sth128 wrote...
The same applies to the thermal clip issue. The game never quite explained how (or why) the ENTIRE GALAXY adopted a new weapon management system within 2 years, while completely eliminated the old system simultaneously. This is such a violation of logical thought that it exceeds most people's ability to suspend their disbelief. No insterstellar governing body, no matter how efficient, can effect such sweeping change within such a short amount of time. This issue is even more prominent when you consider that they haven't even fixed the Citadel in two years.
How can an interstellar government codify and effect manufacturing of a systemmatic change of all small arms in the galaxy but not be able to fix the space station on which they operate?
To nitpick is to be excessively concern about inconsequential details. Few points raised by smudboy are inconsequential, least of all the thermal clips. It is possibly the most significant change to the ME universe since the introduction of mass effect. It implies an existing infrastructure of manufacturing facilities and distribution network that can make changes on a galactic scale. If this system can be used against the Reapers then it will have great significance on the final chapter of the game. Bioware simply cannot ask us to "ignore" the change, when the game itself boasts the idea of "every choice you make yields consequences".
Well there are many examples of where there have been minor changes in tech with existing weapons systems that did not require what you are talking about.
Artillery has an interesting early history, and I'll share a snippet since it seems relevant to countering the idea you bring up.
Some of the earliest European cannons were modeled after wooden barrels, right down to their metal slats and rings design. So when used in a fight, these cannons were just as likely to be set off like a grenade or bomb, as they were to launch the projectile at the enemy.
So eventually someone got the bright idea to cast their cannons just like bells were at the time, from one forged piece of metal. But this new type of cannon still suffered from the same issues as the barreled cannons for the crews firing them, with the cannons randomly exploding.
But there was a simple solution that was very minor and maybe counter-intuitive, without requiring a paradigm shift of the existing infrastructure.
So what happened in the casting process for the cannons, was that the earliest molds were designed with the breach at the top of the mold (where the metal is poured) and muzzle at the bottom. So the reason the cannons still exploded was because impure metal would sit at the top of the mold.
So by chance it was figured out to redesign the mold where the breach would sit at the bottom of the mold with the muzzle at the top, so that the impurities would stay at the top, and not impact the area of the cannon that had to withstand the greatest force. Therefore the cannons cast with the second mold design were by far much safer for the crews firing them.
Related to heat sinks, both ME and ME2 weapons fire the same way, generating heat and requiring the heat to dissipate from the weapon to prevent failures and to allow the weapons to continue working.
Regardless of how heat sinks actually work, the main difference between the two systems is that instead of waiting for the heat sink to cool you replace the spent heat sink with another.
So only the heat sink is changed in the weapons, IMHO, between the two games, not how the rest of the weapon works. Also this kind of change does not require any sort of systematic change from weapons' manufacturers, but maybe could be considered counter-intuitive, since why would anyone waste a perfectly good heat sink?
So all that the Military-Industrial Complex (MIC) would then have to do is make a larger, disposable heat sinks to replace the arguably more complex, actively cooling heat sink system. I say larger, disposable heat sinks because it seems that the part of the weapon where the actively cooling heat sink system sits should allow for regular maintenance.
Which should be similar to how modern weapons can be maintained, from replacing a firing pin to replacing a barrel, and manufacturing a cheaper alternative should be a welcome change for heat sink manufacturers, so I feel that very little is actually changed with the transition to disposable heat sinks in ME2.
If TL;DR: There is no violation of logical thought, nothing really implied about ME universe MICs, and no need to regard such a minor change in heat sink tech beyond what is seen playing ME2.
I feel that it was the inability to replenish the "ammo" for Shep without running around for Thermal Clips, or finding Power Cells and/or Armories that "irked" many gamers the most, when "ammo" was no longer felt like "unlimited ammo" like in ME.
Which is easily solved, IMHO, by adding a finite power that can be used during a fight (like Unity), to replenish the weapons and/or automatically replenishing the weapons after a fight, similar to how the SM plays. And I would be happy to provide a plausible explaination as to how such features would fit with gameplay and ME universe lore.
Modifié par Praetor Shepard, 04 février 2011 - 11:53 .