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Who needs assault weapons when you've got the Locust SMG?


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#76
jwalker

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JaegerBane wrote...

[...]
Because the Mattock/Locust/GPS or Mattock/Locust/Scimitar combos are far better than the Locust/Claymore combo in most scenarios and playstyles.


Once you get the Mattock, the Locust is just taking up space.
Most of the time I'm charging and killing with the shotgun, so when I'm in some of those ocassions where I can't charge, I use the Mattock. No point using the Locust.
The Mattock is an awesome weapon, but since I'm using it very little, it seems like waste.
In all my previuos runs, I took AR training. But this time, I went for the Clayomore. It's been great so far and I'm not missing the Mattock, at all.

#77
tangmcgame

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I find I still whip out the SMG for heavily shielded enemies like YMIRs or the rocket drones on the bridge during Thane's recruitment.  Since shield busting is all I use it for, I think I'll switch to the Tempest.  Anyway, in all other circumstances it's either the Evi or Mattock.

Modifié par tangmcgame, 26 janvier 2011 - 10:31 .


#78
masseffectexpert94

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tangmcgame wrote...

And, as I've seen shown multiple times and experienced firsthand last night, the Mattock is an amazing substitute for a shotgun after a charge. It's nice to have a weapon you can attack at range with and still be useful if you have to charge.
I almost took sniper training for the Viper, but I think I'll stick with the Mattock. I really dislike the Claymore since I tend to charge into situations where I might need to fire on multiple targets to get the Inferno cc effect on them, but I like the kill power of the Evi over the rapid fire of the Scimitar.


ar's are useless after a charge. vangaurd locust clamore combo rules insanity optionaly replacing claymore with gps 

#79
masseffectexpert94

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JaegerBane wrote...

masseffectexpert94 wrote...

JaegerBane wrote...

Perhaps, but that isn't the point. The Vanguard may be able to use it to it's potential, but that doesn't make it an inherently better choice than the much more powerful Mattock, or covering long range with the Viper.

Or, more simply, it just means the Claymore is better when wielded by a Vanguard, not that a Vanguard is better when wielding a Claymore.


Maybe but what use would ar's be to a vanguard when we have decided that the locust is better


Because the Mattock/Locust/GPS or Mattock/Locust/Scimitar combos are far better than the Locust/Claymore combo in most scenarios and playstyles.

 

i dont think were going to settle this jaegerbane

Modifié par masseffectexpert94, 27 janvier 2011 - 03:45 .


#80
Aynien

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masseffectexpert94 wrote...

ar's are useless after a charge.


Are you sure about that?

#81
tangmcgame

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masseffectexpert94 wrote...

ar's are useless after a charge. vangaurd locust clamore combo rules insanity optionaly replacing claymore with gps 


My actual play experience says otherwise.  And I've had no problems on Insanity so far with Evi/Mattock (I'll swap for Vindicator and try that, too).  I don't get why people make definitive statements like your's in the first place.  It's all relative.  You may find you don't like ARs after a charge, but that doesn't make them useless.  It just makes them useless for you.

#82
Locutus_of_BORG

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^Like always, the Mattock has to be the exception...

"Ooh, look at me, I'm the Mattock", it says

That gun's such a show-off, lol

Modifié par Locutus_of_BORG, 27 janvier 2011 - 03:58 .


#83
JaegerBane

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masseffectexpert94 wrote...

i dont think were going to settle this jaegerbane


I wasn't aware that there was anything to settle - it's just a discussion. I do get the feeling that you're arguing purely from semantics, though - I can't really think of any other reason why you'd claim things like ARs are useless coming out of a Charge. What are you basing that assertion on? Why *would* ARs be useless? A Mattock will do 100 damage a shot on the enemy you've just charged, by what metric are you judging this to be useless?

Modifié par JaegerBane, 27 janvier 2011 - 06:04 .


#84
masseffectexpert94

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JaegerBane wrote...

masseffectexpert94 wrote...

i dont think were going to settle this jaegerbane


I wasn't aware that there was anything to settle - it's just a discussion. I do get the feeling that you're arguing purely from semantics, though - I can't really think of any other reason why you'd claim things like ARs are useless coming out of a Charge. What are you basing that assertion on? Why *would* ARs be useless? A Mattock will do 100 damage a shot on the enemy you've just charged, by what metric are you judging this to be useless?


i mean your saying people should consider choosing the assault rifle's if there a vangaurd im sayin the claymore is the way to go. purley an opinion not sayin your wrong 

