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BioWare: Job at a Dream


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#1
MichaelPaton

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BioWare is the type of revolutionary place that one would typically stumble across in a large metropolis, such as New York, or LA. In my quaint city of Edmonton, such a place was founded. Now, I'm the type of person whose life revolves solely around games. I run a gaming website, I play games when I can, and I have a team of over 20 people that I founded to develop games. To have BioWare in my city, a studio of such stature, talent and respectability, it's shocking.

As my goal in the coming weeks/months, I hope to get an interview and get hired as a team member of BioWare. Now, I know that it's not a simple task. I've poured immense effort into my application: A quality cover letter and resumé. I'm only a grade 11 student, but I believe I meet the qualifications to become a QA Tester. I've always looked at games as something of beauty, as something of a piece of art that was created with careful thought and stunning creativity. I've had numerous jobs, from nearly 2 years at McDonalds (not my desired career path, but I worked tirelessly, nonetheless), to my recent job at Best Buy. I pay attention to detail, and always put as much effort into something, even if it's more than necessary.

Now, my question to you, anyone in the community or outside it that stumbles upon this: Do you think I have what it takes? I know getting a job at the finest game developer in the world is something that requires those with absolute passion and motivation to do the impossible time and time again, to blur the lines between what others see as possible within the specified time frame. I believe I fit this criteria, but I want to know what you believe I, as a QA Tester, would need to prove that I'm worth hiring. Seeing the place in person is stunning, also nerve-racking. Simply handing in an application in person makes you feel like you're in such a legendary facility that it's not even funny. I know I'd need to get over these nerves for an interview, so, do any of you have suggestions on how to do so? See, normally, at my previous jobs, I felt fine during an interview, it's just that BioWare is so important to me, that it feels nearly impossible to not feel nervous. But hey, we're all human, I guess. Thanks for any feedback and suggestions. I really appreciate it. :)

-Michael

Modifié par MichaelPaton, 18 janvier 2011 - 07:42 .


#2
Bryy_Miller

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I hope you do get the job, but I have to be honest (and there already was a "I want a job at BioWare" thread), going on the official site of the company and making a "I APPLIED" thread is kind of useless, if not completely hurtful.

#3
MichaelPaton

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I wasn't making this for BioWare, but for the community. Don't worry, I know how to apply at their company, and it sure does not involve forum-posting. ;)

Hmm, sorry, now I think I just realized what you were saying. But, I wouldn't want to go grave digging a topic, though.

Modifié par MichaelPaton, 18 janvier 2011 - 09:26 .


#4
Moondoggie

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Enthusiasm is a good thing but considering many people from Bioware/EA look at these forums i'd be careful not to make yourself to look amateurish and silly like some fanboy who just wants a job so he can cream over the latest games ;)



That said without looking at your resúme and cover letter nobody can really say you have what it takes that's the job of the poor sap who trudges through several thousand applications to pick out the best ones and then decide which of those is worth an interview. You will likely apply many many times for jobs before they even decide to look at you. Not many people ever get an interview the first time they apply unless they look REALLY impressive on paper. What they are looking for is not how many qualifications you have (although these do help of course) The most important aspect is how you will fit in with the team.



To create a well oiled unit you need similar types of people with the same work ethic to reach company goals and that takes careful consideration of candidates who apply to pick the best person for the advancement of these goals.



If you want to be a QA Tester make sure you say why in your cover letter. Make a point of knowing what one does exactly and tell them why you would be good at it. (I hope you don't think it's a person who just sits around playing games all day because it's really not :P)



If you really want to be in the game industry and you have a passion for it you need to apply EVERYWHERE. Don't limit yourself to one games company you happen to like. Lots of people in the industry play games from other developers and admire companies work. Doesn't mean they on;y have to work for that company.

#5
Lyssistr

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To find 1 job in a (competitive) sector you need to make 20+ applications, some will not be hiring, of those hiring some won't give you an interview, of those that'll give you an interview won't give you a next round interview. Apply everywhere, in this economic climate be happy when you get a job in what you want.

