Is ME3 going to be based on the "definitive version" or the "complete version" of ME 2?
#1
Posté 18 janvier 2011 - 05:42
Do you think ME 3 will live up to the initial expectations that your decisions throughout the trilogy will matter to the story? Or does Bioware, cave to the pressure of creating an expierence that is the same across all platforms and therefore, dilluted by the lack of ME 1 decisions available to PS3 users?
#2
Posté 18 janvier 2011 - 05:48
Seriously, though, what is the question you are asking actually? We already knew from ME2 what ME1 decisions were going to carry forward in a major way, the comic only confirms that. It is not the comic or the PS3 version's fault. ME3 will probably be much more reactive to ME2 decisions than the ME1 ones. That doesn't mean there won't be reactivity to ME1 decisions or that what you did in the first game is now "meaningless".
#3
Posté 18 janvier 2011 - 05:54
Even when ME 2 came out at people complained that they were not seeing the "affects" of their decisions in ME 1 influence the game...we were told not to worry that those decisions were flagged and that by the time ME 3 came out we would see our impact on the story. Now that the PS3 version has come out, those choices have been narrowed to 6 that will have an impact?
Are you really ok with that?
#4
Posté 18 janvier 2011 - 06:01
So, I guess I'm saying that complaint is kind of old because we've known that since ME2 released a year ago. It doesn't make the complaint invalid, but I would urge to recognize it has nothing to do with the PS3 version.
As for if I'm ok with it, sure. What effect do you WANT Feros to have? Do you really want them to shoe-horn in a Thorian Spore Launcher that does Damage x 1.5 to Reaper tech? Not every decision should have major repurcussions down the line, it starts to get unbelievable. The amount of cameos on Illium was pushing it already, imagine if they were "real" consquences instead of just cameos, it could easily have been ridiculous to the point of destroying the story.
Some decisions are over when you make them. Feros is one of those. Your pre-service history didn't matter in the first game either. It was one tiny quest and a few bits of different dialogue... dialogue, I would hasten to add, that had the same point regardless of how it was changed to reflect your history. Pure "illusion of choice" there.
Cerberus, I agree with you on. Mishandled. Again, though, nothing to do with the PS3.
Modifié par outlaworacle, 18 janvier 2011 - 06:01 .
#5
Posté 18 janvier 2011 - 06:05
#6
Posté 18 janvier 2011 - 06:09
What I am really concerned with is that if the developer (read Bioware here) really does feel that the PS3 version is "definitive" then the story elements that are not included in that version will be missing from the conclusion of the trilogy...and IMHO, that would be truly dissappointing.
#7
Posté 18 janvier 2011 - 06:10
After all will they want to put the time and money into wrapping up story threads that a potential third of the customer base will never get to play?
I think things like Conrad, Gianna and Shiala will be wrapped up with an email or short news report.
I hope I am wrong but I'm not going to be shocked if I am right.
Modifié par voteDC, 18 janvier 2011 - 06:11 .
#8
Posté 18 janvier 2011 - 06:13
outlaworacle wrote...
It was ALREADY narrowed down to those 6 decisions by the time ME2 came out. That's what I'm saying. The "big 6" were already the only ones with any real consequence, the rest were just emails or maybe a cameo. Purely cosmetic consequences. It has nothing to do with the comic or the PS3 version.
So, I guess I'm saying that complaint is kind of old because we've known that since ME2 released a year ago. It doesn't make the complaint invalid, but I would urge to recognize it has nothing to do with the PS3 version.
As for if I'm ok with it, sure. What effect do you WANT Feros to have? Do you really want them to shoe-horn in a Thorian Spore Launcher that does Damage x 1.5 to Reaper tech? Not every decision should have major repurcussions down the line, it starts to get unbelievable. The amount of cameos on Illium was pushing it already, imagine if they were "real" consquences instead of just cameos, it could easily have been ridiculous to the point of destroying the story.
Some decisions are over when you make them. Feros is one of those. Your pre-service history didn't matter in the first game either. It was one tiny quest and a few bits of different dialogue... dialogue, I would hasten to add, that had the same point regardless of how it was changed to reflect your history. Pure "illusion of choice" there.
Cerberus, I agree with you on. Mishandled. Again, though, nothing to do with the PS3.
Feros was over when I made the decision..I moust have hallucinated the medical scans quest and shiala in Me2...
#9
Posté 18 janvier 2011 - 06:15
Modifié par bluewolv1970, 18 janvier 2011 - 06:18 .
#10
Posté 18 janvier 2011 - 06:16
D.Sharrah wrote...
Some have argued that the Thorian mind control may hold the key to breaking Reaper indoctrination...not sure if I agree with that - but by eliminating Feros as a choice that matters, eliminates the possibility all together.
What I am really concerned with is that if the developer (read Bioware here) really does feel that the PS3 version is "definitive" then the story elements that are not included in that version will be missing from the conclusion of the trilogy...and IMHO, that would be truly dissappointing.
