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Feedback on word choices and missing nuance...


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#1
_Astara

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In some places you need to be careful about how you phrase the options that 'I' have to repond.  Some places are ambiguous, at best, and misleading at worst, forcing a replay from a save -- which is lame to force for something that you worded improperly.

Example:
When Ogden asks about coming along he said he could gulp the whole thing and spit.  When I thought that his spitting wasn't a good idea and said so, it was taken as a denial of his coming along.   The last thing he said was about him spitting.   It makes sense that my reponse would be in answer to that -- NOT the first thing he said.

There were a couple of other places like this where the NPC said multiple things and it's not clear what I am responding to. 

There were other places where I was given a line that I had, in mind to be given with a particular intonation or look, but it was taken as though I'd said it completely differently.  Again it was a case where my line could be taken multiple ways depending on my non-verbal cues -- which are not able to be specified.  You need to be able to specify both ways of saying things, as well as the things said.  The *WAY* in which you say something **totally** make the difference in the intended meaning.  

#2
ussnorway

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ENGLISH PUSH BOTTLES UP GEMANS



Welcome to the english language.

#3
IRMcGhee

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That's one reason they're adding "intent" icons to DA2 along with the paraphrases.

#4
_Astara

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IRMcGhee wrote...

That's one reason they're adding "intent" icons to DA2 along with the paraphrases.


That sounds like an impriovement.

#5
I Tsunayoshi I

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_Astara wrote...



In some places you need to be careful
about how you phrase the options that 'I' have to repond.  Some places
are ambiguous, at best, and misleading at worst, forcing a replay from a
save -- which is lame to force for something that you worded
improperly.



Example:

When Ogden asks about coming along he
said he could gulp the whole thing and spit.  When I thought that his
spitting wasn't a good idea and said so, it was taken as a denial of his
coming along.   The last thing he said was about him spitting.   It
makes sense that my reponse would be in answer to that -- NOT the first
thing he said.



There were a couple of other places like this where the NPC said multiple things and it's not clear what I am responding to. 



There
were other places where I was given a line that I had, in mind to be
given with a particular intonation or look, but it was taken as though
I'd said it completely differently.  Again it was a case where my line
could be taken multiple ways depending on my non-verbal cues -- which
are not able to be specified.  You need to be able to specify both ways
of saying things, as well as the things said.  The *WAY* in which you
say something **totally** make the difference in the intended meaning.



I think you might have said something else. I've told Oghren that he
couldnt spit a few times and he still goes through the Joining and
chugs it down like weak booze

_Astara wrote...

IRMcGhee wrote...

That's one reason they're adding "intent" icons to DA2 along with the paraphrases.


That sounds like an impriovement.


Its only an improvement if you cant read or understand the concept of comedy or sarcasm. Oghren is one of the best examples of having both types of responses from Dragon Age