Don't ask anyone if you have what it takes, only you can answer that question and if you can't answer it, there's only 1 way to find out.

make a *perfect* resume and cover letter. Be 100% honest there, do not inflate anything, we're not in the 80s, today it's very easy to check CVs.

If you do get an interview make sure to prepare for competency questions, technical questions etc beforehand. Do not assume you will be able to easily reply anything they throw at you. do all the web mining you can for former Bio interview questions and if you can't find anything for Bio, still look at questions from all competitors, interviewers tend to repeat some patterns even if they don't work @ the same place.

*NEVER* relax yourself in an interview, even if they are super-friendly, be formal but not distant.

make sure you do show your enthousiasm but don't be pretentious about it, people like to hire genuine people (unless they're ****heads).

Also check basic things, does Bio require psychometric tests? aptitude tests? numeracy tests? precission tests? they only give you 3-4 days to do these things if they like your CV, you need to be prepared beforehand.

Make sure you learn as much as you can about the job, google it, contact alumni from your school, dream about it, breathe it. You must do your 100%.

Tbh what you should be doing is all the above, getting friends to help you in mock interviews, prepare a story and much much more. Google is your friend and the only thing stopping you to get what you want from in life is slacking, do the hard work and at the end you'll get what you want. If you want more info about their application process, it's best to email Bioware's HR department or give them a ring.

If you want Bio in specific *that much* it may be worth it to interview with some competitors first to get the hang of it.

Modifié par Lyssistr, 22 janvier 2011 - 03:26 .


#6
Stanley Woo

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First of all, you'd need to be 18.

#7
Guest_Captain Cornhole_*

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Hey Stanley, are there any positions open for were-chickens that have a bizarre taste for human flesh? And if it matters I can juggle, just saying. :)

#8
MichaelPaton

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I believe I do represent a core demographic of players. I've spent as much time as I can manage to research every possible thing in relation to this position. I've worked since I've legally been allowed to. I understand this isn't the place to literally state my cover letter and/or resumé. If we have the skills required, is at least an interview possible? I understand I am not 18, but, I am not a typical 16 year old. I work extremely hard, and I have immense dedication to whatever I do. My passion is for the game industry, and I'm willing to endure anything thrown at me in order to become a part of it. I understand the position isn't just to "play games". It is to analyze them. You are part of the team ensuring that the end product is of utmost quality, that when played, that there are no design flaws present. Playing games is part of the job, but providing feedback on them is the core importance. My goal would be to work tirelessly, crushing every bug and filing the highest quality reports on them; and working alongside a team to reach a consensus. I apologize if my topic diluted your thoughts into thinking I'm the type who expects fun over work. I understand that QA Testing can be tedious, but, I'm willing to put as much effort necessary into contributing to the team as a whole.

#9
Khayness

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MichaelPaton wrote...

I am not a typical 16 year old.


Well, I googled Child Labour Laws in Canada, althought the restrictions listed in Alberta were very vague, but I think there is a good reason why BioWare doesn't want to deal with the legal issues considering minors.

Modifié par Khayness, 22 janvier 2011 - 11:07 .


#10
Deathwurm

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I hope you do get a Job there OP...

But if you don't it sounds like you've really got a lot going for you and perhaps someday you'll start your own Studio and get to show them what they've missed!

I don't know anything about Canadian child-labor practices (I'm an American...we don't generally know anything about anything that's not happening here...lol) but perhaps a more realistic goal for the moment might be some sort of Internship?

I hate to quote Kevin Costner because I think he's a lousy Actor...but I once heard an interview with him talking about when he 1st went to Hollywood...he basically said that he wanted to get a job with a Studio, any job at all just to be around the Industry and watch what happens. He said "I decided that if I was going to be emptying trashcans I was deteremined they were going to be Movie trashcans."

Whatever happens, I wish you all the Luck in the World in what you have decided to pursue!

