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Would the Chantry Defeat the Dwarves in an Exalted March?


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#501
LobselVith8

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Elhanan wrote...

Costin_Razvan wrote...

Oh alright a proving you say?

Bring out the Golem then, and good luck beating that.


Considering that Shale and the remaining golems drop rather quickly, the Dwarves may wish to consider alternatives.

But some appear to becoming stuck on this Proving solution. This is only one possible idea among many the Chantry might pursue as opposed to a direct attack against a heavily fortified populace.


That must explain why they had 100 years of peace with the golems, until Caridin closed off the fortress because he had no control rod.

#502
Giggles_Manically

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Golems still die in the game though.

#503
Dean_the_Young

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Sarah1281 wrote...

The surface really can't afford to restrict trade with Orzammar. Orzammar is the only source of lyrium in Thedas and the Chantry desperately needs it. The dwarves can do without imports until the lack of lyrium breaks the Chantry's resolve. With the templars going mad and getting useless and the mages not being able to replenish their mana or to power more advnaced spells, they're not going to be able to hold out for very long once they run out of lyrium.

Ultimately, no doubt. In the relevant period? Well, I've no doubt that the Chantry has its stockpiles, and if the mages don't have the lyrium for awhile... well, the don't cast spells for awhile.

And, as such a war would most likely not be a snap affair, at the same time the Chantry starts making preparations, stockpiles as well could be built up.


If this war is about evicting an illegal circle of mages from the Dwarves, the Chantry doesn't have to occupy the Dwarven Underground. They just need to make it more troublesome for the Dwarves to harbor the mages.

A surface blockade doesn't need to starve the dwarves, it just needs to tighten their bellies. Not simply a threat against Dwarven interests need be applied, but also carrots (better trade deals if they evict the mages, assistance against the Darkspawn from Templars, etc.).

It isn't about the dwarves, it's about a small group of mages hiding among the dwarves. The connections and interests between Dwarves and Mages are... unlikely to be strong.

#504
Giggles_Manically

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Unless the dwarven king uses them to help his armies that is.



A starting mage (Jowan) who is not very good already can cast a spell on weapons to make them more powerful.



If say they are used to fight darkspawn the ties might be stronger.

#505
Sarah1281

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Don't forget that that's only one of two possible reasons for the proposed exalted march. The other is that the Chantry wants the Orzammar Chantry you established to be less restricted and to get the same power over Orzammar it has over other nations.

#506
Dark Specie

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As I see it, the answer to this question is obviously no. The dwarves are strongly entrenched within Orzammar, which is easily defensible, and should they not only close the main entrance but also collapse it, then the Chantry will have a hard time willing this one - for they'd need to move through the Deep Roads - an unfamilliar place for thme to say the least - and then and attack Orzammar from the front, where they are the strongest. Orzammar is a tough nut to crack and if the Darkspawn haven't succeeded yet, I don't see why the Chantry would.



That said, this conflict is one that would be most undesired for both sides IMO - the dwarves NEEDS the surface trade and the Chantry NEEDS the Lyrium Orzamamr provides. And besides, in this confluct, Orzammar would probably lose lots of valuable soldiers that are needed to hold back the darkspawn and the Chantry should realize that even if they could win, it'd be an extremly costly victory (and here, magic can't gurantee them a victory as easily as it could against the Qunari) and even if they could win, what'd they do afterwards? Take over the fight against the Darkspawn? Enslave the dwarves to mine Lyrium for them...? The post-war situation would be troublesome, to say the least...

#507
LobselVith8

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Giggles_Manically wrote...

Golems still die in the game though.


True, but they were designed to battle darkspawn, so I don't see how the templars would be prepared to deal with a tide of steel and stone soldiers. It'd be like the Madgod using clowns to defeat Jyggalag in Shivering Isles...

#508
Augustei

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LobselVith8 wrote...

Giggles_Manically wrote...

Golems still die in the game though.


