I never bought LS or DSC as they seemed irrelevant. As for the others, Stone Prisoner was the only one that didn't leave me cold (and it was repurposed original content). I don't begrudge Bioware my money, I resent their failure to live up to my expectations for their quality (A purely personal perspective and therefore of limited resonance, I'm aware). DA:O slightly underwhelmed me, while still being thoroughly enjoyable. Awakening and the DLC damaged my faith as it were. Not to the extent that they are at risk for my dollars, but my complete confidence was shaken.
I find it hard to assess Awakening (It never quite worked for me, but why is problematic). It felt short (really short) for what I expect from an expansion. I think the extremely limited character interactions and situational aspect of the dialogue system made the companions seem shallow and uninteresting in comparison to Origins (I realize budget was a factor here, but quality isn't impacted by allowances). I think it tried to do too much as well (Multi-pronged plot, keep upgrades, noble conspiracies, craftable items, side quests, etc...). I remember finishing the smugglers quest for the guards and thinking: "That was it?". A narrower mandate might have given the content more depth. Mostly, I think it was just too easy. With the added levels and abilities, outside of avoiding chain overwhelms by the "Children", I found I could essentially sleepwalk through the game on Nightmare, which made it play ridiculously fast.
To oversimplify, that was largely my problem with all of the DLC. Too short and too easy. It really suffered in comparison to ME2's offerings (Lair of the Shadowbroker was amazing), or Bring Down the Sky. Not only that, but nothing of weight ever seemed to happen.
A few quick specifics:
Return to Ostagar & Wardens Keep: Aside from the above, both seemed more tacked on than seamless. Also, it just felt as if the grandness of the settings and story that were being conveyed were done a disservice by the shortage of content. And it may be a quibble, but I found myself holding off on completing them simply because the material of the unique items was scaled to level (I really disliked this feature. I much prefer restrictions on their use to scaling their quality). I don't want (steel) Warden Commander Armor, I want Silverite or Dragonbone.
Golems: was probably my favorite (At least it wasn't a breeze), but I felt it really suffered from a lack of introduction and presentation. Something was there if the story had been built at least a little.
Witch Hunt: had the misfortune to be played in concert with Lair of the Shadowbroker (which is how DLC should be done). I'm not trying to be unpleasant, but I just felt it was meaningless. We learned nothing, not what Morrigan was planning, not what she'd been doing, not even what she'd discovered about Flemeth. The final encounter in the Elluvian room (Mother's Lair) could have simply followed the epilogue of Origins/Awakening with a 20 second VO presentation and satisfied just as much (probably more due to lack of a buildup to raise expectations).
I realize it may seem that I'm simply asking for
more content, but (everything just felt rushed and not given its due) it's my feeling that if Bioware decides to do something, they should really
do it. I (at least) am prepared to pay whatever elevated prices are set as a result.
Modifié par The Gentle Ben, 19 janvier 2011 - 08:58 .