As you can guess by the title, I'm planning to be an arcane warrior as my next character. I've made a couple before, but I never managed to get it quite perfect. I want to be able to back-up tank, as well as hit hard, or crowd control, whichever is easier.
What I really need to know is what spells I should train to be the most effecient tank/mage up to level 13, just before I take my second spec, which I also need advice on. Every other time, I just picked blood mage, but maybe I should be a spirit healer? What abilities do they have that would help my play style? Any advice would be appreciated, and even posting your tank/mage hybrid build would be awesome, thank you.
Building a Tank/Mage hybrid...
Débuté par
Ser Kory
, janv. 19 2011 12:12
#1
Posté 19 janvier 2011 - 12:12
#2
Posté 19 janvier 2011 - 12:51
dragonage.wikia.com/wiki/Arcane_Warrior_Spellcasting
Here is a link for all the spells that a Arcane Warrior can cast with the sword out.
Here is a link for all the spells that a Arcane Warrior can cast with the sword out.
#3
Posté 19 janvier 2011 - 12:53
That might be useful, as I think I have a fitting list of sustainable spells, thank you.
#4
Posté 19 janvier 2011 - 05:03
I play a shapeshifter (tank/ mage hybrid) myself so I beleave I can help with some of your spell picks;
Tip: Allies inside a Force field CAN still be healed! 
Now personal playstyle comes into this but if you are happy for a different mage to invest the 10 spell slots to get Storm of the century then the Hex line is a good investment for your mage (ALL hexs generate high threat).
- Force field is the best spell you can get at the low levels and will serve you well through out your game.
- Heal is fast and easy to get without locking you into a surport role.
Now personal playstyle comes into this but if you are happy for a different mage to invest the 10 spell slots to get Storm of the century then the Hex line is a good investment for your mage (ALL hexs generate high threat).
- Misdirection Hex can stop something from raping your party whilst you deal with his friends.
- Death hex makes all hits into criticals and opens up Entropic death (takes 8 spell slots).
#5
Posté 19 janvier 2011 - 10:21
My high level Awakening mage runs around with improved ‘Arcane shield’ and ‘Elemental Mastery’ as my two full time buffs.
A Typical attack goes something like, run in and pop a ‘Hand of Winter’ then I can turn on my ‘Elemental Chaos’ to mop up the survivors (also pops them out of stealth) whilst I attack any mage/ boss types with normal spells or if it’s a dragon I stun it and go bear (1,038 hit points) in his face… when all else fails and my spells are on cool down I hit my O-**** (reset my spells) button!
Hand of Winter = the old ‘Cone of cold’ spell but as an explosion that radiates out from the caster and ONLY hits enemy targets!
Modifié par ussnorway, 19 janvier 2011 - 10:35 .
#6
Posté 19 janvier 2011 - 05:02
I don't have awakening, nor any DLC whatsoever. If I had awakening, I would make a battlemage/AW. And I know all about the spells and such, I've read the wiki in detail. But thank you anyway.
#7
Posté 19 janvier 2011 - 07:24
I think I have a good plan for my arcane warrior/blood mage. By level 25, not including using any tomes or the class bonuses from Blood Mage or Arcane Warrior, but including all fonts and essences found in the fade during the Broken Circle quest, my attributes should be as follows:
Str: 14
Dex: 14
Will: 42
Mag: 44
Cun: 24
Con: 34
And the spells I've picked seem reasonable.
Arcane Bolt > Arcane Shield > Staff Focus > Arcane Mastery
Flame Blast > Flaming Weapons
Rock Armor
Winter's Grasp > Frost Weapons
Heal
Glyph of Paralysis > Glyph of Warding > Glyph of Repulsion
Spell Wisp
Mind Blast > Force Field > Telekinetic Weapons > Crushing Prison
Weakness > Paralyze > Miasma
Drain Life
Combat Magic > Aura of Might > Shimmering Shield > Fade Shroud
Blood Magic > Blood Sacrifice > Blood Wound
So that pretty much covers it I think.. if I've done anything wrong, please tell me. And if you do notice anything wrong, fixing it for me and re-posting the list would be appreciated, thank you.
Str: 14
Dex: 14
Will: 42
Mag: 44
Cun: 24
Con: 34
And the spells I've picked seem reasonable.
Arcane Bolt > Arcane Shield > Staff Focus > Arcane Mastery
Flame Blast > Flaming Weapons
Rock Armor
Winter's Grasp > Frost Weapons
Heal
Glyph of Paralysis > Glyph of Warding > Glyph of Repulsion
Spell Wisp
Mind Blast > Force Field > Telekinetic Weapons > Crushing Prison
Weakness > Paralyze > Miasma
Drain Life
Combat Magic > Aura of Might > Shimmering Shield > Fade Shroud
Blood Magic > Blood Sacrifice > Blood Wound
So that pretty much covers it I think.. if I've done anything wrong, please tell me. And if you do notice anything wrong, fixing it for me and re-posting the list would be appreciated, thank you.