True, but they were designed to battle darkspawn, so I don't see how the templars would be prepared to deal with a tide of steel and stone soldiers. It'd be like the Madgod using clowns to defeat Jyggalag in Shivering Isles...


Why not? The warden and his party could fight em and beat em, we had mages or archers or just warriors like my warden, sten, ohgren and alistair who managed to beat the Golems.

Jyggalag was a pansy, It took one guy to beat him and all his soldiers.. mind you he was a very powerful one guy but still one guy none the less

#509
LobselVith8

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XxDeonxX wrote...

Why not? The warden and his party could fight em and beat em, we had mages or archers or just warriors like my warden, sten, ohgren and alistair who managed to beat the Golems.


So how do you account for the 100 years of peace brought forth by the golem army? Or how resilient they are during the Battle of Denerim?

XxDeonxX wrote...

Jyggalag was a pansy, It took one guy to beat him and all his soldiers.. mind you he was a very powerful one guy but still one guy none the less


He was defeated by the Sithis blessed mortal who's inferred to be the reincarnation of Pelinal Whitestrake (who was prone to fits of madness, which is fitting). The same mortal who becomes a conduit for the Font of Madness and becomes the new Sheogorath. The Prince of Order versus the new Madgod.

#510
Augustei

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I actually normally save the golems, I was just saying that they aren't really to difficult to kill.

I take it you save them to from your reply?



Still, that same guy who defeated Jyggalag the so called most powerful of the Daedra was unable to beat Lord Dagon. He had to rely on the emperor for that

#511
LobselVith8

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XxDeonxX wrote...

I actually normally save the golems, I was just saying that they aren't really to difficult to kill.
I take it you save them to from your reply?


I dislike leaving the Anvil with Branka, but I'm forced to realize that they can do more good for Orzammar overall.

XxDeonxX wrote...

Still, that same guy who defeated Jyggalag the so called most powerful of the Daedra was unable to beat Lord Dagon. He had to rely on the emperor for that


Wabbajack Mehrunes Dagon with Sheogorath's favorite toy, and he turns into a pile of goo.

Modifié par LobselVith8, 30 janvier 2011 - 12:44 .


#512
KnightofPhoenix

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The Iron golems produced at the anvil and present during the final Battle look like "mini-Caridins" and are much tougher than the stone golems than we meet in the deep roads.

I personally doubt that any warrior can defeat an Iron Golem one on one, except the Warden and his / her superhero squad.

#513
Augustei

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what about one of those Inferno Golems.. If Branka finds out how to make them imagine how much of a b*#ch it would be for the chantry to take on Orzamaar then

Modifié par XxDeonxX, 30 janvier 2011 - 05:25 .


#514
Warrior61

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Im curious about the Runic Golem. How exactly did they manage to make a Steel Golem that could do magic? The Chantry throws a hissy fit about mages not in the tower, wait until they hear about the golems that throw lighting and heal others!



.....Now I really want a Runic Golem for a companion in DA 2.

#515
Elhanan

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Enchantment is the easy answer, as it is just a gigantic Rune holder on legs.

#516
LobselVith8

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Warrior61 wrote...

Im curious about the Runic Golem. How exactly did they manage to make a Steel Golem that could do magic? The Chantry throws a hissy fit about mages not in the tower, wait until they hear about the golems that throw lighting and heal others!

.....Now I really want a Runic Golem for a companion in DA 2.


I'm surprised they killed the Runic Golem off at the end. I would have thought that the Warden bringing the Runic Golem to Orzammar (especially if the Anvil was spared) would have lead to the creation of similiar types of golems being made by Branka - and made the DLC have more story impact than simply showcasing the Harvesters for DA2.

#517
Augustei

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Well they can always find its remains and study them and possibly remake them... It would probably be the save story as the anvil though and it would be botched and go nuts killing everyone though. But you never know

#518
Elhanan

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XxDeonxX wrote...

