It was a slightly snarky comment but there's some honesty in it too. I just think restricting weapons to a class has no validity whatsoever, it's a restriction to somehow make warriors get some sleep at night and feel like a delicate, unique snowflake since they can use so many weapons.
Now, from a lore perspective, it would make sense for warriors to be able to use most of the martial weapons because not everyone can just pick up a sword and use it effectively. However, there are some basic weapons rogues are missing out on like clubs, shields, maces, flails, spears, quarterstaves, darts, ect. Perhaps a restriction could be made on "how well" a rogue could use these weapons to balance things or warriors could simply have more benefits with the more specialized weapons.
And I actually liked the Use Magic Devices skill in games like NWN for rogues. I don't think it was unbalanced because I never really tried to powergame a character. UMD would make alot more sense with scrolls than it would with every item. Scrolls usually would describe the spell, the components needs and whatever vocal components would be required too, kind of like baking a very flashy, cake...except it's really a fireball that kills your enemies. Reading a scroll shouldn't be too hard then. But using a wand our a specialist item like a wizard robe with inherent magical powers without instruction is where a skill like UMD lacks plausability to me.
P.S. I wish game developers wouldn't agonize so much about class balance in single player games. If one class is hugely overpowered to the point others are worthless then it's an issue...but I end up playing all class types in roleplaying games generally because I want to play a character from that roleplaying perspective, no matter the class balance. One of my characters in the Baldur's Gate games was a bard...yeah, 2nd edition bard, that says it all.
Modifié par Ryllen Laerth Kriel, 19 janvier 2011 - 06:59 .