#11
Moondoggie

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The OP has a good advantage in that he's 16 and knows where he wants to be. I didn't realise the kind of work i wanted to do until i was in college. I was lucky enough to get an internship that led to work but at 16 i had no clue whatsoever.

I admire that enthusiasm and i hope you work hard for the next couple of years and get into a decent college to further your skills. If you want a dream bad enough always chase it. Always work towards your goals and the job will feel more rewarding when you get it. You need some good solid education behind you and to build on the real skills you need to be a good QA Tester and ensure high quality is maintained in every aspect of production.

As far as your understanding of the job. You should probably get some education in games production to further your understanding of the process and the games industry as a whole as well as media qualifications to help you understand marketing and target audience in the sense of how to create a media product to work to what it's audience is looking for. I'm sure you are very good at picking faults in games and can explain those faults but you need to be a more well rounded person in terms of your skills.

If you keep working hard there will be chances for you in future i'm sure.

Modifié par Moondoggie, 22 janvier 2011 - 01:26 .


#12
Inquisitor Recon

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If anybody ever needs a drunk angry guy to toss things at the developers while they try to work... well you know who to call.

#13
Moondoggie

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ReconTeam wrote...

If anybody ever needs a drunk angry guy to toss things at the developers while they try to work... well you know who to call.


So you want to be a Project Director then? :lol:

#14
Celeryroot

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Maybe Bioware can pay you 2 dollars and hour to bring Casey Hudson his coffee.

#15
Stanley Woo

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Employees would need to be 18 due to all the contracts they need to sign. And, you know, all the beer developers drink. :P

Captain Cornhole says:

Hey Stanley, are there any positions open for were-chickens that have a bizarre taste for human flesh? And if it matters I can juggle, just saying. :)

We had one position open, but there was this awesome Iranian were-duck who could juggle and sing and bake a mean pie all at the same time. We're waiting for his visa to come through now.



ReconTeam says:

If anybody ever needs a drunk angry guy to toss things at the developers while they try to work... well you know who to call.


We already called Nick Nolte, thanks. :)

#16
MichaelPaton

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I really appreciate all the support guys. A little over a year ago I started assembling an international development team. We're using the Hero Engine to make a Massive Multiplayer, first/third person shooter, utilizing RTS elements. Gaming is my absolute passion. For years I've known this is what I want to do with my life, and I decided starting a team of skilled people would be the way to go. We have concept artists, level designers, modelers, programmers, and management. I was hoping working at BioWare would further my skills in the industry, while also making some money to support my development team throughout its' progression. My plan is to go to the Vancouver Art Institute for Game Art & Design. It's a world renowned facility. :) They also have a program during March 21-24 at the Institute, where you gain real world experience and get to see what it's like to be at the school, while also getting High School credits. I was going to go to this as well. I contacted admissions in September, and it was pretty funny, the guy was surprised I was calling so early before even applying; apparently most people don't call until mid grade 12.

Anyways, I've really planned out what I'm going to do, and how it is I will accomplish it. I really wish there was some way to get a job at BioWare, so that I could prove to them, as well as the industry, that I have a potential along with a top-notch work ethic. I'd sign any forms necessary to help me reach this position. I know there are people who started in the game industry around 15, and I realize that I would be in that category if my team creates a successful product. Now, something I don't want you guys getting confused by, is I'm not applying at BioWare for the sake of applying at BioWare. I'm applying because they're a game developer, not because I'm a super huge fan-boy and just want to be there. Yes, I am a huge fan of their work and of their studio in general, but I want to apply to get experience in the industry, regardless how tedious and discouraging the work is. I worked at McDonalds for almost 2 years. Did I like it? No. I honestly hated it, but I woke up at 4:09AM every weekend morning and worked for 8 hours, getting to work half an hour early for my 6AM shift. Doing this for a year, in conjunction with working most weekdays and juggling school, was not an easy task. It was tiring at best. I was good at my job because I stayed motivated, even when dealing with annoying customers, or with tasks that made you feel worse about yourself. But the point is, working there aided me in buying the electronics that I wanted and needed to further my development. It helped ensure I could buy games and equipment, and support the cost of running various gaming forums. Now I work at Best Buy in gaming, but still, BioWare is a job I would do virtually anything to get. If it means doing tasks that I myself don't like, I will do them with pleasure, because it still means I'm working at a professional in the industry. When I play a game, I don't try to speed through it as fast as possible, I try to enjoy everything that's there. I like to look at the details, to analyze the beautiful environments. If I would have to do tasks like jumping in a spot 10,000 times while holding a trigger the entire time, I'd gladly do so. Would it be fun? Not really. Would it be rewarding, and crucial to ensure nothing messes the game up? Yes.

