heyas;
i am wondering if there is any sort of correlation between the different 'flavors' of animation in the toolset.
for example, in a dialogue line, you can pick from a pre-set list of animations with names like "2arm_beseech," which i would guesfile:///C:/DOCUME%7E1/1/LOCALS%7E1/Temp/moz-screenshot-7.pngs corresponds to "mh.dg_tk_beseech" in beerfish's animations listings. or maybe it is "mh.po_2arm_"file:///C:/DOCUME%7E1/1/LOCALS%7E1/Temp/moz-screenshot-5.pngfile:///C:/DOCUME%7E1/1/LOCALS%7E1/Temp/moz-screenshot-6.pngfile:///C:/DOCUME%7E1/1/LOCALS%7E1/Temp/moz-screenshot.pngfile:///C:/DOCUME%7E1/1/LOCALS%7E1/Temp/moz-screenshot-1.pngfile:///C:/DOCUME%7E1/1/LOCALS%7E1/Temp/moz-screenshot-2.pngfile:///C:/DOCUME%7E1/1/LOCALS%7E1/Temp/moz-screenshot-3.pngfile:///C:/DOCUME%7E1/1/LOCALS%7E1/Temp/moz-screenshot-4.png something.
when in a cutscene, you can define a default pose for the actor to have, such as "Standing Neutral." however, when i wanted to have a character switch poses, i couldn't find or figure out which ani files corresponded to the poses.
lastly, when animating via script, you have to specify the animation by number -- which is the number of the 2da line it is defined on. some of them i can find in the ani listing, but some, i can't. and there seem to be a huge number you can find in the ani files, that are NOT available to play via script, because there's no 2da line for them.
is it that these different venues are using different resources? that the 2da animation lists are only for animations that can occur while playing, and the cutscene ani files are only available to cutscenes? and poses and dialogue animations use... something else? because sometimes i want to use a pose or dialogue animation in my cutscenes, and i can't find the blasted things. if they're there, is there a trick to finding them?
Ani vs Animation vs Pose vs 2DA
Débuté par
BloodsongVengeance
, janv. 18 2011 05:49
#1
Posté 18 janvier 2011 - 05:49





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