Who needs assault weapons when you've got the Locust SMG?
#26
Posté 20 janvier 2011 - 05:21
#27
Posté 20 janvier 2011 - 07:13
Locutus_of_BORG wrote...
Even the Vindy is kind of questionable for non-soldiers b/c of its extremely low # of shots.
The vidcator has low ammo because of how much damage it does
#28
Posté 20 janvier 2011 - 08:32
#29
Posté 20 janvier 2011 - 08:47
Now? There's very little reason to take it over the Mattock and for Vanguards in general, I've come to the conclusion that the Viper fills in better for my purposes than either of the battle rifles.
#30
Posté 20 janvier 2011 - 08:49
Tony Gunslinger wrote...
I agree, the assault rifles are a mess right now. The only real choice is the Mattock or Vindicator for non-soldiers. The Avenger' design is part of Mass Effect branding, but it's completely outclassed by every other weapon in the game.
Yeah. It's a bit odd that the only 'Assault Rifles' worth using aren't actually assault rifles, and the best assault rifle isn't actually considered to be an 'Assault Rifle'. Personally I thought the introduction of submachine guns was a roundabout step in ME2 - it would have probably been just better to give all classes Assault Rifles as default, it's not like they're a specialist weapon.
It doesn't matter, though. I just wish they'd offer something equivalent to the Spectre HMWAR X from ME1. That is, a powerful assault rifle that has good accuracy.
#31
Posté 20 janvier 2011 - 08:50
Although that said I have started using the assault rifle a lot more.
For heavy weapons the Collector Pulse Cannon thingy is pretty awesome.
#32
Posté 20 janvier 2011 - 08:55
I know, but in the end, that low shot count isn't all that attractive when you're a non-combat class with just two other regular weapons and no adrenalin rush... I'm just saying the Vindy is kinda sketchy these days, since the Mattock does just about all the same things more easily.masseffectexpert94 wrote...
Locutus_of_BORG wrote...
Even the Vindy is kind of questionable for non-soldiers b/c of its extremely low # of shots.
The vidcator has low ammo because of how much damage it does
#33
Posté 20 janvier 2011 - 09:15
Locutus_of_BORG wrote...
I know, but in the end, that low shot count isn't all that attractive when you're a non-combat class with just two other regular weapons and no adrenalin rush... I'm just saying the Vindy is kinda sketchy these days, since the Mattock does just about all the same things more easily.masseffectexpert94 wrote...
Locutus_of_BORG wrote...
Even the Vindy is kind of questionable for non-soldiers b/c of its extremely low # of shots.
The vidcator has low ammo because of how much damage it does
But its more useable than the avenger for a non combat class and some people dont like single shot. i personally use the mattock
#34
Posté 20 janvier 2011 - 09:23
Modifié par Praetor Shepard, 20 janvier 2011 - 09:32 .
#35
Posté 20 janvier 2011 - 09:52
#36
Posté 20 janvier 2011 - 10:08
#37
Posté 20 janvier 2011 - 10:12
#38
Posté 20 janvier 2011 - 10:28
Locutus_of_BORG wrote...
^Yeah, Sheppard needs to take a pointer or two from Sam Fisher and learn the center-axis-relock technique, like any good black ops commando dude/girl should.
What about gun fu?
Seriously, I like the ideas of the CAR,
I just wonder about the armor that Shep wears, if it would get in the way with that technique?
#39
Posté 20 janvier 2011 - 10:54
1st .... 20 Rounds really?
2nd. I would not care about the round count IF ONLY the way the chracters grabed the smg was a bit more real... holding an smg with a foward hand grip only by the backward handgrip is a bit ackward.
Is like holding an PM5 with both hands by the back handgrip lol
#40
Posté 21 janvier 2011 - 01:12
Modifié par masseffectexpert94, 21 janvier 2011 - 01:12 .
#41
Posté 21 janvier 2011 - 04:28
Praetor Shepard wrote...
Locutus_of_BORG wrote...
^Yeah, Sheppard needs to take a pointer or two from Sam Fisher and learn the center-axis-relock technique, like any good black ops commando dude/girl should.
What about gun fu?
Seriously, I like the ideas of the CAR,
I just wonder about the armor that Shep wears, if it would get in the way with that technique?
Also, no fear of getting shot in the armpit like IRL - kinetic barrier ftw!!
In cqc, muzzle control and reaction time is paramount, and the straight muzzle grip is the best kind of grip in that regard. This has absolutely no bearing on ME2, but it just looks like a waste that Shep doesn't use that grip on the Locust.masseffectexpert94 wrote...
there's very little recoil why would shep grip it with 2 hands
Modifié par Locutus_of_BORG, 21 janvier 2011 - 04:32 .
#42
Posté 21 janvier 2011 - 04:42
Modifié par masseffectexpert94, 21 janvier 2011 - 04:43 .
#43
Posté 22 janvier 2011 - 01:27
Praetor Shepard wrote...
I just want Shep and the Squad to hold the Locust with both of its grips in ME3.
I'd actually prefer it if they stuck to holding them like a pistol. Personally I think it looks cooler.
#44
Posté 22 janvier 2011 - 01:29
Spartas Husky wrote...
my...
1st .... 20 Rounds really?
Yes, really. On a fully automatic gun with no recoil, the only thing that stops you from simply nailing a 100 headshots is the fact you have to change clip.
Plus the fact is the weapon does over twice as much damage per shot as the Avenger does, so it's not like a surprise that it generates a lot of heat.
#45
Posté 22 janvier 2011 - 03:50
Different missions favour different SMGs. Locust is more accurate at range and marginally better vs Armor, and works well in missions like Grunt's Loyalty (armoured critters that you are trying to keep away from). However, some missions like Tali's Loyalty feature close-range shootouts vs shielded targets, and these missions favour the Tempest.
#46
Posté 22 janvier 2011 - 04:27
#47
Posté 22 janvier 2011 - 04:51
Modifié par masseffectexpert94, 22 janvier 2011 - 04:51 .
#48
Posté 22 janvier 2011 - 05:40
And then I nail 20 headshots.
#49
Posté 22 janvier 2011 - 06:56
tangmcgame wrote...
I also think the forward grip was intended to be a reason for why there is no muzzle climb.
The codex entry goes into a fair amount of detail as to why the gun has no muzzle climb, and it's nothing to do with forward handgrips. To be honest the Locust is probably the submachine gun that has the least reasoning to be wielded two-handed of all the ones in the game.
#50
Posté 22 janvier 2011 - 07:07
Locutus_of_BORG wrote...
Tempest is definitely better than the Locust up close. Disregarding the damage output, the significantly larger clip size already makes a huge difference in a pitched fight. On the other hand, non-soldier classes can really benefit from the longer effective range of the Locust, which saves them from having to take assault rifles on the DCS to get a medium range gun.
Perhaps, but I would argue that that the accuracy of the Tempest is so poor that in order to actually get the full benefit from it's close up capability you have to be basically at point blank range, where shotguns are flatly superior. It may be better than the locust at such ranges, but but not so much that it makes up for the Locust's all-round ability. Being up close means headshots are easy as pie, but the Tempest can't manage that as well as the Locust.
So, to be honest I would only use the Tempest on a character that didn't have shotguns but fought primarily at close range... which, frankly, amounts to early game Assault Sentinels and vanguard-ish Adepts.
Modifié par JaegerBane, 23 janvier 2011 - 02:03 .





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