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Coming JULY 20th: THE BORDER KINGDOMS - A dynamic, politically-charged Persistent World


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#1
Azador

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The Border Kingdoms
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WWW.BORDERKINGDOMS.COM

The Border Kingdoms has been in development since early July. This is our first announcement. Our module takes place in the wild, untamed, and fearsome lands of the Border Kingdoms - a land so charged with political ambition and war, that no map is ever accurate of the Kingdom's borders.

Adventure across a vast array of different landscapes, from abandoned Dwarven holds to sweeping mountain ridgelines. Ride a steed across the steppes, or brave the back alleys of Derlusk. There is both adventure and power to be found here - it is land ripe for the taking, 

Our Mission Statement

Players are the focus
Here at The Border Kingdoms, our playerbase is what matters most. Many servers are too focused upon players interacting with the environment - we want our environment to interact back with the PLAYERS. This means that the server is there for you to change, for you to shape.

Flexible, dynamic design
The server is designed so that every player may make a true MARK upon it. Want to go out and live in a cave? Do so. Want to clear a forest to build a village? Do so. Want to lead a dwarven army to re-take abandoned halls? DO so!

True Leadership
Want to become a leader? Fight for it. Having a charismatic, powerful, or intelligent character is enough to strive for true power. Sway the NPCs to your support, and take leadership of one of our many cities - then shape the very way they function. For example, after much work, a player could become a lord of Derlusk, and go to war against one of the NPC factions - or player factions - with the armies available to them.

True Faction support
Whether it be a druid circle, a Banite cult, a completely independant village or even kingdom - We are here to support you. If you have the player interest and activity, and roleplay well, you WILL make your mark upon the history of our server.

Faction size examples:

Adventurer party - 2-4 Active PCs. Example: An adventurer party who has come across magical wares. They set up a market stall, or buy a house in town.

Medium Faction - 5-7 Active PCs. Example: A cult of Velsharoon, who builds a temple to their lord in the mountains, and begins to raise an army of Undead to wreak havoc upon the land.

Large Faction - 8+ Active PCs. Example: A large group of characters who follow a leader, who has managed to convince a portion of the populace to follow him. They set out into the wilderness, and begin their own hamlet. Eventually, it grows into a sizeable town with surrounding walls, and from there, they begin their quest for expansion and military power.

NPC Support
PCs aren't the only people in the land. There are many NPCs who represent the regular peoples. These can be convinced, hired, or enslaved to serve the playerbase for various purposes. Are you the military leader of a player-village? Design the armour and uniforms of your men. The list goes on, the possibilites are endless. The only limit is your own creativity.
 
We already have many of our areas done, however we are still recruiting scripters (preferably with knowledge of NWNX) and talented builders. We will also begin reviewing potential Dungeon Master applicants. 

Visit our forums at
http://borderkingdom...s.com/index.php

Modifié par Azador, 09 juillet 2012 - 03:09 .


#2
Eradrain

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Looks extremely promising. I love political RP, and will definitely check it out.

#3
Tawmis

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Chalk me up for interested.

#4
DarkPerin

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Deleted

Modifié par DarkPerin, 19 février 2011 - 12:02 .


#5
Azador

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We will be putting up some official screenshots and balance change documentation tomorrow night. Keep an eye out!

Modifié par Azador, 18 mars 2011 - 06:36 .


#6
Azador

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Well, it seems a good time for a small preview. 

We've made a few screenshots available, I will post them below - they show off some of the new tilesets and building work we have done.

We'd also like to announce that we will be using a modified version of "Even's" excellent 3.5 edition balance changes for NWN.
http://nwvault.ign.c....detail&id=5646

Additionally, I'd like to show off another feature of the Border Kingdoms that makes us unique. We will have an extensive, carefully-chosen music pack, all of which will be sourced from period music from the Middled Ages and the Renaissance, from a variety of different cultures and styles - Mediterranean, Northern European, Eastern European, Turkish, et cetera. This will be used in many areas to represent the local cultures, as well as provide an incredibly immersive atmosphere.

Some examples of music we will be using:

John Dowland - Lachrimae Antiquae


Harto de tanta porfía - Anónimo


Todos los bienes del mundo - Juan del Encina
http://www.youtube.com/watch?v=HYIE5yA0ezk

Skomraska Igra
http://www.youtube.com/watch?v=VmTFSBT97Ck

And screenshots:

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Modifié par Azador, 18 mars 2011 - 11:58 .


#7
Azador

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More screenshots:

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Modifié par Azador, 19 mars 2011 - 12:37 .


#8
Azador

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[[double post]]

Modifié par Azador, 19 mars 2011 - 12:38 .


#9
xXslaughterhouseXx

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When will this place actually be open to play at?

#10
Azador

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Hello,

Ideally, we are aiming for a Q2 2011 release, or an open beta server by then, at the very least. However, we are putting a tremendous amount of work into the module, so we will see what happens. We are extremely active, however, and still looking for more talented builders and scripters to aid in the construction of this epic project :)

Modifié par Azador, 20 mars 2011 - 10:32 .


#11
NWN DM

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Nice use of the NWN2 content as well.

#12
TSMDude

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Is this at all based on the old module of the same name? Just curious and the screens lok like you have a very talented builder. Congrats.

#13
Azador

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We're unrelated to the old Border Kingdoms module. (I wasn't aware one existed!)

Thanks for the compliments.

#14
Azador

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Here is some border-kingdoms artwork I've painted for the server, based on backstories we've designed and to inspire area creation.


Shandolphyn I, before the fall
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Splondaran Knights enter Derlusk
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Modifié par Azador, 29 mars 2011 - 08:27 .


#15
SuperFly_2000

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Super screenshots and great artwork.

Shame I'm not much into political roleplay...

#16
Azador

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Just a small video preview :)

Modifié par Azador, 11 mai 2011 - 03:37 .


#17
Metaldwarf

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Flexible, dynamic design
The
server is designed so that every player may make a true MARK upon it.
Want to go out and live in a cave? Do so. Want to clear a forest to
build a village? Do so. Want to lead a dwarven army to re-take abandoned
halls?
DO so!

Yes and...ok!

#18
Grophos

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This is an awesome project and I'll be watching closely for a release date to play. Are you looking for any help on the development?

#19
Azador

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Grophos wrote...

This is an awesome project and I'll be watching closely for a release date to play. Are you looking for any help on the development?


We are looking for help, yes. We are always looking to get a scripter and a few more builders on board.

#20
TSMDude

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Anymore info as would love to see some moreof the War System.

#21
Zanzibarr

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Looks cool, dude.

#22
Azador

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New screenshots incoming!
As well, here's a preview of our territory map, which will be updated and changed regularly based on in-game player action. New player kingdoms will show up on this map, and territory boundaries will shift based entirely on in-game player dynamics.
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LARGER SIZE (recommended to really see it!)
http://dl.dropbox.co...quartersize.jpg

#23
Azador

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New screenshots!

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#24
Sona_

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Those screenshots are amazing.

#25
Eradrain

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They are indeed, but there seems to be a considerable abundance of forest screenshots that don't really show anything other than the tileset in use. More screenshots with placeables, to show the skill of the builders, please!