shinobi602 wrote...
Hathur wrote...
Facial animation still has a long way to go in video games... Mass Effect 1 & 2 sometimes gets it right, sometimes gets it very wrong... fortunatley, voice actors can compensate for that via vocal inflection to convey the intended emotion.
However, while you complain about the wrong / mistakes of the facial animations, you fail to point out the parts of the game where it's done pretty damn well, considering the Unreal 3 engine's limitations.
Here's some examples: (Note: ME2 Spoilers in these vids... don't watch these vids if you haven't finished the game)
Joker & Shep (Shep's is subtle, but it's there - and its damn good): www.youtube.com/watch
Joker & Shep again in a very emotional moment: www.youtube.com/watch
Shep's face showing a couple range of emotions when chatting with Liara, amusement, frustration, etc www.youtube.com/watch
So, yes.. there's plenty of times where the facial animations miss / get it wrong... but there's a lot of times it gets it right too. Facial animation technology is still evolving (look at LA Noire, for example)... don't throw a childish hissy fit because the game gets it wrong sometimes... there's no shortage of games that get it immensely worse. It's tech that's only a few years old -- it's evolving.
Hell, look at Kotor 1, released what, 7 years ago? Facial expression were non-existant then... just moving mouths and flexing eyebrows. We've come a long way in 7 years.
Give it time, software engineers will get it better and better over time.
You should check out L.A. Noire's facial animation system. Tops every other game in the industry. It's absolutely incredible.
I clearly mentioned LA Noire in my post.
Modifié par Hathur, 18 janvier 2011 - 03:11 .




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