Well they can always find its remains and study them and possibly remake them... It would probably be the save story as the anvil though and it would be botched and go nuts killing everyone though. But you never know


Sounds like they decided to let Bhelen "volunteer"....

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#519
Sarah1281

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...No, it really doesn't.

#520
Augustei

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Idk.. Bhelen "Volunteering" seems like a possible outcome, He would make alot of enemies in the assembly for his radical reforms and disbanding of it. I would imagine very many nobles would want him dead... And if the oppotunity presents itself, even for a second... Like a guard tying his shoes then BAM dead or kidnapped for Golem time..



Branka wont give a crap if he is king or anything. Just another "Volunteer" to her, and she will golem him up!



Then The Control Rod will be given to Jerrik Dace who becomes new King of Orzamaar. It was a golden ages, Jerrik did cool stuff and partys were had every day. The end











JERRIK FOR KING!!

#521
Glorfindel709

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A) There is no Assembly. Bhelen disbands the assembly and leads Orzammar into a golden age alone.



B) If you really think that Bhelen wouldnt ensure that the people surrounding him were absolutely loyal to avoid that kind of attempt on his life, than you clearly have no appreciation for the deviousness required to orchestrate the death of the heir, the framing of the second in line, and come out of it with more than half of the assembly holding him up as the greatest thing since sliced nug.



C) To the "Golems can be killed in the game" crowd - you all seem to forge that apparently the Warden and their companions all have super powers that allow them to live through things that most others cant imagine. The Golems, when wisely commanded, safeguarded Orzammar for an century. It would be dumb to discount them as a valuable military resource, especially against Templars who are, for the thirtieth time "Just a guy with a sword to anyone who isnt a mage".

#522
Elhanan

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Glorfindel709 wrote...

A) There is no Assembly. Bhelen disbands the assembly and leads Orzammar into a golden age alone.


A good move, IMO. However, if the throne was vacated for any reason, it is somewhat likely the Assembly would reform; pun intended.

B) If you really think that Bhelen wouldnt ensure that the people surrounding him were absolutely loyal to avoid that kind of attempt on his life, than you clearly have no appreciation for the deviousness required to orchestrate the death of the heir, the framing of the second in line, and come out of it with more than half of the assembly holding him up as the greatest thing since sliced nug.


My whole Bhelen comment was made in jest that killer golems bear some semblence to a certain killer Noble.That said, to quote Richard Pryor, "He has to sleep sometime!"

C) To the "Golems can be killed in the game" crowd - you all seem to forge that apparently the Warden and their companions all have super powers that allow them to live through things that most others cant imagine. The Golems, when wisely commanded, safeguarded Orzammar for an century. It would be dumb to discount them as a valuable military resource, especially against Templars who are, for the thirtieth time "Just a guy with a sword to anyone who isnt a mage".


I do not have to imagine anything. There are dead golems and parts seen all over the Deep Roads, as well as the ones killed in cut-scenes and In Game. While golems once were the cutting age magic/ tech, they are like the newest plays made in NFL football: new adjustments made for them. The next season sees new plays.

#523
Augustei

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Heck A Golem Bhelen would be awesome.. And his control rod just "happened" to end up in Harrowmonts hands who was freed from prison and his pending execution is now void.

Then he gets Bhelen to do tasks like scratch Harrowmonts ass for him because A King shouldn't have to do such things.

#524
Deathwurm

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I haven't plowed through all the Posts...but a short answer to your question OP is the Dwarves would destroy The Chantry...hands down!

#525
LobselVith8

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XxDeonxX wrote...

Heck A Golem Bhelen would be awesome.. And his control rod just "happened" to end up in Harrowmonts hands who was freed from prison and his pending execution is now void.
Then he gets Bhelen to do tasks like scratch Harrowmonts ass for him because A King shouldn't have to do such things.


I imagine that would be the extent of Harrowmont's accomplishments as King.