AwesomeName wrote...
Xeranx wrote...
Strugz wrote...
Empowering?AwesomeName wrote...
I LOVE that she has masculine body language - I think it's empowering. The only time I'd like her to sit like a girl, is when she's wearing that dress. I'd also like her to be more free-spirited when she dances... Otherwise, I love how she carries herself, and I don't see why she should conform her body language to that of a girly girl.
That's exactly how I feel Strugz. I find it to be counterintuitive for any woman to adopt male mannerisms in order to be accepted or taken seriously. In fact I'm more liable to view a woman that acts like a man as weak rather than strong. If it's empowering for a woman to adopt masculine body language then what does it say about the women who don't adopt masculine body language and raise strong men?
The thing is, I don't think femshep is deliberately trying to move in a more masculine way in order to be taken seriously - I think it's just a natural byproduct of her overall behaviour. I.e. it doesn't strike me as an act of conformity, but rather it just so happens that she is relatively masculine for a woman.
If you can rationalize it that way fine. Whatever works for you. I still believe it is a technical issue. Even though femShep has her own animations, she still needed to occupy the same space as DudeShep, therefore she walks and sits like a dude. If that doesn't bother ypu, it doesn't bother you. You're ahead of the game. For me, some scenes bothered me more than others and BW has used the "resources" argument in their defense. Resources or no, if something doesn’t look right to me, it’s still a valid criticism. Oddly enough, what got me more than the walk was the skeleton in the opening sequence. It’s clearly a male skeleton. Odball or not, it almost broke the game for me.
Modifié par JamieCOTC, 19 janvier 2011 - 09:52 .





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