Aller au contenu

Photo

Who needs assault weapons when you've got the Locust SMG?


  • Veuillez vous connecter pour répondre
107 réponses à ce sujet

#1
Radwar

Radwar
  • Members
  • 851 messages
I used to take assault weapons later on as my bonus weapon because I felt the SMG's were crap. Well that's until I got my hands on the Locust SMG. I mean the rate of fire, damage & precision is just freaking incredible! In my Vanguard playthrough, I brought Miranda & Kasumi and fitted them with the Locust SMG aswell. I also level up my cryo bullets so all my squadmates could use it, and we would just tear every enemy apart. I had absolutely no problems hitting targets that were very far from me, the bullets just go into a straight line. In my last game I chose the sniper rifle (instead of the usual assault) as my bonus weapon type, and I rarely use it at all because of the Locust.

Thanks Bioware for making SMG's actually fun by including this little baby in the Kasumi DLC.

#2
JaegerBane

JaegerBane
  • Members
  • 5 441 messages
Frankly, the Locust is so good it's actually better than the assault rifles at their intended purpose, with a superior DPS level to the automatic ARs and better ammo supplies than the battle rifles. It's only truly beaten by the Mattock.

It's a good gun and was clearly added to provide non-soldiers with justifiable reason to take something other than ARs on the Collector Ship... but I can help feel that it would have just been better to allow everyone to take Assault Rifles at the start in the first place.

Meh. Still one of my fave guns. Reminds me of a Lawgiver from Judge Dredd.

#3
Ramirez Wolfen

Ramirez Wolfen
  • Members
  • 2 607 messages
The Locust is awesome, but I find the Mattock to be superior.

#4
Mercuriol

Mercuriol
  • Members
  • 200 messages
The Locust is good, but it takes away all reasons for any class to pick assault rifles as a bonus weapon.

#5
Sailears

Sailears
  • Members
  • 7 077 messages
The locust is very effective, sure; but it has two things going against it:
1) Sound effect - ok for a while, but then starts to get irritating.
2) It's lack of recoil is good at first, but eventually things start to get a little boring.

That said, don't let me put anyone off, it is an amazing weapon; just not my cup of tea.

#6
masseffectexpert94

masseffectexpert94
  • Members
  • 138 messages
The locust makes choices in game a bit hard. should you be a soldier and get the revenant or be an adept or sentinel and use the locust


#7
Omega-202

Omega-202
  • Members
  • 1 227 messages
Its a good weapon for every situation, but its never the best weapon for those situations.

- Its a good midrange weapon, but its not as good as the Mattock

- Its a good short range defense stripper but its not as good as the Tempest vs Shields or the Carnifex vs Armor

- Its an ok melee range weapon, but its not even a comparison to the Shotguns

- Its an ok long range weapon, but its not even comparable to the Viper or Widow

The Locust is a jack of all trades weapon that can fill any role, but it is outclassed by SOMETHING in every facet.

#8
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

masseffectexpert94 wrote...

The locust makes choices in game a bit hard. should you be a soldier and get the revenant or be an adept or sentinel and use the locust


I think that's where the weapon distribution gets a bit silly. If you're playing  solider, of all classes, you shouldn't be wanting for weapons.... but it remains the best 'assault' rifle out of the lot.

Meh. Just mod it - Adept with Locust, Scimitar, Revenant and Viper is bags of fun... :devil:

#9
masseffectexpert94

masseffectexpert94
  • Members
  • 138 messages
Revenant and viper is fun but geth pulse rifle and widow sniper is a lot more fun.



the locust is ment for non soldier classes but it would be cool to see an assault rifle version of it

#10
masseffectexpert94

masseffectexpert94
  • Members
  • 138 messages
What i would like to see in mass effect 3 is smg's based around the locust's stats and the chance for soldiers to swap out heavy pistols for smg's

#11
Hooterville

Hooterville
  • Members
  • 121 messages

Mercuriol wrote...

The Locust is good, but it takes away all reasons for any class to pick assault rifles as a bonus weapon.


