Dragon Age is becoming my new Bioware IP of choice. David Gaider and the rest of his team seem far more competent.
Modifié par marshalleck, 19 janvier 2011 - 12:50 .
Modifié par marshalleck, 19 janvier 2011 - 12:50 .
Anacronian Stryx wrote...
Why is everyone assuming the worst?
Good question.
I think primarily because it seems Bioware is slipping from their former place amongst the "Gold standard developers" and is heading towards the more usual "we're doing this stuff to make a ton of money devs".
I don't know if it's because they just have to many projects running or they simply don't care any more, But it seems like they have just stopped polishing their games, Hell even making patches to combat game stopping bugs (DA awakening) have stopped.
And ME2 while a good game is not as good a game as it could have been if it had a sense of direction and somebody to notice stuff like helmets should be removed from the armor when drinking or talking ..i mean really it's laughable stupid even though it's just a minor detail.
Whats much worse is the complete lack of coherent narrative, ME2 seems to be completely directionless.
- lets kill of Shepard in the beginning because..well hell lets just do it for no reason, Lets also have him/her work for Cerberus because . i don't know it would be cool i guess, we'll make up a reason as we go along.
And whats the primary objective of the game?
- In ME1 people liked the squad mates so let's make the game about gathering squadmates..but this time let's put twice as many in the game.. that will make the players happy.
I meant the story..what does the player hope to accomplish in this game?
- Hell..i don't know..something big with his/her squadmates, Blow up some reaper installation or something it doesnt really matter as long as Shepard comes of as Proactive.
Isen't proactive the kind of words stupid people uses to sound smarter than they really is....i'm fired ain't i?
- Oh yes.
Bioware once stod for polished games with great storylines .. now their style seems to be to just make an reasonalby workerble game with an so-so storyline and consumers can sense that, People who before just blindly bought Bioware games because they knew it would be a good polished experience are now experiencing doubt.
STG wrote...
Hoping for the best here, but I won't be buying ME3 until I check reviews from several sources that will speak the truth instead of buying into the hype.
I guess my faith in Bioware is shaken with ME2's disjointed story telling and their latest comics.
CmdrKankrelat wrote...
My 20 years on Earth has taught me that way too many people are cynics. I've heard it said that "idealism precedes experience, cynicism is what follows." If cynicism is following your experience, then you're taking the easy way out and not interpreting your experience right!
Suron wrote...
because the comic is an abortion and it's the same guy in charge of ME3's direction/story...
Da_Lion_Man wrote...
Suron wrote...
because the comic is an abortion and it's the same guy in charge of ME3's direction/story...
What? Are you sure about that? O.o
Damn...
Suron wrote...
because the comic is an abortion and it's the same guy in charge of ME3's direction/story...
Aigyl wrote...
I think people are overreacting to the comic just a tad. Yes, the writing sucks and Virmire Survivors got screwed, but good lord. A small free comic aimed at briefly re-capping the main story of ME1 to new players not being teh best thing evar!!! now means that ME1 is completely retconned and ME3's writing will be garbage?
Oh, and I totally agree with everything CmdrKankrelat said.
Modifié par marshalleck, 19 janvier 2011 - 02:15 .
Modifié par marshalleck, 19 janvier 2011 - 02:34 .
Encarmine wrote...
I read this thred through, am I to understand, they have moved the main Mass Effect writer to The Old Republic?
Well speaking of that, you know the second game and third game are being written together, whereas the first game was sort of written off by itself. Do you ...
Ah, not quite. That's not really true with the way we handle that sort of thing. Like, I mean we had, essentially, with the first one we said, "Here's the art for the three games." Now obviously what's in Mass Effect 2 and Mass Effect 3 wasn't really fleshed out. We said, "We know basically where we want to go with it." But we wrote Mass Effect 1 with that in mind. You know, we said, "Here's where we want it to go." If you ask Casey Hudson, the producer, he knew where he wanted Mass Effect 3 to eventually end up. Obviously we had [Mass Effect 1] behind us. We still don't know where [Mass Effect 3's] going to go, and maybe it's shifting and changing a little bit based on where you want to be flexible too. But we still wrote it within that framework.
Well what is the actual process when you set about writing a game like this. Do you just sit down in your room at a typewriter and bang out the overall story for Mass Effect? You have a lot of planning meetings? How does it work?
So, generally what happens is that early in the projects -- so early Mass Effect 1 or early Mass Effect 2 -- myself, Lead Designer, Preston Watamaniuk and then Casey Hudson, the producer, we'll sit down and we'll work on the big picture stuff. What's the art? Where do we want Shepard to start? Where do we want him to go? What are the obstacles that he's going to face? And we'll bash that around for a bit and then I'll take that back to the writing team and get feedback, and they get to contribute to it as well. But once that gets hammered down, then we start looking at "What are the different levels? What are the smaller areas?" And a lot of times that's when each individual writer starts. You've got control over that level, make it work. And then overall I'm just making sure that it all fits a theme.
Modifié par didymos1120, 19 janvier 2011 - 02:52 .