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For: ME3 => Please keep shooting out of the major plot events


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#1
sirandar

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Mostly I enjoyed the shooting aspects of ME2 (except for being controlled by those heat sink clip drops)

Sure there was way too much of it  .......  but that probably isn't going to change soon.

What is a problem is handling every problem with shooting when it is very obvious that shooting is not a way to handle that situation.  The game basically breaks all immersion so you can use your gun to solve a problem.

The two classic examples that were unfortunately very intregral to the plot were:

1) The final confict with the embryonic reaper.  It was just plain stupid that the repaer would just play peekaboo as you fire round after round into the beast.  It would simply climb up and crush everyone to powder.  Not very well thought out and totally broke immersion.

2) The derelict reaper:  That opening and closing door that you shoot at was also rediculous.  Why whould it ever open? Why would it close again.  Why does it open up after each wave of attackers.  Immersion breaking and poorly thought out.


For ME3, please try to avoid these situations where it is totally immersion breaking that a gun can solve the problem or don't make it so obvious that the situation forced into a shooting mold when it isn't.

#2
HTTP 404

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You mean you dont use your gun to do everything? Here's a few things i use my gun on a daily basis.

1. Stir my coffee
2. Shoot doors open
3. Shoot light switches on
4. Brush my teeth
5. Perform surgery

Modifié par HTTP 404, 18 janvier 2011 - 06:01 .


#3
Element Engine

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'Immersion breaking! Immersion breaking!' Shut up. Solving issues at gun point is what action heroes like Shepard do. Ever see Die Hard? Also, it's optional. If you want to be pacifist that's allowed too.



I agree on the human Reaper tho. That was just dumb.

#4
GamesAl0t

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I think everyone would agree that the Reaper thing was really bad...

#5
UKStory135

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It is way way more fun to dig through a dozen menus with your 50 useless items, drive crappy vehicles, and speak wooden dialogue than it is to kill the bad guys. Maybe we can stop the reapers with a couple of paragon statements and some omni-gel.



Don't get me wrong, I like the RPG elements, but this game is a shooter, too. Not everyone here is a pure RPG fan.

#6
KainrycKarr

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I've played plenty of shooters with better gameplay and plot devices than the opening/closing door, and Terminator-reaper. Face it folks....it was stupid. Of course, in those situations you're still probably going to be using a gun no matter how it's done, so I'm not sure I understand what the OP is requesting.

#7
UKStory135

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I agree that the reaper was dumb, but I still want to blow ish up in ME3!

#8
Master1982

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Please remove The Shooter Part, an Focused of Storyline. Ich hate Me 2 (This is a Call Of Duty) Not A RPG, and i Hope for Not Multiplayer :-) Thanks

#9
thepiebaker

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i lol at people who complain about ME2 like it was a **** game... do you guys fail to realize that ME2 broke the record for most GOTY awards? obviously bioware is doing something right...



you try releasing a game that good, then you can ****. until then leave bioware alone

#10
KainrycKarr

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thepiebaker wrote...

i lol at people who complain about ME2 like it was a **** game... do you guys fail to realize that ME2 broke the record for most GOTY awards? obviously bioware is doing something right...

you try releasing a game that good, then you can ****. until then leave bioware alone


I don't see anyone calling it a **** game. I just thought the Termi-reaper was dumb.

#11
Mercuriol

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Element Engine wrote...

'Immersion breaking! Immersion breaking!' Shut up. Solving issues at gun point is what action heroes like Shepard do. Ever see Die Hard? Also, it's optional. If you want to be pacifist that's allowed too.

How was shooting optional at the human- and derelict reapers? :blink:

#12
UKStory135

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I loved ME2, I thought it was way better than ME1

#13
HTTP 404

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Mercuriol wrote...

Element Engine wrote...

'Immersion breaking! Immersion breaking!' Shut up. Solving issues at gun point is what action heroes like Shepard do. Ever see Die Hard? Also, it's optional. If you want to be pacifist that's allowed too.

How was shooting optional at the human- and derelict reapers? :blink:


you can always choose to die....thought it was implied no?

#14
Cainne Chapel

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ya Know, You're right.... but then I also thought shooting Reaper Controlled Saren, causing the reaper to malfunction and be blown to bits by one well timed missile was a little immersion breaking too....



I'm just sayin....

#15
KainrycKarr

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Cainne Chapel wrote...

ya Know, You're right.... but then I also thought shooting Reaper Controlled Saren, causing the reaper to malfunction and be blown to bits by one well timed missile was a little immersion breaking too....

I'm just sayin....


Robo-Saren was kinda wierd, I'll admit.

