A recent interview with Mike Laidlaw definitely revealed some more hints
at gameplay, DLC, and other things such as the time span the game will
take place in.
"DG: Are you guys pursuing the same type of DLC where it was
character-based, such as Leliana’s Song or Witch Hunt? Or are you
focusing on an “Awakenings” type overarching expansion?"
"ML: I can’t tell you officially. I think the thing I can say
with confidence is that I probably wouldn’t do another Leliana’s Song. I
thought it was really cool, and a lot of other people really liked it,
but I think Leliana could have been a stronger experience if it had been
Leliana and your warden, right?"
I
like how he admits that Leliana's Song was the weakest DLC, which I
think he's spot on with that. He doesn't state whether they're gonna
make another Awakening style DLC, but I have my fingers crossed.
Here is the full interview
pc.gamezone.com/editorials/item/dragon_age_iis_mike_laidlaw_discusses_downloadable_content/
Lead Designer discusses DLC
Débuté par
Devotedgmr17
, janv. 19 2011 03:57
#1
Posté 19 janvier 2011 - 03:57
#2
Posté 19 janvier 2011 - 04:04
He did not say it was the weakest DLC. He said we likely wouldn't do another DLC that doesn't involve your PC, as that weakens the experience for the player. That is not the same thing.
#3
Posté 19 janvier 2011 - 07:57
A mix of opinion in the thread, as there always is. Makes successful DLC a bit of a moving target, but that’s the fun of it. Leliana’s Song was an odd duck, certainly. An experiment in a lot of ways, and you’ll see echoes of those efforts in DAII. For my nitpicky little ego I’d note that there was no retcon in the story—the high-level is narrator Leliana trying to suss out what purpose her story can have. The raw facts, what she honestly related to the Warden in the main game, can be inspirational or cautionary depending on how she presents it (how you play her in the DLC), and that act of searching for meaning says more about her character. So, you know, ppbbthhhth.
Anyway, we’re taking the lessons of all the DLC—company wide—into consideration for DAII. Player expectation and reviews are factors, but there’re also resource considerations and how and when the DLC was actually played/purchased, which has made for some interesting data.
And as a tease for those who did like LS, I did several treatments for companion DLCs. Two made it to the full design doc phase--the fast moving LS caper, and playing as rookie warden Alistair. Band of Brothers in DA setting? Man, I so wanted to write that.
Anyway, we’re taking the lessons of all the DLC—company wide—into consideration for DAII. Player expectation and reviews are factors, but there’re also resource considerations and how and when the DLC was actually played/purchased, which has made for some interesting data.
And as a tease for those who did like LS, I did several treatments for companion DLCs. Two made it to the full design doc phase--the fast moving LS caper, and playing as rookie warden Alistair. Band of Brothers in DA setting? Man, I so wanted to write that.





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