I just bought the game a few weeks ago and have finished 3 games and at no time in ME2 did I have an opportunity to add a bonus weapon so what am I doing wrong?  Current playthrough is as Infiltrator and I have sniper, smg and small guns which are defaults for that class I think.

#12
Omega-202

Omega-202
  • Members
  • 1 227 messages

Hooterville wrote...

Mercuriol wrote...

The Locust is good, but it takes away all reasons for any class to pick assault rifles as a bonus weapon.


I just bought the game a few weeks ago and have finished 3 games and at no time in ME2 did I have an opportunity to add a bonus weapon so what am I doing wrong?  Current playthrough is as Infiltrator and I have sniper, smg and small guns which are defaults for that class I think.


When you board the Collector Ship, just after you enter, there's a pile of scattered weapons on the floor.  

You then either get to choose a new bonus weapon training or an upgraded specialty weapon.  

#13
masseffectexpert94

masseffectexpert94
  • Members
  • 138 messages
[quote]Hooterville wrote...

[quote]Mercuriol wrote...



I just bought the game a few weeks ago and have finished 3 games and at no time in ME2 did I have an opportunity to add a bonus weapon so what am I doing wrong?  Current playthrough is as Infiltrator and I have sniper, smg and small guns which are defaults for that class I think.
[/quote]

There is no way to not choose a special wepon or new wepon class abord the collecter ship. it must be a glitch

#14
Omega-202

Omega-202
  • Members
  • 1 227 messages

masseffectexpert94 wrote...

Hooterville wrote...


I just bought the game a few weeks ago and have finished 3 games and at no time in ME2 did I have an opportunity to add a bonus weapon so what am I doing wrong?  Current playthrough is as Infiltrator and I have sniper, smg and small guns which are defaults for that class I think.


There is no way to not choose a special wepon or new wepon class abord the collecter ship. it must be a glitch


That's what I'd thought.  
I doubt its a glitch with the game.  Its more likely a glitch with the poster.  Its always more accurate to assume player error than software error.  

#15
masseffectexpert94

masseffectexpert94
  • Members
  • 138 messages
Now that i think of it i think a few months ago i had the same glitch

#16
masseffectexpert94

masseffectexpert94
  • Members
  • 138 messages
I know you cant choose a special wepon on your second playthrough with the same character if its imported

#17
Radwar

Radwar
  • Members
  • 851 messages

Omega-202 wrote...

Its a good weapon for every situation, but its never the best weapon for those situations.
- Its a good midrange weapon, but its not as good as the Mattock
- Its a good short range defense stripper but its not as good as the Tempest vs Shields or the Carnifex vs Armor
- Its an ok melee range weapon, but its not even a comparison to the Shotguns
- Its an ok long range weapon, but its not even comparable to the Viper or Widow
The Locust is a jack of all trades weapon that can fill any role, but it is outclassed by SOMETHING in every facet.

 
Well, your argument falls short unless your playing Soldier since you can't have all weapon types with other classes and you just get one other speciality later in the game.

Personally, I'd change long range to good since I've got no problems hitting and stripping away protections from my enemies at long range with the locust.

Also I'll go with your shotgun argument. You see, I use the locust with cryo bullets (for entire squad) & since I can do lot's of damage at long range & quickly freeze them, I rarely get enemies that come close to me (they either hide behind something or get mowed down before they reach me.) + I used Miranda & Kasumi so a quick level 4 warp & level 4 flash grenade quickly took care of any close threat. So I really didn't have any use for my shotgun. Sometimes, I would just use it for the sake of actually getting to use it. Same with sniper rifle, I only used it when my locust ammo was starting to get low.

#18
Omega-202

Omega-202
  • Members
  • 1 227 messages
You don't get the Locust as a Soldier so your entire line of thought is irrelevant.

And its true, you can't have all weapon types, BUT you dictate the engagement distance. Please name a class where the "Locust at range X" is better than any other option available to them after specialization.

What class do you have a shotgun for that you're not using it? If its anything other than a Vanguard, then why did you chose the shotgun as you're weapon of choice? If its a Vanguard, then you're inherently playing the class at a suboptimal capacity.