That's just console war conspiracy theory BS, man. Think about it. If Bioware wanted to include those story elements, they would have. That they didn't has nothign to do with porting to the PS3. Perhaps the lack of content in the PS3 version MAYBE CONFIRMS these elements will not prove important in ME3, but it is no way THE CAUSE of it.
#11
Posté 18 janvier 2011 - 06:16
voteDC wrote...
I think they'll go with the 'definitive' version as the basis of Mass Effect 3.
After all will they want to put the time and money into wrapping up story threads that a potential third of the customer base will never get to play?
I think things like Conrad, Gianna and Shiala will be wrapped up with an email or short news report.
I hope I am wrong but I'm not going to be shocked if I am right.
which is garbage
#12
Posté 18 janvier 2011 - 06:16
bluewolv1970 wrote...
outlaworacle wrote...
It was ALREADY narrowed down to those 6 decisions by the time ME2 came out. That's what I'm saying. The "big 6" were already the only ones with any real consequence, the rest were just emails or maybe a cameo. Purely cosmetic consequences. It has nothing to do with the comic or the PS3 version.
So, I guess I'm saying that complaint is kind of old because we've known that since ME2 released a year ago. It doesn't make the complaint invalid, but I would urge to recognize it has nothing to do with the PS3 version.
As for if I'm ok with it, sure. What effect do you WANT Feros to have? Do you really want them to shoe-horn in a Thorian Spore Launcher that does Damage x 1.5 to Reaper tech? Not every decision should have major repurcussions down the line, it starts to get unbelievable. The amount of cameos on Illium was pushing it already, imagine if they were "real" consquences instead of just cameos, it could easily have been ridiculous to the point of destroying the story.
Some decisions are over when you make them. Feros is one of those. Your pre-service history didn't matter in the first game either. It was one tiny quest and a few bits of different dialogue... dialogue, I would hasten to add, that had the same point regardless of how it was changed to reflect your history. Pure "illusion of choice" there.
Cerberus, I agree with you on. Mishandled. Again, though, nothing to do with the PS3.
Feros was over when I made the decision..I moust have hallucinated the medical scans quest and shiala in Me2...
If you are capable of jumping six feet straight up, there might be time for you to catch my point as it sails far, far over your head.
#13
Posté 18 janvier 2011 - 06:18
#14
Posté 18 janvier 2011 - 06:19
outlaworacle wrote...
bluewolv1970 wrote...
outlaworacle wrote...
It was ALREADY narrowed down to those 6 decisions by the time ME2 came out. That's what I'm saying. The "big 6" were already the only ones with any real consequence, the rest were just emails or maybe a cameo. Purely cosmetic consequences. It has nothing to do with the comic or the PS3 version.
So, I guess I'm saying that complaint is kind of old because we've known that since ME2 released a year ago. It doesn't make the complaint invalid, but I would urge to recognize it has nothing to do with the PS3 version.
As for if I'm ok with it, sure. What effect do you WANT Feros to have? Do you really want them to shoe-horn in a Thorian Spore Launcher that does Damage x 1.5 to Reaper tech? Not every decision should have major repurcussions down the line, it starts to get unbelievable. The amount of cameos on Illium was pushing it already, imagine if they were "real" consquences instead of just cameos, it could easily have been ridiculous to the point of destroying the story.
Some decisions are over when you make them. Feros is one of those. Your pre-service history didn't matter in the first game either. It was one tiny quest and a few bits of different dialogue... dialogue, I would hasten to add, that had the same point regardless of how it was changed to reflect your history. Pure "illusion of choice" there.
Cerberus, I agree with you on. Mishandled. Again, though, nothing to do with the PS3.
Feros was over when I made the decision..I moust have hallucinated the medical scans quest and shiala in Me2...
If you are capable of jumping six feet straight up, there might be time for you to catch my point as it sails far, far over your head.
the point that you are telling us what is important to our playthrough of a game or the point that you are a pompous know it all...got both actually
Modifié par bluewolv1970, 18 janvier 2011 - 06:22 .
#15
Posté 18 janvier 2011 - 06:22
Code_R wrote...
You're talking as if the big 6 decisions are all that matter, when the real quality of ME2 is all the little details and small quests and characters. Especially when you consider the love interest and Rachni Queen, plus Ash/Kaiden death are all pretty minor the way they pan out in ME2 anyway. A few minutes of dialogue.
Exactly! It all matters. All the little details make the game.
#16
Posté 18 janvier 2011 - 06:22
bluewolv1970 wrote...
thepointt that you are telling us what is important to our playthrough of a game or the point that you are a pompous know it all...got both actually
Well said.
Modifié par outlaworacle, 18 janvier 2011 - 06:22 .
#17
Posté 18 janvier 2011 - 06:23
james1976 wrote...
Code_R wrote...
You're talking as if the big 6 decisions are all that matter, when the real quality of ME2 is all the little details and small quests and characters. Especially when you consider the love interest and Rachni Queen, plus Ash/Kaiden death are all pretty minor the way they pan out in ME2 anyway. A few minutes of dialogue.
