Ahglock wrote...
I'm curious outside the dedicated sniper. Do you or does anyone else ever actually run out of ammo in this game? I never have, so exactly how did it effect or add to my gameplay? You and all the pro-thermal clip crowds have never answered this. If something never comes up, how does it make your game play better. Quick answer is that it doesn't, it did nothing for game play.
The one exception might be the dedicated sniper and then likely only the dedicated soldier sniper, because the infiltrator can sneak up to gather heat sinks in the field. And since ammo is never an issue your entire argument about not being bale to make different guns in an unlimited ammo system is moot. Unlimited and effectively unlimited because you never run out are the same damn thing.
The reason why guns are so well balanced in ME2 has nothing to do with total ammo, but ammo per clip, rate of fire, and base dps differences so end DPS is roughly the same. It is not ammo until you run out that is the balancer in ME2 but ammo until you need to reload, which pretty much mirrors a heat system.
If there so unlimited ammo, would you ever want to use the Predator after you've picked up the Carniflex? Would you ever wanted to use the Viper if you could deal more damage with the Mantis? Will you ever switch your SMG or pistol if the Mattock never runs of of ammo? How is ammo capacity not an issue?
Also, unlimited ammo encourages parking, which was the most exploited tactic in ME1. If the Mantis never runs out of ammo, why bother risking yourself if you can hang back, send your squadmates to trigger enemies and snipe them? ME2 penalizes parking by spawning more enemies if you do not advance certain areas fast enough. You'll have to kill more enemies, which means you'll waste more ammo. ME2 also eliminated gaining EXP through killing so there is no incentive to park and grind.





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