matt-bassist wrote...
@didy
thats my point. it was STRICTLY ME1 related. it was about understanding the prothean vision. while it helped you understand a bit more of the beacon message, it isn't a major plot point in the over-all scheme of the series.
which is why leaving out Feros wasn't this ultimate sin. it was just convienent for PS3 players to not confuse them too much. also, with the Thorian dead (confirmed in ME2 by Shiala), theres no way it will show up again in ME3.
Soooo basically my point is that while leaving out Feros was sucky, it wasn't as bad as say, leaving out Virmire or the Council. GETIT???
For me, the cipher was one of those little things that helped make it believable.
Further, the Cipher had repercussions on Ilos, as it allowed Shepard to basically know and understand Prothean, it's how he understood Vigil, the scrambled warning message and had a better grip on the vision.
Yeah, it's small, but what makes a work great isn't simply the plot or the larger picture, it's the little details, these small threads that bind everything into a coherent and more believable package. The Cipher, and the Thorian by extension, were such threads.
I just find it too important to not even be at least mentioned.
It's like, "you got this vision and now you know a 50,000 year long dead language". "But... how?", asks little Timmy. "I gotta go.", the interactive comic answered.
Modifié par DarkLord_PT, 20 janvier 2011 - 05:21 .