Regardless of what I do, the game industry is where I'm going to pursue a career. After a year of assembling a dev team and conceptualizing a game, I still haven't lost interest in the industry. It makes you feel happy that you're creating an experience that others will enjoy. It's like the feeling you get when you create a YouTube video that gets 50,000-100,000+ views; but on a larger scale. I feel that having a team that does actually have professionals on it (we have qualified individuals, including engineers), that we could be successful. We have admins on a couple different communities that total to 500,000 members. We have free advertising on these sites, which should come in handy. But enough of me rambling on, I just wanted to let you guys know what I'm doing outside of applying at BioWare to further myself into being a part of the games industry. Thanks again for all the support. ;)

Modifié par MichaelPaton, 22 janvier 2011 - 08:51 .


#17
Stanley Woo

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*mean face on, list of difficult questions prepared*



So what precisely is your contribution to this MMO your team is making? What makes you think you can succeed with a ragtag team of volunteers when entire companies of paid, experienced professionals have lived and died on similar projects? What's the scope of the project, and how long do you expect it will take to complete? And what position are you hoping to get at BioWare? And what makes you think you would be a good developer, besides being popular and punctual and not easily bored?



You are 16. What will you be doing until you are old enough to work at a a development studio? what do you do besides gaming and gaming related things?

#18
Fozee

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Might I suggest volunteering in the gaming community. After volunteering in several places (see sig, and more), I generally have a good enough resume to get into some game studios, even if it's a low level position. After that, it's working your way up.

Outside of gaming? A great thing to do for anyone is pursuing some level of writing ability. Journalism is not my profession or what I'm going to school for, but this is where learning to be an autodidact comes in handy. Teach yourself to be exceptional in areas that simply aren't expected. Take classes, if you can, in communication.

The reality from where I'm sitting is that you may not become your average dev. You might end up being a community manager, or head of forum moderation. You might end up being a QA tester, you might end up in customer service.


Overall I guess my advice is to just do what you CAN. Improve yourself along the way and prove that you're superior to others in your field. You'll work up the ladder fast.


Edit:To add inspiration, I have had professional offers from studios for internal positions. 

Modifié par Fozee, 23 janvier 2011 - 02:34 .


#19
Moondoggie

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MichaelPaton wrote...

 I don't want you guys getting confused by, is I'm not applying at BioWare for the sake of applying at BioWare. I'm applying because they're a game developer, not because I'm a super huge fan-boy and just want to be there. Yes, I am a huge fan of their work and of their studio in general, but I want to apply to get experience in the industry, regardless how tedious and discouraging the work is. I worked at McDonalds for almost 2 years. Did I like it? No. I honestly hated it, but I woke up at 4:09AM every weekend morning and worked for 8 hours, getting to work half an hour early for my 6AM shift. Doing this for a year, in conjunction with working most weekdays and juggling school, was not an easy task.

If I would have to do tasks like jumping in a spot 10,000 times while holding a trigger the entire time, I'd gladly do so. Would it be fun? Not really. Would it be rewarding, and crucial to ensure nothing messes the game up? Yes.


