Jesse H. My friend!!! Please look...ME2 huge major flaws, horrid facial emotion during key parts of the game..
#76
Posté 18 janvier 2011 - 12:36
#77
Posté 18 janvier 2011 - 12:45
johannes1212 wrote...
DinoSteve wrote...
meh lifes to short, i enjoyed/enjoy the game that is enough
Careful, complacency leads to stagnation.
Yes, and fear leads to anger, anger leads to hate, hate leads to blah, blah, blah and then you get this:
#78
Posté 18 janvier 2011 - 12:56
punt172o wrote...
blackashes411 wrote...
If you'd show us another scene, MAYBE I'd be more inclined to discuss about this, but so far, it seems the problem surrounds just this one, VERY SMALL, fraction of the game.
THANK YOU...
The next scene problem is with Shepard & Miranda...
(above)
Shepard is just so happy about everything that is going on. She can easily bring herself to smile..
"thanks miranda for everything, you're the best friend a gal could ever have!!.."
I take it you've never heard of phonemes then?
Looks like shes in the middle of a word with an 'e' or 's', do some facial animation your self before you a take a still frame out of context.
Modifié par Scooter79rs, 18 janvier 2011 - 12:58 .
#79
Posté 18 janvier 2011 - 01:07
On a side note.. I LOVE MASS EFFECT SO MUCH THAT I DON'T WANT TO SEE IT SUFFER SUCH UTTER BULL****.... PLEASE RESPECT MY ANGER, I HAVE NOTHING BUT LOVE FOR THIS GAME.
And I thought I was obsessed with ME? My hats off to you, you crazed fan you. ;-)
Objectively, it's something that certainly has room for improvement, but the way you portrayed it seems like a bit of an overreaction.
#80
Posté 18 janvier 2011 - 02:06
Oh my God how did you pull all that out of the exact same blank expression in every picture.punt172o wrote...
(above) in the above screenshot he is 1. making eye contact ... 2. has a look of determination on his face. 3. he is taking care of business. 4) he is also sympathetic.
(above) in this screen his look suits the occasion. Looking straight ahead, no fear, eyes piercing the soul of the person he is talking to.
(above) I'm not sure she is looking at anyone.... If not then the face suits the occasion as she is thinking of something..
[img]http://t3.gstatic.com/images?q=tbn:yDTf7ZalD7qPxM:http://i258.photobucket.com/albums/hh272/Banadan/Mass%20Effect%20Moments/MassEffect1Shepard.jpg&t=1[/img]
(above) what is the dialogue exactly in this one? This person is looking straight ahead, most likely into the eyes of who they are talking to.. This is a good facial expression that can suit many different scenarios.
I am forcibly reminded of this chart criticizing Kristen Stewart's acting:
[img]http://blog.ghammerton.com/wp-content/uploads/2010/07/kirsten_stewart_emotional_chart-390x541.jpg[/img]
This, this is what you just did, only on a smaller scale. Now I am tempted to make a similar chart for Shepard.
[img]http://i48.tinypic.com/f598nc.jpg[/img]punt172o wrote...
In my screenshots shepard is NOT looking into Jacob's eyes.. THIS IS A SIGN OF FEAR... If Shepard is going to lead Jacob she needs to mad dog him right in the eye and demoralize him...
#81
Posté 18 janvier 2011 - 02:15
#82
Posté 18 janvier 2011 - 02:28
InvaderErl wrote...
Every time I read that quote I laugh a little harder.
My favorites are anything involving a "soul piercing" gaze and "embrace my orders".
#83
Posté 18 janvier 2011 - 02:31
Scooter79rs wrote...
punt172o wrote...
blackashes411 wrote...
If you'd show us another scene, MAYBE I'd be more inclined to discuss about this, but so far, it seems the problem surrounds just this one, VERY SMALL, fraction of the game.
THANK YOU...
The next scene problem is with Shepard & Miranda...
(above)
Shepard is just so happy about everything that is going on. She can easily bring herself to smile..
"thanks miranda for everything, you're the best friend a gal could ever have!!.."
I take it you've never heard of phonemes then?
Looks like shes in the middle of a word with an 'e' or 's', do some facial animation your self before you a take a still frame out of context.
And you quickly think i'm so in-experienced that I wouldn't observe a facial animation from it's 0 to 3 seconds? As I said in the previous posts. I've used the Dragon Age Toolset.
Shepard had that big ass smile on her face for a while, as if everything was fine & dandy, as if she never was re-constructed..... Shepard should not smile until at least 15-20 hours into the game based upon the horror of what she went through.
I know what phonemes are, hell I've processed wav/text files through recognition using SAPI 5.3 ... I've rebuilt complete FSB through the DA toolset.
Bioware dropped the ball during very crucial first impression scenes in ME2. First impressions are everything and they are burned in my mind...... ****** .. I'm pissed off that my brain functions at this level of detail.. I wish I was stupid, then I could enjoy ME2.. I wish I had an IQ of 90 so I could just have fun in this game shooting everything.
#84
Posté 18 janvier 2011 - 02:31
#85
Posté 18 janvier 2011 - 02:32

This is the perfect representation of ME2.
HOwever if I was in charge of controlling Shepards facial animation. It would of been authentic 100% of the time Along with the feedback from my fellow co-workers. It would of been perfect... I can guarantee it.
Modifié par punt172o, 18 janvier 2011 - 02:34 .
#86
Posté 18 janvier 2011 - 02:34
didymos1120 wrote...
InvaderErl wrote...
Every time I read that quote I laugh a little harder.
My favorites are anything involving a "soul piercing" gaze and "embrace my orders".