#19
tangmcgame

tangmcgame
  • Members
  • 91 messages
I agree with Omega's assessment. The Locust is an all-around performer, but now that I've finally gotten my hands on one, I feel like it's not the weapon of weapons that everyone seems to think it is. Solid is the word that comes to mind.

I'm playing a shotgun adept (because I've already played an AR adept), so you'd think the Locust would be a dream come true. It's just, I often wish I had my Tempest instead. The only reason to whip out the SMG for me now is to strip shields and possibly barrier, and I feel like the Tempest gets the job done with far less exposure time than the Locust, even at medium range. At extremely long range, sure, the Locust outperforms the Tempest, but I can't think of any extremely long range engagements that I can't fairly easily push to a mid range fight.

Anyway, at extreme range I'd prefer a Viper, at long range a Mattock, at medium a Tempest, and and short range a shotgun or decent SMG. The Locust, though, can cover any base you're lacking (though after Collector Ship, you're not lacking for much on any class).

#20
khevan

khevan
  • Members
  • 779 messages
Personally, I like the Locust/Mattock combination. Yes, I know there's quite a bit of overlap between the two, but I like the Mattock, and the Locust is a darned good backup in case Mattock ammo runs low. It doesn't happen all the time, but it happens fairly regularly (to me at least) so having a backup that has similar accuracy works well. Plus, the Locust works well in the same role until I get to the Collector ship to get the Mattock.



I use powers to strip defenses, so modifiers vs armor/shields/barrier really don't affect my thinking.



Just my $0.02. YMMV.

#21
Robhuzz

Robhuzz
  • Members
  • 4 976 messages
YES! I've been waiting forever for someone to actually give the locust SMG the RESPECT it deserves. I love the weapon. On any new playthroughs I do kasumi's loyalty mission first just to get that weapon (even when I can't use it myself). Great accuracy, plenty of spare ammo, effective at range and it's actually used in cutscenes instead of the heavy pistol once aquired (not sure if it always happens but I've seen Shepard use the Locust SMG in cutscenes before). Only downside is the 20 shot clip but I've learned to live with that by reloading often (I do that unintentionally now)



Playing a vanguard now and I feel it's a great weapon to use next to a shotgun, it just rips through shields and with the inferno ammo skill and several upgrade it'll do great against armor and base health too. To me: The best weapon in the game despite the low 20 shot clip (don't have the mattock so I can't compare those)

#22
masseffectexpert94

masseffectexpert94
  • Members
  • 138 messages
the 20 clip shot is good. if it was any more it would be over powered

#23
masseffectexpert94

masseffectexpert94
  • Members
  • 138 messages

khevan wrote...

Personally, I like the Locust/Mattock combination. Yes, I know there's quite a bit of overlap between the two, but I like the Mattock, and the Locust is a darned good backup in case Mattock ammo runs low. It doesn't happen all the time, but it happens fairly regularly (to me at least) so having a backup that has similar accuracy works well. Plus, the Locust works well in the same role until I get to the Collector ship to get the Mattock.

I use powers to strip defenses, so modifiers vs armor/shields/barrier really don't affect my thinking.

Just my $0.02. YMMV.


now that i think about it the locust/matock combo is a good idea

#24
Locutus_of_BORG

Locutus_of_BORG
  • Members
  • 3 578 messages
The Locust is better than most of the assault rifles available. While the Mattock is more powerful, it doesn't carry as much ammo, and w/o adrenalin rush, I actually prefer the Locust against shields and barriers. I generally agree with the OP in that I think BW did the right thing to give the non-soldier classes a strong all-round weapon w/o taking up a DCS weapon slot.



On the other hand, I hope BW rebalances the assault rifle weapon class in ME3, because only the Mattock, Revenant and maybe the GAR are worth using ATM.

#25
Tony Gunslinger

Tony Gunslinger
  • Members
  • 544 messages
I agree, the assault rifles are a mess right now. The only real choice is the Mattock or Vindicator for non-soldiers. The Avenger' design is part of Mass Effect branding, but it's completely outclassed by every other weapon in the game.