I cut these parts out just because they caught my eye and i figured i'd add a couple of points. I'm not going to be as  harsh a reality check as the Volus was though so don't worry ^_^

What other studios are you begging for a job? Your profile just talks about wanting a job with Bioware and you seem detirmined to push your way in with Bioware. Being serious about wanting to be in games development means you apply everywhere not just harass a developers forum because you want to work for that one studio. That's obsessed scary fanboy material. Blabbing about how big a fan you are is really a big no no. Do that in an interview and you're out.

You're not seriously comparing games development to McDonalds are you? Do you have any idea how many people are involved in making a game and how many hours they put in to meet deadlines? Serious proffesionals are putting in 12 hour days (if they are one of the lucky ones)  non stop to get stuff done and it's a lot more demanding work than flipping burgers. You need to complete a lot and have to work quickly and efficiantly and be damn good at it. If you can't keep up the pace you have to go it's a cutthroat buisiness like any media industry and only people who are good at their jobs survive. Being in school and juggling a fast food retail job has nothing on the adult world of proffesional work.

And by that last bit i'm really not sure you know what is involved in games development. Testing is not just about "jumping in a spot 10,000 times"I can guarentee you that no QA Tester spends their entire work day sitting on a game and the work is a lot more demanding and tedious than you could ever imagine.

You need to do a lot more than be able to play games and your qualities need to be much more than about your gamer knowledge.

I admire you want something i really do but i think you need to wake up and get a bit of a reality check before you even think about a career in gaming development.

#20
Yojimbo_Ltd

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Moondoggie wrote...

MichaelPaton wrote...

 I don't want you guys getting confused by, is I'm not applying at BioWare for the sake of applying at BioWare. I'm applying because they're a game developer, not because I'm a super huge fan-boy and just want to be there. Yes, I am a huge fan of their work and of their studio in general, but I want to apply to get experience in the industry, regardless how tedious and discouraging the work is. I worked at McDonalds for almost 2 years. Did I like it? No. I honestly hated it, but I woke up at 4:09AM every weekend morning and worked for 8 hours, getting to work half an hour early for my 6AM shift. Doing this for a year, in conjunction with working most weekdays and juggling school, was not an easy task.

If I would have to do tasks like jumping in a spot 10,000 times while holding a trigger the entire time, I'd gladly do so. Would it be fun? Not really. Would it be rewarding, and crucial to ensure nothing messes the game up? Yes.


I cut these parts out just because they caught my eye and i figured i'd add a couple of points. I'm not going to be as  harsh a reality check as the Volus was though so don't worry ^_^

What other studios are you begging for a job? Your profile just talks about wanting a job with Bioware and you seem detirmined to push your way in with Bioware. Being serious about wanting to be in games development means you apply everywhere not just harass a developers forum because you want to work for that one studio. That's obsessed scary fanboy material. Blabbing about how big a fan you are is really a big no no. Do that in an interview and you're out.

You're not seriously comparing games development to McDonalds are you? Do you have any idea how many people are involved in making a game and how many hours they put in to meet deadlines? Serious proffesionals are putting in 12 hour days (if they are one of the lucky ones)  non stop to get stuff done and it's a lot more demanding work than flipping burgers. You need to complete a lot and have to work quickly and efficiantly and be damn good at it. If you can't keep up the pace you have to go it's a cutthroat buisiness like any media industry and only people who are good at their jobs survive. Being in school and juggling a fast food retail job has nothing on the adult world of proffesional work.

And by that last bit i'm really not sure you know what is involved in games development. Testing is not just about "jumping in a spot 10,000 times"I can guarentee you that no QA Tester spends their entire work day sitting on a game and the work is a lot more demanding and tedious than you could ever imagine.

You need to do a lot more than be able to play games and your qualities need to be much more than about your gamer knowledge.

I admire you want something i really do but i think you need to wake up and get a bit of a reality check before you even think about a career in gaming development.


let him find out for himself. wagging the finger won't work on a kid as ambitious as him.

#21
RevengeOO7

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ReconTeam wrote...

If anybody ever needs a drunk angry guy to toss things at the developers while they try to work... well you know who to call.