#85
masseffectexpert94

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the player who is a vanguard then has to upgrade smg's shotguns and assault rifle's instead of just shotguns and smg's

#86
masseffectexpert94

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tangmcgame wrote...

masseffectexpert94 wrote...

ar's are useless after a charge. vangaurd locust clamore combo rules insanity optionaly replacing claymore with gps 


My actual play experience says otherwise.  And I've had no problems on Insanity so far with Evi/Mattock (I'll swap for Vindicator and try that, too).  I don't get why people make definitive statements like your's in the first place.  It's all relative.  You may find you don't like ARs after a charge, but that doesn't make them useless.  It just makes them useless for you.

thats what i meant. im sayin its best for me it just came out wrong

#87
JaegerBane

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jwalker wrote...

JaegerBane wrote...

[...]
Because the Mattock/Locust/GPS or Mattock/Locust/Scimitar combos are far better than the Locust/Claymore combo in most scenarios and playstyles.


Once you get the Mattock, the Locust is just taking up space.


Since there's nothing else that you can fit in said space beyond the Shuriken and Tempest (neither of which are adequate replacements for an AR), I'm not sure I see your point. In fact I honestly don't see where you're going with this, as regardless of whether you pick the Claymore or Assault Rifles to wield a Mattock, you still have to carry some sort of SMG. Might as well be one that offers an option in most places.

#88
masseffectexpert94

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the way i play the mattock isn't my fravorite ar but the option to get the revenant as a vangaurd on a second playthrough with the same character would be cool. however since you cant the locust is a gun that doesn't take up space . if i were a adept engineer or sentinel the mattock would be the best option

#89
JaegerBane

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masseffectexpert94 wrote...

i mean your saying people should consider choosing the assault rifle's if there a vangaurd im sayin the claymore is the way to go. purley an opinion not sayin your wrong 


As mentioned by someone above, it's more that you're making the claim that the Claymore is superior choice over everything else, including the Mattock/GPS combo. That's something of a tall claim just by itself.

You also haven't really explained your above reasoning - the part where you say that the Vanguard can make best use of the Claymore.

#90
Tony Gunslinger

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When I choose AR specialization, I use either the Shuriken or the Tempest as my SMGs as they're better at taking down shields than the Locust, and I often switch between the two depending on enemy range. It's also a good way to save your Mattock ammo for YMIRs and such. I use the Locust when my builds use shotguns or sniper rifles.

#91
Bozorgmehr

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JaegerBane wrote...

As mentioned by someone above, it's more that you're making the claim that the Claymore is superior choice over everything else, including the Mattock/GPS combo. That's something of a tall claim just by itself.

You can only use one weapon at a time. My Vanguard uses Claymore (almost) exclusively and for those very few enemies that cannot be Charged it's a big sacrifice having to use a "lesser" shotgun for 99% of the game IMHO. But all weapons are deadly combined with Charge. There's even one guy using the Viper when Charging (SR don't receive distance multiplier) and still is quite successful.

You also haven't really explained your above reasoning - the part where you say that the Vanguard can make best use of the Claymore.

Indeed! My Adept and Engineer like the Claymore too, though modding is required.

You can also ask Prof Fortack for one: "There's always room for another weapon on Tuchancka". ;)

Modifié par Bozorgmehr, 27 janvier 2011 - 08:38 .


#92
masseffectexpert94

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JaegerBane wrote...

masseffectexpert94 wrote...

i mean your saying people should consider choosing the assault rifle's if there a vangaurd im sayin the claymore is the way to go. purley an opinion not sayin your wrong 


As mentioned by someone above, it's more that you're making the claim that the Claymore is superior choice over everything else, including the Mattock/GPS combo. That's something of a tall claim just by itself.

You also haven't really explained your above reasoning - the part where you say that the Vanguard can make best use of the Claymore.

i choose the claymore because its very powerful at very close range and when im a vangaurd i always charge so thats why i think its best for me. the gps is good but it feels slower and it only does claymore damage when its charged up. as for the katana and scimalter (not spelt like that) are less power full than both claymore and gps. I dont use ar's as a vangaurd because i think vangaurds should use shotguns. Just for role playing value

Modifié par masseffectexpert94, 27 janvier 2011 - 08:54 .


#93
masseffectexpert94

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Now that i think of it every time im a vangaurd i am on insanity. i cant say whats better on normal or vetran if your a vangaurd. so i may like ar's better on lower difficulties

Modifié par masseffectexpert94, 27 janvier 2011 - 08:57 .