#8
Posté 19 janvier 2011 - 08:29
Drop some willpower, as a hybrid you don't need that much, even as a straight caster you probably don't need that much.
Constitution is nice, but with aura of might and fade shroud, magic is nicer, I'd drop it unless you want to use blood as your primary source of mana.
I'll assume you have some reason for your cunning score.
Personally, I'd drop drain life for Cone of Cold, especially since you have heal.
Stonefist might also be useful to knock back other mages or shatter frozen enemies.
Constitution is nice, but with aura of might and fade shroud, magic is nicer, I'd drop it unless you want to use blood as your primary source of mana.
I'll assume you have some reason for your cunning score.
Personally, I'd drop drain life for Cone of Cold, especially since you have heal.
Stonefist might also be useful to knock back other mages or shatter frozen enemies.
#9
Posté 19 janvier 2011 - 08:38
The reason I have willpower is to make my mana pool large enough to sustain my sustainable spells. Constitution is so I last longer in combat, and so I can still have enough breathing room to cast blood wound and telekinetic prison with my health. I know I could stand to drop some cunning, since I do get 5 points from the fade. I'll think about dropping either drain life or heal for stone fist though, that might be good, thank you.
Edit: I want maxiumum threat with what I have, so I'll drop heal to keep drain life.
Edit: I want maxiumum threat with what I have, so I'll drop heal to keep drain life.
Modifié par Ser Kory, 19 janvier 2011 - 08:42 .
#10
Posté 19 janvier 2011 - 10:36
Ser Kory wrote...
The reason I have willpower is to make my mana pool large enough to sustain my sustainable spells.
You might want to look at investing in some Will & stam/ mana regen gear instead.
Do you use your Blood magic during tanking combat or only when you need to cast eg. you put up AW buffs then blood magic and walk into combat? I'm thinking your mana pool can support the buffs whilst your health covers any new spells you want to cast.
Constitution is so I last longer in combat, and so I can still have enough breathing room to cast blood wound and telekinetic prison with my health. I know I could stand to drop some cunning, since I do get 5 points from the fade.
I never put any Constitution or Willpower on my mage because both Con and Will is available from your gear... Cunn is harder to come by but I think you are spreading yourself across too many stats.
[smilie]../../../images/forum/emoticons/wizard.png[/smilie];
Are you the only mage in your group because Flaming Weapons> Frost Weapons & Telekinetic Weapons will just cancel each other out but you can put up say Flaming Weapons and have a different mage run Frost Weapons.
Modifié par ussnorway, 19 janvier 2011 - 10:43 .
#11
Posté 20 janvier 2011 - 01:38
I am the only mage, but the different weapon spells are all situational. If I fight enemies with high armor, I go with Telekinetic, and if I face enemies that are resistant to fir, I use frost, and vice-versa. I'll see just how much mana I need to keep my sustainables, and take into consideration your point about gear, even though I find the gear really never covers anything.
#12
Posté 20 janvier 2011 - 01:42
Here is my new idea, I really hope it works out.
Str: 14
Dex: 14
Will: 40
Mag: 50
Cun: 20
Con: 34
And the spells I've picked seem reasonable.
Arcane Bolt > Arcane Shield > Staff Focus > Arcane Mastery
Flame Blast > Flaming Weapons
Rock Armor > Stone Fist
Winter's Grasp > Frost Weapons
Glyph of Paralysis > Glyph of Warding > Glyph of Repulsion
Mind Blast > Force Field > Telekinetic Weapons > Crushing Prison
Weakness > Paralyze > Miasma > Mass Paralyze
Drain Life
Combat Magic > Aura of Might > Shimmering Shield > Fade Shroud
Blood Magic > Blood Sacrifice > Blood Wound
I also think I'm going to have Wynne in my party as a healer, along with Leliana as ranged DPS and either Alistar or my Dog as Melee DPS.
Str: 14
Dex: 14
Will: 40
Mag: 50
Cun: 20
Con: 34
And the spells I've picked seem reasonable.