Ghostbusters?

#22
MichaelPaton

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Stanley Woo wrote...


*mean face on, list of difficult questions prepared*


So what precisely is your contribution to this MMO your team is making? What makes you think you can succeed with a ragtag team of volunteers when entire companies of paid, experienced professionals have lived and died on similar projects? What's the scope of the project, and how long do you expect it will take to complete? And what position are you hoping to get at BioWare? And what makes you think you would be a good developer, besides being popular and punctual and not easily bored?


You are 16. What will you be doing until you are old enough to work at a a development studio? what do you do besides gaming and gaming related things?

My contribution to the team is design and management. By design, I am not referring to the actual 3D design of the game, but things such as the design document, balancing of weapons and buildings, etc; as well as ensuring the levels are designed to work on both sides equally. We have a low budget  for our team, and yes, we're only spending a number of thousand as opposed to a number of million on development. We believe that we could succeed because of the resources we have, and a couple communities which members of the team are administrators on. These forums cumulatively have 500,000+ members. Each forum has over 5000 premium members which each paid $10 for their status. As well as free advertising here, we hope to advertise through other means. We plan to make our game cheap, to have the price at $10 to beta players, who will play for free during the beta. The full retail price for regular people is planned to be $20. We are using the Hero Engine, an engine that allows for up to 25 developers to develop the game in real time. This includes a task system, where tasks can be assigned to an individual developer, and it will locate them to the spot in the 3D world where tasks need completion, along with displaying annotations; all in the engine. The same system works for bugs, as well as tasks. The engine allows for us to update content in real time, meaning players will not need to download a patch or content package in order to access the bug fixes and new additions to the game. No servers need restarting, no games need ending/pausing. For more information on the Hero Engine and its "Live-Push" technologies, you can view the following PDF: http://www.heroengin.../HeroEngine.pdf (This will explain just how it will be much more possible for us as a small development team to create a game, while still being spread out in geographical location). In terms of things which need intense math, we have a 4th year Engineering Physics student on the team (which happens to be my brother), and he will aid in creating graphs for things such as weapons, and doing anything physics or math related necessary. We have skilled Designers, Modellers, Animators, and Programmers. Our Concept Artists are also extremely talented. We plan to have our game in beta around next September. If we do not believe it is of high enough quality, we may take longer to create the game. However, the nice thing about the beta, is certain aspects can be improved upon and added without it being arduous to players. This is what will make it possible to release a beta earlier than what would otherwise be possible with another engine. We're not trying to compete with companies as big as BioWare. We're trying to create a game that is more on the indie side, but also of a bit larger scale. We're not counting our chickens before they hatch. If we don't make much money, we're not going to be heartbroken. We simply want to create a game that isn't just fun to the community, but a game that we, ourselves, find entertainment in playing. A huge amount of the work is really going to be valuable experience regardless of what happens with our game and how well it sells to the public.


Now, for the position I aspire to get at BioWare:
I can easily see from your point of view how ridiculous you think I sound wanting a job at BioWare. You likely think I believe I can just waltz in and get a job. I obviously know this is not the case. I am not applying to become a Level Designer or a Programmer or another position of such stature. Any other position would require education from a place such as the University of Alberta, the Art Institute, etc. I am applying at the entry level: QA Testing. As others pointed out, QA Testing is much more demanding then jumping in a spot 10,000 times all day long. I know this, but I wasn't going to explain the entire job description in my previous post, so as to not extend the post longer. I have done my research on what's required of me, and I am willing to work tirelessly, meeting demands, and working to a schedule. I believe that being part of a large demographic that plays your games (teenagers), I could offer insight to the team; an additional perspective.