#94
masseffectexpert94

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 i only think its superior to all else when im a vangaurd

Modifié par masseffectexpert94, 27 janvier 2011 - 08:58 .


#95
JaegerBane

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tangmcgame wrote...

I find I still whip out the SMG for heavily shielded enemies like YMIRs or the rocket drones on the bridge during Thane's recruitment.  Since shield busting is all I use it for, I think I'll switch to the Tempest.  Anyway, in all other circumstances it's either the Evi or Mattock.


I would probably suggest that the Locust is better if you're strictly using your SMG to deal with shields. It may not be as effective at dealing with shields as the Tempest, but it certainly isn't *ineffective* at the task, and can effectively deal with shields from any range, unlike the Tempest.

I would only take the Tempest if you intend to do plenty of close range fighting and you don't have a shotgun. It just isn't effective at anything other than short range, shields or no shields.

#96
masseffectexpert94

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i agree. the tempest offers exelent damage but the recoil makes it so you have to single or burst fire at long range to hit reliably. The shruken is the opposite lots of acuracy but low damage. The locust is the best of both resting in the middle of the 2. Though a vangaurd might consider the tempest if they charge a lot. I found charging with the locust a bit unsatisfying 

Modifié par masseffectexpert94, 28 janvier 2011 - 01:29 .


#97
Tony Gunslinger

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masseffectexpert94 wrote...

i agree. the tempest offers exelent damage but the recoil makes it so you have to single or burst fire at long range to hit reliably. The shruken is the opposite lots of acuracy but low damage. The locust is the best of both resting in the middle of the 2. Though a vangaurd might consider the tempest if they charge a lot. I found charging with the locust a bit unsatisfying 


The Shuriken isn't low damage at all, in fact it's actually more like the middle SMG. it breaks shields faster than any other SMGs, the Tempest appears to do more because it has almost twice the amount of ammo. The Locust appears to deal more damage because it's accurate and also more chances of headshots. If you look at my SMG video, youll see the good and bad of each guns. That video also shows how much shield damage I'm dealing against a YMIR: Locust took down 1/4 of its shields in one clip in 2 secs, Tempest 1/3 of its shields in 3.5 seconds, and Shuriken between 1/4 and 1/3 of its shields in 2 seconds. One other thing going for the Locust is that it deals a bit of bonus damage against armor, good for Grunt's LM, for instance. SMGs should be treated like shotguns, they're pretty balanced and you should change them often to suit the mission.

#98
masseffectexpert94

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At level 30 it takes almost a full clip of ammo for the shruken to drop an enemys sheilds. Compared to all the other smg's it has very low damage. If you can get close enough the tempest has the most damage and the locust sacrafices some power for accuracy but i find it still does much more damage. You might have a different playstyle than me that make the shruken more useful. But to my experience its the worst one.

Modifié par masseffectexpert94, 29 janvier 2011 - 07:07 .


#99
jwalker

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masseffectexpert94 wrote...

At level 30 it takes almost a full clip of ammo for the shruken to drop an enemys sheilds. Compared to all the other smg's it has very low damage. If you can get close enough the tempest has the most damage and the locust sacrafices some power for accuracy but i find it still does much more damage. You might have a different playstyle than me that make the shruken more useful. But to my experience its the worst one.



I made a similar vid for Tony's thread. I was testing all 3 SMGs with a Vanguard.

Always thought the Tempest was a better choice for a CQC aproach than the Shuriken. After making this vid, I totally changed my mind about it.
I loaded the footage on vdub, and it only takes 3 rounds to drop a mook's shields at point blank range. With the Tempest, it was twice as much. Counting frames, the Shuriken had quicker kills.
Besides, while playing, I did "feel" that the Shuriken did more damage.

Of course, there are certain advantages using the Tempest. A large clip makes it a forgiving weapon. That's good. And it's easier to use. You just press the button. With the Shuriken, to get the most of it, you have to tap the mouse really quick. That can be tiring in a long mission.

#100
Tony Gunslinger

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jwalker wrote...
Of course, there are certain advantages using the Tempest. A large clip makes it a forgiving weapon. That's good. And it's easier to use. You just press the button. With the Shuriken, to get the most of it, you have to tap the mouse really quick. That can be tiring in a long mission.


I've been meaning to ask you about that, if it's harder to tap on the mouse button and trying to move at the same time. The controller is designed for feathering, so it was surprising to me that people still don't know about the rapid fire in the Shuriken. To me it's just always there.

And again, I also prefer using automatic weapons with power-heavy classes, because I don't feel like tapping the trigger in between setting up warp bombs, so the Locust is great for that.