Exactly! It all matters. All the little details make the game.
precisely
#18
Posté 18 janvier 2011 - 06:23
Not to mention that it'd be a big middle finger to the fanbase if they did anything else.
#19
Posté 18 janvier 2011 - 06:28
bluewolv1970 wrote...
james1976 wrote...
Code_R wrote...
You're talking as if the big 6 decisions are all that matter, when the real quality of ME2 is all the little details and small quests and characters. Especially when you consider the love interest and Rachni Queen, plus Ash/Kaiden death are all pretty minor the way they pan out in ME2 anyway. A few minutes of dialogue.
Exactly! It all matters. All the little details make the game.
precisely
Wait, above you say that reducing decisions to little details is garbage... now it's precisely what you're looking for?
Modifié par outlaworacle, 18 janvier 2011 - 06:28 .
#20
Posté 18 janvier 2011 - 06:44
#21
Posté 18 janvier 2011 - 07:03
outlaworacle wrote...
bluewolv1970 wrote...
james1976 wrote...
Code_R wrote...
You're talking as if the big 6 decisions are all that matter, when the real quality of ME2 is all the little details and small quests and characters. Especially when you consider the love interest and Rachni Queen, plus Ash/Kaiden death are all pretty minor the way they pan out in ME2 anyway. A few minutes of dialogue.
Exactly! It all matters. All the little details make the game.
precisely
Wait, above you say that reducing decisions to little details is garbage... now it's precisely what you're looking for?
I said reducing things to only emails or nothing at all is garbage when past experience would suggest they would be small quests, cut scenes OR possibly pertain to the larger me3 plot...an example would be Rana, who had a cutscene dialogue in me2 and seemed to always be around the genophage in some capacity...having her not in me3 or simply send shepard an email saying "hey FYI I quit working on the genophage" would be garbage imo, however a third meeting meeting or small quest, or tying it into the larger plotline is what adds depth and flavor to the game IMO and that is precisely what I like and hope is in me3...same thing with Conrad...an email saying he joined the alliance would be sad instead of getting him in the third game as a small quest...otherwise what is the point of transferring over a 1000 variables anyway...just transfer 6...
#22
Posté 18 janvier 2011 - 07:06
D.Sharrah wrote...
My biggest fear for ME 3 is that Bioware will make the decision to make ME 3 based more on the "definitive" - if not dilluted - version of ME 2, rather than the "complete version" of ME 2. What is the community feelings on this in general.
Do you think ME 3 will live up to the initial expectations that your decisions throughout the trilogy will matter to the story? Or does Bioware, cave to the pressure of creating an expierence that is the same across all platforms and therefore, dilluted by the lack of ME 1 decisions available to PS3 users?
I'm trying to remain optimistic, but I fear that ME3 may become diluted and lessened.
#23
Posté 18 janvier 2011 - 07:22
Mars Nova wrote...
D.Sharrah wrote...
My biggest fear for ME 3 is that Bioware will make the decision to make ME 3 based more on the "definitive" - if not dilluted - version of ME 2, rather than the "complete version" of ME 2. What is the community feelings on this in general.
Do you think ME 3 will live up to the initial expectations that your decisions throughout the trilogy will matter to the story? Or does Bioware, cave to the pressure of creating an expierence that is the same across all platforms and therefore, dilluted by the lack of ME 1 decisions available to PS3 users?
I'm trying to remain optimistic, but I fear that ME3 may become diluted and lessened.
Same here...hoping for the best, but fearing the worst.
Is it so hard for some to understand that we fear Bioware may not provide the awesomeness that was promised of a game that had hundreds (if not thousands) of choices carry through the entire story. I never did understand why some were disappointed that they did not "see" the outcomes of all of their ME 1 choices in ME 2, even though they understod that it was a trilogy. This is about that fear. That now we will never see those choices come to light.
#24
Posté 18 janvier 2011 - 07:29
#25
Posté 18 janvier 2011 - 07:35
D.Sharrah wrote...
Mars Nova wrote...
D.Sharrah wrote...
My biggest fear for ME 3 is that Bioware will make the decision to make ME 3 based more on the "definitive" - if not dilluted - version of ME 2, rather than the "complete version" of ME 2. What is the community feelings on this in general.
Do you think ME 3 will live up to the initial expectations that your decisions throughout the trilogy will matter to the story? Or does Bioware, cave to the pressure of creating an expierence that is the same across all platforms and therefore, dilluted by the lack of ME 1 decisions available to PS3 users?
I'm trying to remain optimistic, but I fear that ME3 may become diluted and lessened.
Same here...hoping for the best, but fearing the worst.
Is it so hard for some to understand that we fear Bioware may not provide the awesomeness that was promised of a game that had hundreds (if not thousands) of choices carry through the entire story. I never did understand why some were disappointed that they did not "see" the outcomes of all of their ME 1 choices in ME 2, even though they understod that it was a trilogy. This is about that fear. That now we will never see those choices come to light.
Bioware has revealed that Mass Effect 3 will be shaped by over 1,000 story variations from the first two games in the series.
btw, ME2 had 700 story variations.





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