I believe I would be a good developer because I am analytical. I am detail-oriented, almost obsessive in guaranteeing things work to the maximum extent possible. I recognize details easily, including times when they are missing. For good will, I'd like to restate that I am not applying at BioWare seeking fun as opposed to work. I am applying to get as much industry experience possible, to show my true work ethic and determination in contributing to the team at the highest standard attainable. I am not trying to be arrogant when it comes to getting the job. I apologize if it came across that way, as I easily opened it up for myself in my post. I am in no way comparing BioWare to working at McDonalds, other than stating that it was a tedious job, but I still worked through it holding motivation. If that was for a job I didn't plan to pursue a career in, I'd be even more motivated if the job was one in which I do plan to pursue a career (the games industry). Currently though, I do work at Best Buy in the Gaming section, however I'd prefer working at a company in relation to my interests. One of my managers said that if it were up to him, the gaming section wouldn't exist and would simply be a bulk-out. I find this offending, and I would much rather work at a place that truly cares about games and game development the way I do, that work in the industry I desire to work for. Gaming has had a fundamental outcome on my life. During thick and thin, it has helped me, and provided me with a greater level of entertainment than movies or TV shows ever have. Living in the frigid cold, it never ceases to amaze me being able to visit far-off and diverse environments through compelling story-lines, like the way games provide. My hope is to aid in providing this level of experience that one has when playing a AAA game title, through my extensive work.


Also, to answer your last questions: (things I do other than gaming). I used to do a fair amount of sports: Rugby, Track & Field, Hockey (when I was younger). The reason I do not partake in them anymore is due to an injury I sustained from the former. I broke my humorous bone in May and it completely overlapped itself (yes that's a bone name, and no, it wasn't funny when it happened). Anything I do gaming related or computer related is not effected, but I cannot do sports until around June, as it was a fairly serious injury. (I'll have a permanent degree change in my left arm). It won't be healed enough to go back to demanding sports (such as Rugby), by the time June comes around, though. Other than Sports, and gaming, I partake in my site's forums and across various online communities. Often though, these communities are, in some form, related to gaming. I avidly read sites like Kotaku, Joystiq, Gizmodo, Engadget, etc. I like staying up to date with the latest in news relating to the tech and gaming world. And, for things I'd do until I was old enough to work at a game studio, if I can't get a job at BioWare, would be to continue working with my development team to create games, and continuing to run my gaming-related online communities. I do honestly believe though, that I could be a great Quality Assurance Tester, if given the chance. I was hoping it could help to prove my worth, so that in the future, when I do become more qualified, a higher level position could become a reality. I hope this helped to convey some more information to you, and why i believe I could be suitable for a job position in QA Testing. I apologize for the long message, but honestly, really appreciate you taking the time to read my posts. Thanks.

Modifié par MichaelPaton, 23 janvier 2011 - 07:42 .


#23
Bryy_Miller

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Mike,



You seem to be pretty smart. But advertising that you are working on a side project in your pitch is like applying to DC Comics while making them aware that you are making a Batman webcomic. I don't know how BioWare does it, but at UbiSoft, if they catch wiff of you doing a side project, it ultimately becomes property of UbiSoft. You are under a specific contract which most likely will have a No Compete Clause.



I would say to you that you should continue working on your portfolio. So when you are 18, you'll have something to show.

#24
Moondoggie

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Yojimbo_Ltd wrote...


let him find out for himself. wagging the finger won't work on a kid as ambitious as him.


You're probably right. He'll learn.

#25
vometia

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Moondoggie wrote...

Yojimbo_Ltd wrote...


let him find out for himself. wagging the finger won't work on a kid as ambitious as him.


You're probably right. He'll learn.

I hope so.  Burn-out is a serious risk in high-pressure development environments, and none are so high-pressure as games studios.  Although I'd love a lot of the atmosphere, art, ideas, people and so on, even if something like that dropped into my lap I'd have to consider turning it down because it'd probably finish me off.

That's not to say that everybody can't deal with high-pressure (though in the longer term it's probably best avoided) but an easier route into really hectic technology environments is probably the likes of the investment banking industry: good way of finding out if it's the sort of life one wants to lead without investing quite so much of oneself into something that may or may not work out.  And it'd be a handy thing to have on one's CV.