I always just thought the reaper malfunction was because Sovereign had basically focused all his "power" into Saren, lowering the mass effect fields and defenses the actual Sovereign-ship had. Course that could be total bull.

Still nowhere near as bad as Terminator-Reaper though...

#16
Doctah T

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Master1982 wrote...

Please remove The Shooter Part, an Focused of Storyline. Ich hate Me 2 (This is a Call Of Duty) Not A RPG, and i Hope for Not Multiplayer :-) Thanks


shootr r 4 nubs lol RPG is best 4 gamin lolol

Like it or not, Mass Effect is now a shooter with heavy RPG elements. I, for one, welcome the change. I'm also amazed that people are still acting like this a year after release. Then again, why do people care about genre? Like, at all? If you think it's fun, play it. If you don't think it's fun, then don't play it. Don't ****.

Furthermore, not to be a spoilsport, but this is a spoiler-free section of the forum, and while I think we all agree that there are certain fights in certain places that we don't like (for reasons such as, they are long, boring, cheesy, and make no sense), mentioning them by name and level probably isn't a good idea

#17
Cainne Chapel

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Still...even if Sovreign focuses ALL of his power into Saren....Aren't reapers supposed to be in essence like Geth? Having hudreds if not thousands of seperate "Runtimes" therefore making him able to multitask indefinately?



and you would think a Eons old Reaper could fight better than hopping around like a coked up frog man eh?

#18
Uszi

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KainrycKarr wrote...

Cainne Chapel wrote...

ya Know, You're right.... but then I also thought shooting Reaper Controlled Saren, causing the reaper to malfunction and be blown to bits by one well timed missile was a little immersion breaking too....

I'm just sayin....


Robo-Saren was kinda wierd, I'll admit.

I always just thought the reaper malfunction was because Sovereign had basically focused all his "power" into Saren, lowering the mass effect fields and defenses the actual Sovereign-ship had. Course that could be total bull.

Still nowhere near as bad as Terminator-Reaper though...


I didn't think he malfunctioned.

I thought he realized the jig was up, and tried to make a run for it.  His shields went down becaue he was being focus fired by an entire fleet.

#19
GodWood

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thepiebaker wrote...
i lol at people who complain about ME2 like it was a **** game... do you guys fail to realize that ME2 broke the record for most GOTY awards? obviously bioware is doing something right...

you try releasing a game that good, then you can ****. until then leave bioware alone

Simply wining a bunch of awards does not mean a game is free from criticism. (nor does it make it superior to games with less awards)
ME2 has flaws, and people will complain about these flaws.
Accept that.

#20
sirandar

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From the OP



For the majority of situations the role of shooting was well balanced, the problem was for 2 major points of the game it wasn't.





For example, when Shep was storming the office tower, shooting was incorporated very well and made sense.



All I am asking is that Bioware use shooting appropriately and not as a solution that makes no sense.



For example, for the conflict with the Reaper, if you could hide somewhere, where the Reaper couldn't go it would kind of make sense.



I am not asking to completely remove shooting as a solution, I just want it to make sense if it is.

#21
JamieCOTC

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nevermind

Modifié par JamieCOTC, 18 janvier 2011 - 07:54 .


#22
Squadinho

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I don't have a problem with shooting the crap outta things, I have more of a problem with the so called 'boss fights' being poorly thought out and lazy. Things should be real tough, and not just able to hide behind a wall and pop your gun over and shoot.



You should have to actually work to save the galaxy. Dodge huge explosions and stuff.

#23
Destroy Raiden_

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I get what OP is saying Kasumi’s mission was a mission where shooting was unnecessary you could’ve gotten in and out w/o Hock knowing but they needed a shooting element so Shep gets caught and gallery shooting all around. I really liked how in Samara’s mission required zero shooting! I loved how you had to stay in character for the experience and not a single shot by Shep was fired. You even bring a gun to the teetering ship! A few no shots missions would be nice for 3.


#24
PiEman

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Master1982 wrote...

Please remove The Shooter Part, an Focused of Storyline. Ich hate Me 2 (This is a Call Of Duty) Not A RPG, and i Hope for Not Multiplayer :-) Thanks


...

Now, do I have to use a decoder ring to try and figure out what you just said, or does Google translate have a solution for this?

#25
azerSheppard

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PiEman wrote...

Master1982 wrote...

Please remove The Shooter Part, an Focused of Storyline. Ich hate Me 2 (This is a Call Of Duty) Not A RPG, and i Hope for Not Multiplayer :-) Thanks


...

Now, do I have to use a decoder ring to try and figure out what you just said, or does Google translate have a solution for this?


You have to hit Ctrl W to comprehend that i'm afraid.:ph34r: