Who needs assault weapons when you've got the Locust SMG?
#1
Posté 19 janvier 2011 - 05:18
Thanks Bioware for making SMG's actually fun by including this little baby in the Kasumi DLC.
#2
Posté 19 janvier 2011 - 06:58
It's a good gun and was clearly added to provide non-soldiers with justifiable reason to take something other than ARs on the Collector Ship... but I can help feel that it would have just been better to allow everyone to take Assault Rifles at the start in the first place.
Meh. Still one of my fave guns. Reminds me of a Lawgiver from Judge Dredd.
#3
Posté 19 janvier 2011 - 07:01
#4
Posté 19 janvier 2011 - 07:03
#5
Posté 19 janvier 2011 - 07:05
1) Sound effect - ok for a while, but then starts to get irritating.
2) It's lack of recoil is good at first, but eventually things start to get a little boring.
That said, don't let me put anyone off, it is an amazing weapon; just not my cup of tea.
#6
Posté 19 janvier 2011 - 07:39
#7
Posté 19 janvier 2011 - 08:13
- Its a good midrange weapon, but its not as good as the Mattock
- Its a good short range defense stripper but its not as good as the Tempest vs Shields or the Carnifex vs Armor
- Its an ok melee range weapon, but its not even a comparison to the Shotguns
- Its an ok long range weapon, but its not even comparable to the Viper or Widow
The Locust is a jack of all trades weapon that can fill any role, but it is outclassed by SOMETHING in every facet.
#8
Posté 19 janvier 2011 - 08:22
masseffectexpert94 wrote...
The locust makes choices in game a bit hard. should you be a soldier and get the revenant or be an adept or sentinel and use the locust
I think that's where the weapon distribution gets a bit silly. If you're playing solider, of all classes, you shouldn't be wanting for weapons.... but it remains the best 'assault' rifle out of the lot.
Meh. Just mod it - Adept with Locust, Scimitar, Revenant and Viper is bags of fun...
#9
Posté 19 janvier 2011 - 09:51
the locust is ment for non soldier classes but it would be cool to see an assault rifle version of it
#10
Posté 19 janvier 2011 - 10:01
#11
Posté 19 janvier 2011 - 11:07
Mercuriol wrote...
The Locust is good, but it takes away all reasons for any class to pick assault rifles as a bonus weapon.
I just bought the game a few weeks ago and have finished 3 games and at no time in ME2 did I have an opportunity to add a bonus weapon so what am I doing wrong? Current playthrough is as Infiltrator and I have sniper, smg and small guns which are defaults for that class I think.
#12
Posté 20 janvier 2011 - 12:01
Hooterville wrote...
Mercuriol wrote...
The Locust is good, but it takes away all reasons for any class to pick assault rifles as a bonus weapon.
I just bought the game a few weeks ago and have finished 3 games and at no time in ME2 did I have an opportunity to add a bonus weapon so what am I doing wrong? Current playthrough is as Infiltrator and I have sniper, smg and small guns which are defaults for that class I think.
When you board the Collector Ship, just after you enter, there's a pile of scattered weapons on the floor.
You then either get to choose a new bonus weapon training or an upgraded specialty weapon.
#13
Posté 20 janvier 2011 - 12:32
[quote]Mercuriol wrote...
I just bought the game a few weeks ago and have finished 3 games and at no time in ME2 did I have an opportunity to add a bonus weapon so what am I doing wrong? Current playthrough is as Infiltrator and I have sniper, smg and small guns which are defaults for that class I think.
[/quote]
There is no way to not choose a special wepon or new wepon class abord the collecter ship. it must be a glitch
#14
Posté 20 janvier 2011 - 02:01
masseffectexpert94 wrote...
Hooterville wrote...
I just bought the game a few weeks ago and have finished 3 games and at no time in ME2 did I have an opportunity to add a bonus weapon so what am I doing wrong? Current playthrough is as Infiltrator and I have sniper, smg and small guns which are defaults for that class I think.
There is no way to not choose a special wepon or new wepon class abord the collecter ship. it must be a glitch
That's what I'd thought.