Another Soul piercing gaze.
#87
Posté 18 janvier 2011 - 02:35
#88
Posté 18 janvier 2011 - 02:39
InvaderErl wrote...
didymos1120 wrote...
InvaderErl wrote...
Every time I read that quote I laugh a little harder.
My favorites are anything involving a "soul piercing" gaze and "embrace my orders".
Another Soul piercing gaze.
The facial expressions in this photo are accurate, hopefully bioware can learn from this picture. Notice how all three character are maintaining "EYE CONTACT"... "EYE CONTACT"..."EYE CONTACT"... "EYE CONTACT"...
"EYE CONTACT"... "EYE CONTACT"...
"EYE CONTACT"... "EYE CONTACT"...
"EYE CONTACT"... "EYE CONTACT"...
"EYE CONTACT"... "EYE CONTACT"...
"EYE CONTACT"... "EYE CONTACT"...
"EYE CONTACT"... "EYE CONTACT"...
You can tell that all three of their lives are full of controversey, conflict and misery.
Modifié par punt172o, 18 janvier 2011 - 02:41 .
#89
Posté 18 janvier 2011 - 02:42
InvaderErl wrote...
didymos1120 wrote...
InvaderErl wrote...
Every time I read that quote I laugh a little harder.
My favorites are anything involving a "soul piercing" gaze and "embrace my orders".
Another Soul piercing gaze.
You know it. I think I detect a little dull surprise too, which is always nice.
#90
Posté 18 janvier 2011 - 02:43
punt172o wrote...
You can tell that all three of their lives are full of controversey, conflict and misery.
Indeed. And it's tearing them apart.
#91
Posté 18 janvier 2011 - 02:51
You can also just tell the guy in the center is a wonderful person.
Modifié par InvaderErl, 18 janvier 2011 - 02:52 .
#92
Posté 18 janvier 2011 - 02:58
punt172o wrote...
I am forcibly reminded of this chart criticizing Kristen Stewart's acting:
This is the perfect representation of ME21.
Fixed
#93
Posté 18 janvier 2011 - 03:00
LMAO. And I didn't know seeing Jacob was such a "key part" of the game.
Modifié par shinobi602, 18 janvier 2011 - 03:07 .
#94
Posté 18 janvier 2011 - 03:01
However, while you complain about the wrong / mistakes of the facial animations, you fail to point out the parts of the game where it's done pretty damn well, considering the Unreal 3 engine's limitations.
Here's some examples: (Note: ME2 Spoilers in these vids... don't watch these vids if you haven't finished the game)
Joker & Shep (Shep's is subtle, but it's there - and its damn good): www.youtube.com/watch
Joker & Shep again in a very emotional moment: www.youtube.com/watch
Shep's face showing a couple range of emotions when chatting with Liara, amusement, frustration, etc www.youtube.com/watch
So, yes.. there's plenty of times where the facial animations miss / get it wrong... but there's a lot of times it gets it right too. Facial animation technology is still evolving (look at LA Noire, for example)... don't throw a childish hissy fit because the game gets it wrong sometimes... there's no shortage of games that get it immensely worse. It's tech that's only a few years old -- it's evolving.
Hell, look at Kotor 1, released what, 7 years ago? Facial expression were non-existant then... just moving mouths and flexing eyebrows. We've come a long way in 7 years.
Give it time, software engineers will get it better and better over time.
#95
Posté 18 janvier 2011 - 03:02
shinobi602 wrote...
The hell? Is thread for real?
LMAO. And I didn't know seeing Jacob was such a "key part" of the game.
Obviously you've never been in a prison. You need to mad dog those under you or you'll be somebody's **** within the hour.
Modifié par InvaderErl, 18 janvier 2011 - 03:02 .
#96
Posté 18 janvier 2011 - 03:03
shinobi602 wrote...
The hell? Is thread for real?
LMAO. And I didn't know seeing Jacob was such a "key part" of the game.
Yes its real lol. Have you seen its other threads?
#97
Posté 18 janvier 2011 - 03:04
#98
Posté 18 janvier 2011 - 03:05
#99
Posté 18 janvier 2011 - 03:07
SithLordExarKun wrote...
Doesn't anyone find it hilarious how the OP claims to be a savant in using the DA toolset and doing all sorts of nifty programming stuff yet constantly creates threads on "how to do this, how to do that for ME2, how to remove etc etc'?
Which of course uses it's own unique facial animation system and a totally different engine.
#100
Posté 18 janvier 2011 - 03:08
Hathur wrote...
Facial animation still has a long way to go in video games... Mass Effect 1 & 2 sometimes gets it right, sometimes gets it very wrong... fortunatley, voice actors can compensate for that via vocal inflection to convey the intended emotion.
However, while you complain about the wrong / mistakes of the facial animations, you fail to point out the parts of the game where it's done pretty damn well, considering the Unreal 3 engine's limitations.
Here's some examples: (Note: ME2 Spoilers in these vids... don't watch these vids if you haven't finished the game)
Joker & Shep (Shep's is subtle, but it's there - and its damn good): www.youtube.com/watch
Joker & Shep again in a very emotional moment: www.youtube.com/watch
Shep's face showing a couple range of emotions when chatting with Liara, amusement, frustration, etc www.youtube.com/watch
So, yes.. there's plenty of times where the facial animations miss / get it wrong... but there's a lot of times it gets it right too. Facial animation technology is still evolving (look at LA Noire, for example)... don't throw a childish hissy fit because the game gets it wrong sometimes... there's no shortage of games that get it immensely worse. It's tech that's only a few years old -- it's evolving.
Hell, look at Kotor 1, released what, 7 years ago? Facial expression were non-existant then... just moving mouths and flexing eyebrows. We've come a long way in 7 years.
Give it time, software engineers will get it better and better over time.
You should check out L.A. Noire's facial animation system. Tops every other game in the industry. It's absolutely incredible.




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