Arcane Warrior - In need of serious help
#26
Posté 08 février 2011 - 08:54
callidus pretty much hit the nail on the head, pots are in the game for a reason, to be used.
my definition of invincible is "mobs cant kill me, i dont die" regardless of pots (i really only use them on boss fights anyway)
#27
Posté 08 février 2011 - 10:24
Callidus Thorn wrote...
Soloing the game on nightmare without potions isn't invincible, that is a complete and total lack of challenge in the game. And just what is your problem with using potions? They're in the game, you can make them, but you can't use them? That seems to be a little hypocritical, hugely expensive equipment is ok, potions you can make cheaply aren't allowed.
If you go through the game without dying, you were invincible. If you go through the game without dying or using potions, you are either cheating, or tragically sad and obsessive, or have the difficulty set too low.
sorry, it's probably the MMO player in me speaking. You can usually build characters in an MMO that actually are virtually invincible without potions. I haven't played CRPG's for a very long time and I'm just getting back into them. I didn't realize this community simply took pots as not having need of mention when describing builds
#28
Posté 08 février 2011 - 10:47
#29
Posté 09 février 2011 - 02:51
#30
Posté 09 février 2011 - 03:33
dakodarkaxe wrote...
the best way
....
in your opinion lol
#31
Posté 09 février 2011 - 05:04
Omnius Evermind wrote...
I'm having trouble with this as well. I keep seeing these recurring claims of "unstoppable" and my own experience leads me to believe there's a lot of dubious claims going on here if not wild exaggerations. The problems are two-fold:
1. The survivability is not meeting the claims many are making. I have ALL of the recommended sustainables, + a really good set of armor and shield. I am still taking a fair bit more damage than these claims of "I can't be hurt" I've read.
I don't think many of them have played AW's much recently because I'm willing to bet a nerf of some sort has gone into one or more of the defensive sustainables they use since the days when AW's were supposedly uber OP tanks.
2. People seem to always omit the little fact that AW's are lyrium pot chuggers due to the fact that you run dry VERY early into fights and are always at risk of having shimmering shut down on you. Even with item bonuses to mana regen, Wynne casting Rejuv on me, etc, as soon as Combat Magic is on, it's like someone punched a hole in my gas tank.
Both points are manageable with a little micromanaging, but it just irks me a little that people can't be more straightforward about the shortfalls of AW instead of exaggerating their capabilities. It would have made building one a lot easier right from the start, rather than wondering why this character isn't matching up with forums claims and thinking you did something wrong.
Nah u really don't need any potions. From the start of the game put all your points into magic. The higher your magic the higher your spellpower. The higher your spellpower the higher your defense becomes when you activate Arcane Shield. Look for ways/items to increase both your defense, spellpower, mana, and mana regeneration. Stuff that says +25 stamina is verrrrry helpful. Try activating Spell Wisp, then Spell Might, deactivate Spell Wisp, reactivate Spell Wisp for higher spellpower. By the end of the game the sustainables I had running while fighting were something like Combat Magic, Shimmering Shield, Rock Armor, Arcane Shield, Flaming or Telekinetic Weapons, Miasma, Haste, and Blood Magic. I'd usually just auto-attack and cast spells only through Blood Magic. With armor and really high defense you're very hard to kill.
#32
Posté 09 février 2011 - 12:39
Arcane Warrior/Blood Mage works great if you wanna cast spells or are the caster version of this setup (Your a armored mage, not a warrior with spells).
Arcane Warrior/Spirit Healer works best as a melee character and a party supporter. The Healing Aura with your insanely high magic stat heals for alot to nearby allies.
Good party combo is Warden Arcane Warrior/Spirit Healer. With either 3 Warriors, or a mix of rogues and warriors. (Champions Rally/Warcry and Bards song of Courage help Arcane Warriors tremendously). A Nasty setup though is 2 Rogues, Bard/Rangers with Spiders and Morrigan in spider Form as a Shapeshifter. You can also do that with Bears/Bearskarn. If you want optimal boosts for your warden though, 2 Cunning build Bard rogues stacking song of Courage with another Warrior Champion using Rally/Warcry really negates your weaknesses(Bard/Assassin back stabbers, with a Champion/Templar Two hand warrior would be best for party DPS and control)
#33
Posté 09 février 2011 - 07:24
i did have a question though about mana regen and since were kind of on the subject i didnt wanna start a new thread
(for the xbox 360) with shimmering shield and spell might running thats -14 mana regen. default is 2.0 with improved combat tactics. wades superior dragonbone set gives +4. magister staff gives +4 and andruils blessing gives +4 (only on 360,ps3). combat magic gives +2 with fade shroud.
so thats a total of +2. is there anything wrong with my math?
#34
Posté 09 février 2011 - 07:49
Funkyflapjacks wrote...
yeah thats the best part of AW/BM in my opinion, you can tweak it to how you wanna play and still be badass
i did have a question though about mana regen and since were kind of on the subject i didnt wanna start a new thread
(for the xbox 360) with shimmering shield and spell might running thats -14 mana regen. default is 2.0 with improved combat tactics. wades superior dragonbone set gives +4. magister staff gives +4 and andruils blessing gives +4 (only on 360,ps3). combat magic gives +2 with fade shroud.
so thats a total of +2. is there anything wrong with my math?
Factor in the armors fatigue boosting spell costs an dthe like. Its why Wade+Evon is so popular since it has almost 0 fatigue.
#35
Posté 09 février 2011 - 08:14
#36
Posté 09 février 2011 - 11:35
Also, why would you have combat magic on while you've got your staff equipped? The fatigue penalty is just insane with it active.
#37
Posté 10 février 2011 - 01:30
and yeah combat magic fatigue penalty is stupid lol. with rock armor and shimmering shield im in no danger of dying anyway so i found i dont need it (solo nightmare as well)
#38
Posté 10 février 2011 - 01:31
Modifié par Funkyflapjacks, 10 février 2011 - 01:32 .
#39
Posté 10 février 2011 - 04:35
#40
Posté 10 février 2011 - 10:29
#41
Posté 10 février 2011 - 03:44
what other spells are you using? and have you gotten all the tomes plus desire demon?
#42
Posté 10 février 2011 - 08:31
#43
Posté 10 février 2011 - 09:12
if youre one of those aw's who stacks the buffs and does a lot of autoattacking, spell might might not be good for you
#44
Posté 11 février 2011 - 03:32
Funkyflapjacks wrote...
ah i see. so you play it differently than i do. i use fire/frost/lightning up to the 3 cones for offense along with crushing prison and blood wound
if youre one of those aw's who stacks the buffs and does a lot of autoattacking, spell might might not be good for you
It makes all those buffs on average 10% better. I always thought the melee arcane warrior was silly unless you had a Bard/Champion in the Party to boost Attack score so you actualy hit stuff.





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