I doubt its a glitch with the game. Its more likely a glitch with the poster. Its always more accurate to assume player error than software error.
#15
Posté 20 janvier 2011 - 02:06
#16
Posté 20 janvier 2011 - 02:08
#17
Posté 20 janvier 2011 - 05:20
Omega-202 wrote...
Its a good weapon for every situation, but its never the best weapon for those situations.
- Its a good midrange weapon, but its not as good as the Mattock
- Its a good short range defense stripper but its not as good as the Tempest vs Shields or the Carnifex vs Armor
- Its an ok melee range weapon, but its not even a comparison to the Shotguns
- Its an ok long range weapon, but its not even comparable to the Viper or Widow
The Locust is a jack of all trades weapon that can fill any role, but it is outclassed by SOMETHING in every facet.
Well, your argument falls short unless your playing Soldier since you can't have all weapon types with other classes and you just get one other speciality later in the game.
Personally, I'd change long range to good since I've got no problems hitting and stripping away protections from my enemies at long range with the locust.
Also I'll go with your shotgun argument. You see, I use the locust with cryo bullets (for entire squad) & since I can do lot's of damage at long range & quickly freeze them, I rarely get enemies that come close to me (they either hide behind something or get mowed down before they reach me.) + I used Miranda & Kasumi so a quick level 4 warp & level 4 flash grenade quickly took care of any close threat. So I really didn't have any use for my shotgun. Sometimes, I would just use it for the sake of actually getting to use it. Same with sniper rifle, I only used it when my locust ammo was starting to get low.
#18
Posté 20 janvier 2011 - 05:28
And its true, you can't have all weapon types, BUT you dictate the engagement distance. Please name a class where the "Locust at range X" is better than any other option available to them after specialization.
What class do you have a shotgun for that you're not using it? If its anything other than a Vanguard, then why did you chose the shotgun as you're weapon of choice? If its a Vanguard, then you're inherently playing the class at a suboptimal capacity.
#19
Posté 20 janvier 2011 - 05:46
I'm playing a shotgun adept (because I've already played an AR adept), so you'd think the Locust would be a dream come true. It's just, I often wish I had my Tempest instead. The only reason to whip out the SMG for me now is to strip shields and possibly barrier, and I feel like the Tempest gets the job done with far less exposure time than the Locust, even at medium range. At extremely long range, sure, the Locust outperforms the Tempest, but I can't think of any extremely long range engagements that I can't fairly easily push to a mid range fight.
Anyway, at extreme range I'd prefer a Viper, at long range a Mattock, at medium a Tempest, and and short range a shotgun or decent SMG. The Locust, though, can cover any base you're lacking (though after Collector Ship, you're not lacking for much on any class).
#20
Posté 20 janvier 2011 - 07:59
I use powers to strip defenses, so modifiers vs armor/shields/barrier really don't affect my thinking.
Just my $0.02. YMMV.
#21
Posté 20 janvier 2011 - 09:14
Playing a vanguard now and I feel it's a great weapon to use next to a shotgun, it just rips through shields and with the inferno ammo skill and several upgrade it'll do great against armor and base health too. To me: The best weapon in the game despite the low 20 shot clip (don't have the mattock so I can't compare those)
#22
Posté 20 janvier 2011 - 12:17
#23
Posté 20 janvier 2011 - 12:18
khevan wrote...
Personally, I like the Locust/Mattock combination. Yes, I know there's quite a bit of overlap between the two, but I like the Mattock, and the Locust is a darned good backup in case Mattock ammo runs low. It doesn't happen all the time, but it happens fairly regularly (to me at least) so having a backup that has similar accuracy works well. Plus, the Locust works well in the same role until I get to the Collector ship to get the Mattock.
I use powers to strip defenses, so modifiers vs armor/shields/barrier really don't affect my thinking.
Just my $0.02. YMMV.
now that i think about it the locust/matock combo is a good idea
#24
Posté 20 janvier 2011 - 04:44
On the other hand, I hope BW rebalances the assault rifle weapon class in ME3, because only the Mattock, Revenant and maybe the GAR are worth using ATM.
#25
Posté 20 janvier 2011 - 04:58





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