For: ME3 => Please keep shooting out of the major plot events
#1
Posté 18 janvier 2011 - 05:59
Sure there was way too much of it ....... but that probably isn't going to change soon.
What is a problem is handling every problem with shooting when it is very obvious that shooting is not a way to handle that situation. The game basically breaks all immersion so you can use your gun to solve a problem.
The two classic examples that were unfortunately very intregral to the plot were:
1) The final confict with the embryonic reaper. It was just plain stupid that the repaer would just play peekaboo as you fire round after round into the beast. It would simply climb up and crush everyone to powder. Not very well thought out and totally broke immersion.
2) The derelict reaper: That opening and closing door that you shoot at was also rediculous. Why whould it ever open? Why would it close again. Why does it open up after each wave of attackers. Immersion breaking and poorly thought out.
For ME3, please try to avoid these situations where it is totally immersion breaking that a gun can solve the problem or don't make it so obvious that the situation forced into a shooting mold when it isn't.
#2
Posté 18 janvier 2011 - 06:01
1. Stir my coffee
2. Shoot doors open
3. Shoot light switches on
4. Brush my teeth
5. Perform surgery
Modifié par HTTP 404, 18 janvier 2011 - 06:01 .
#3
Posté 18 janvier 2011 - 06:17
I agree on the human Reaper tho. That was just dumb.
#4
Posté 18 janvier 2011 - 06:24
#5
Posté 18 janvier 2011 - 06:28
Don't get me wrong, I like the RPG elements, but this game is a shooter, too. Not everyone here is a pure RPG fan.
#6
Posté 18 janvier 2011 - 06:38
#7
Posté 18 janvier 2011 - 06:46
#8
Posté 18 janvier 2011 - 06:49
#9
Posté 18 janvier 2011 - 06:52
you try releasing a game that good, then you can ****. until then leave bioware alone
#10
Posté 18 janvier 2011 - 06:55
thepiebaker wrote...
i lol at people who complain about ME2 like it was a **** game... do you guys fail to realize that ME2 broke the record for most GOTY awards? obviously bioware is doing something right...
you try releasing a game that good, then you can ****. until then leave bioware alone
I don't see anyone calling it a **** game. I just thought the Termi-reaper was dumb.
#11
Posté 18 janvier 2011 - 06:58
How was shooting optional at the human- and derelict reapers?Element Engine wrote...
'Immersion breaking! Immersion breaking!' Shut up. Solving issues at gun point is what action heroes like Shepard do. Ever see Die Hard? Also, it's optional. If you want to be pacifist that's allowed too.
#12
Posté 18 janvier 2011 - 07:00
#13
Posté 18 janvier 2011 - 07:02
Mercuriol wrote...
How was shooting optional at the human- and derelict reapers?Element Engine wrote...
'Immersion breaking! Immersion breaking!' Shut up. Solving issues at gun point is what action heroes like Shepard do. Ever see Die Hard? Also, it's optional. If you want to be pacifist that's allowed too.
you can always choose to die....thought it was implied no?
#14
Posté 18 janvier 2011 - 07:06
I'm just sayin....
#15
Posté 18 janvier 2011 - 07:08
Cainne Chapel wrote...
ya Know, You're right.... but then I also thought shooting Reaper Controlled Saren, causing the reaper to malfunction and be blown to bits by one well timed missile was a little immersion breaking too....
I'm just sayin....
Robo-Saren was kinda wierd, I'll admit.
I always just thought the reaper malfunction was because Sovereign had basically focused all his "power" into Saren, lowering the mass effect fields and defenses the actual Sovereign-ship had. Course that could be total bull.
Still nowhere near as bad as Terminator-Reaper though...
#16
Posté 18 janvier 2011 - 07:08
Master1982 wrote...
Please remove The Shooter Part, an Focused of Storyline. Ich hate Me 2 (This is a Call Of Duty) Not A RPG, and i Hope for Not Multiplayer :-) Thanks
shootr r 4 nubs lol RPG is best 4 gamin lolol
Like it or not, Mass Effect is now a shooter with heavy RPG elements. I, for one, welcome the change. I'm also amazed that people are still acting like this a year after release. Then again, why do people care about genre? Like, at all? If you think it's fun, play it. If you don't think it's fun, then don't play it. Don't ****.
Furthermore, not to be a spoilsport, but this is a spoiler-free section of the forum, and while I think we all agree that there are certain fights in certain places that we don't like (for reasons such as, they are long, boring, cheesy, and make no sense), mentioning them by name and level probably isn't a good idea
#17
Posté 18 janvier 2011 - 07:14
and you would think a Eons old Reaper could fight better than hopping around like a coked up frog man eh?
#18
Posté 18 janvier 2011 - 07:16
KainrycKarr wrote...
Cainne Chapel wrote...
ya Know, You're right.... but then I also thought shooting Reaper Controlled Saren, causing the reaper to malfunction and be blown to bits by one well timed missile was a little immersion breaking too....
I'm just sayin....
Robo-Saren was kinda wierd, I'll admit.
I always just thought the reaper malfunction was because Sovereign had basically focused all his "power" into Saren, lowering the mass effect fields and defenses the actual Sovereign-ship had. Course that could be total bull.
Still nowhere near as bad as Terminator-Reaper though...
I didn't think he malfunctioned.
I thought he realized the jig was up, and tried to make a run for it. His shields went down becaue he was being focus fired by an entire fleet.
#19
Posté 18 janvier 2011 - 07:19
Simply wining a bunch of awards does not mean a game is free from criticism. (nor does it make it superior to games with less awards)thepiebaker wrote...
i lol at people who complain about ME2 like it was a **** game... do you guys fail to realize that ME2 broke the record for most GOTY awards? obviously bioware is doing something right...
you try releasing a game that good, then you can ****. until then leave bioware alone
ME2 has flaws, and people will complain about these flaws.
Accept that.
#20
Posté 18 janvier 2011 - 07:26
For the majority of situations the role of shooting was well balanced, the problem was for 2 major points of the game it wasn't.
For example, when Shep was storming the office tower, shooting was incorporated very well and made sense.
All I am asking is that Bioware use shooting appropriately and not as a solution that makes no sense.
For example, for the conflict with the Reaper, if you could hide somewhere, where the Reaper couldn't go it would kind of make sense.
I am not asking to completely remove shooting as a solution, I just want it to make sense if it is.
#21
Posté 18 janvier 2011 - 07:53
Modifié par JamieCOTC, 18 janvier 2011 - 07:54 .
#22
Posté 18 janvier 2011 - 10:04
You should have to actually work to save the galaxy. Dodge huge explosions and stuff.
#23
Posté 18 janvier 2011 - 11:12
#24
Posté 18 janvier 2011 - 11:23
Master1982 wrote...
Please remove The Shooter Part, an Focused of Storyline. Ich hate Me 2 (This is a Call Of Duty) Not A RPG, and i Hope for Not Multiplayer :-) Thanks
...
Now, do I have to use a decoder ring to try and figure out what you just said, or does Google translate have a solution for this?
#25
Posté 18 janvier 2011 - 11:44
PiEman wrote...
Master1982 wrote...
Please remove The Shooter Part, an Focused of Storyline. Ich hate Me 2 (This is a Call Of Duty) Not A RPG, and i Hope for Not Multiplayer :-) Thanks
...
Now, do I have to use a decoder ring to try and figure out what you just said, or does Google translate have a solution for this?
You have to hit Ctrl W to comprehend that i'm afraid.





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