
there are 15 heat sinks for a total of 360 shots, with each heat sink
allowing you to fire 24 shots.
I hope I've given adequate examples, of how I understand it works.
Just to add, I could be wrong.
That still doesn't explain why I can't take those extra clips that I use to reload my assault rifle and put them in my sniper rifle instead.





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