Perigee wrote...
Scandigeek, you had lots of good points in you post.
Thank you.
Perigee wrote...
Somehow all this makes me think that the only way to completely remove the risk of corrupted saves would be to change the way how the game handles the save game file in the first place. I wouldn't expect it to be a paramount development task if a patch would be provided which either starts to use separate physical files for each save game after installing the patch (while still keeping the old "bulk" save game file accessible for loading) or alternatively the patch would perform a file conversion for the existing "bulk" save game file to chop it into individual physical save game files (autosave and "restart mission" save included). And build of course the necessary application logic to the game itself to support this. This way, the crash (not matter for what reason it might take place) would only mess up with the one save game file that was open at the time of the failure.
On the other hand, this might be what Bioware has been thinking also - we shall know once the patch is in distribution
EDIT: the problem of course in the "file conversion" option is that it manipulates players' save fame files. If something in that conversion script goes horribly wrong and the end result is that you don't have save game file at all, Bioware gets lots of "happy" customer by providing a "correction" that erased everything. Tricky...
EDIT2: I believe Bioware is having loads of fun during coffee breaks while reading "forum experts'" analysis/suggestions on how the development should be done
I was about to say, I don't think they can tinker with the save data like without invalidating your old save files, though its been a long time since I was in programming school.
Somehow, I have a hunch that the "restart mission" feature is the reason that the saves are kept in one file to begin with.
However, I do believe this may be a lesson for Bioware in the future when it comes time to work on that part of Mass Effect 3. I don't think it will be an issue for Dragon Age II, if they stay true to form, that is to say that most of the places in the game can be revisted, which would make the need for a restart mission feature redundant.





Retour en haut