Arcane Bolt > Arcane Shield > Staff Focus > Arcane Mastery
Flame Blast > Flaming Weapons
Rock Armor > Stone Fist
Winter's Grasp > Frost Weapons
Glyph of Paralysis > Glyph of Warding > Glyph of Repulsion
Mind Blast > Force Field > Telekinetic Weapons > Crushing Prison
Weakness > Paralyze > Miasma > Mass Paralyze
Drain Life
Combat Magic > Aura of Might > Shimmering Shield > Fade Shroud
Blood Magic > Blood Sacrifice > Blood Wound
I also think I'm going to have Wynne in my party as a healer, along with Leliana as ranged DPS and either Alistar or my Dog as Melee DPS.
#13
Posté 20 janvier 2011 - 07:50
Even if nobody's reading this anymore, I'm still gonna add that I'm now Melee DPS with Sten as my tank, and me serving as tank in the event that Sten falls.
#14
Posté 21 janvier 2011 - 08:02
....Bump...
#15
Posté 21 janvier 2011 - 11:40
Ive been wondering the same thing. Ive been trying to make a Tank/Mage as well that can do some dps.
As for the weapon buffs, which do you use more because i see you have all three unlocked. I usually use telekenitic and then either have wynne/and or morrigan cast flame and frost so my party has all three weapon buffs for pure destruction.
Also, im kind of wondering about dexterity myself. As a tank, doesnt dex help avoiding hits and then help you hit. Ive never leveled it for a tank/mage. wondering if it might help as it helped my war/tank a lot.
As for the weapon buffs, which do you use more because i see you have all three unlocked. I usually use telekenitic and then either have wynne/and or morrigan cast flame and frost so my party has all three weapon buffs for pure destruction.
Also, im kind of wondering about dexterity myself. As a tank, doesnt dex help avoiding hits and then help you hit. Ive never leveled it for a tank/mage. wondering if it might help as it helped my war/tank a lot.
#17
Posté 22 janvier 2011 - 03:44
Okay, I think I've solved my own problem. I'm going for Arcane Warrior with Blood Mage of course, but I'll put most of my points into magic, with some in dexterity, and find gear to make up for other things.. seems reasonable, yes?
#18
Posté 22 janvier 2011 - 06:08
I dont see why not. I guess im going to try that soon as well. Good luck mate.
#19
Posté 22 janvier 2011 - 06:39
Hi Ser Kory, I read your post while I was building up my Arcane Warrior. I didn't want to reply until I had some experience with the class, but since I'm almost at Landsmeet, I think I have some meaningful feedback now.
I realise you're going for an armoured caster rather than a spellsword, plus it's clear you've done your research, so here's some minor tweaks I humbly suggest:
1. Get Cone of Cold, especially since you already plan on getting the pre-requsities. I suggest exchaning Mass Paralysis. I can see why you want to take Mass Paralysis (to complement the Glyph Repulsion/Paralysis combo), but I found Cone of Cold is a lot more versatile (such as being able to hold bosses like Revenants longer, even if it doesn't do damage).
2. If you are deciding to use a sword, keep in mind the Combat Training skill actually gives you bonuses to attack (I think it's like + 6 attack altogether when you max it out). It's a good investment for a Mage anyway as it also helps prevent spell interruption.
3. With Sten, I found he's best with his lost sword (it has a huge attack bonus), but for the early game keep in mind to get Yusaris at the Circle of Magi, then use it to get Ageless (from the hidden Dragon inside the Orzammar Royal Palace, which you must find BEFORE you go into the Deep Roads). I didn't know about Ageless until recently, it's very useful when you head into the Deep Roads. I use Shale as my main tank and Sten as a higher DPS option against certain fights.
I realise you're going for an armoured caster rather than a spellsword, plus it's clear you've done your research, so here's some minor tweaks I humbly suggest:
1. Get Cone of Cold, especially since you already plan on getting the pre-requsities. I suggest exchaning Mass Paralysis. I can see why you want to take Mass Paralysis (to complement the Glyph Repulsion/Paralysis combo), but I found Cone of Cold is a lot more versatile (such as being able to hold bosses like Revenants longer, even if it doesn't do damage).
2. If you are deciding to use a sword, keep in mind the Combat Training skill actually gives you bonuses to attack (I think it's like + 6 attack altogether when you max it out). It's a good investment for a Mage anyway as it also helps prevent spell interruption.
3. With Sten, I found he's best with his lost sword (it has a huge attack bonus), but for the early game keep in mind to get Yusaris at the Circle of Magi, then use it to get Ageless (from the hidden Dragon inside the Orzammar Royal Palace, which you must find BEFORE you go into the Deep Roads). I didn't know about Ageless until recently, it's very useful when you head into the Deep Roads. I use Shale as my main tank and Sten as a higher DPS option against certain fights.
#20
Posté 24 janvier 2011 - 02:29
I'll look into how to get some of the better gear, and how to fight that Dragon, Ageless seems amazing, thank you Chow.





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