OK I need something cleared up...
#1
Posté 19 janvier 2011 - 11:05
Thanks in advance!
#2
Posté 19 janvier 2011 - 11:27
I understand your flusteration with CEP, but to get new content you pay a price.
Why in the world would you want to make it so each new version that comes out one would have to download the ENTIRE package 100+ megs?
Ans: Well who would have thought this game would still be hopping years later
and it's not like a CEP design team got together and laid out a real plain to
deal with version updates.
NOT to meantion that some of the early work was done before we know about nwn,
add to that some of the game updates from bioware didn't nessary play nice with
custom content added. NO real plan for where custom content entries end up in control files.
That said CEP versions go back a ways earliest I'll had to use is 1.53, but yea kinda a pain at times.
Modifié par CalSailX, 19 janvier 2011 - 11:28 .
#3
Posté 19 janvier 2011 - 11:42
#4
Posté 19 janvier 2011 - 11:51
keyofrassilon wrote...
Do I run the risk of overwriting anything if I download version 2.2 and install that? If not then I suppose Ill just have to deal with it... I suppose that making a module that requires these earlier hak packs would force one to add it to Custom Content? If so good because I hate to download these earlier versions then all the sudden my module requires them both lol
You should gain all the required files once you run the CEP Updater. It should be found on the Vault page for the CEP.
#5
Posté 19 janvier 2011 - 11:54
#6
Posté 20 janvier 2011 - 12:08
The whole purpose of the updater is to remove the need for the huge downloads.
Hope this helps.
#7
Posté 20 janvier 2011 - 12:08
#8
Posté 20 janvier 2011 - 12:15
#9
Posté 20 janvier 2011 - 01:20
#10
Posté 20 janvier 2011 - 01:41
So download the CEP 2.1 then run the updater.
#11
Posté 20 janvier 2011 - 07:37
Also after installing CEP 2.3 I was missing over 100+ heads... I reinstalled CEP 2.1 and they came back... Why did that happen?... Please for my sake could someone give me the correct way to install this WITHOUT using the updater so I have everything that CEP has to offer?
Modifié par keyofrassilon, 20 janvier 2011 - 07:37 .
#12
Posté 20 janvier 2011 - 11:32
#13
Posté 20 janvier 2011 - 07:16
Someone HAS to have made an install that will do all of this without using that damn updater... I think at this point I may have to reinstall NWN because everything is so screwed up at this point I might not be able to fix it... I was doing fine until I wanted the new stuff... seems that the version of CEP I was using was working but it didnt have all the new tilesets etc... That was 2.1 I think I dont know now because its getting so confusing!
If anything at the very least if I use CEP 2.3 how do I get the CEP 2.1 heads to work? If I can get that to work Ill be happy and continue to use this in my project... OR are there alt head packs i could use?
Modifié par keyofrassilon, 20 janvier 2011 - 07:49 .
#14
Posté 20 janvier 2011 - 09:00
#15
Posté 20 janvier 2011 - 09:09
#16
Posté 20 janvier 2011 - 09:17
#17
Posté 20 janvier 2011 - 09:46
keyofrassilon wrote...
Yeah I think im done with this... Moving on...
Probally a good idea since it seems you are intent on making this as hard as possible on yourself.
I would guess more than likely that you left a .erf or .update file in your folder. (I know you said you did not but lotsa folks eyes scan right over without even knowing.)
Good luck in your future projects.
#18
Posté 21 janvier 2011 - 02:06
One more question though... The updater will not have to redo this all again for current updates will it? It does recognize the current files as updated unless there is a newer version right? God I hope so...
Modifié par keyofrassilon, 21 janvier 2011 - 02:10 .
#19
Posté 21 janvier 2011 - 02:13
#20
Posté 21 janvier 2011 - 03:19
cep2_top_v23
cep2_custom
cep2_add_phenos5
cep2_add_phenos4
cep2_add_phenos3
cep2_add_phenos2
cep2_add_phenos1
cep2_add_tiles2
cep2_add_tiles1
cep2_ext_tiles
cep2_add_doors
cep2_add_skies
cep2_add_rules
cep2_add_loads
cep2_core6
cep2_core5
cep2_core4
cep2_core3
cep2_core2
cep2_core1
cep2_core0
cep2_crp
cep2_add_sb_v1
cep2_crp_s
cep2_build
And in the tlk its cep23_v1.tlk
Nothing else is in there no custom haks etc just the CEP... I made a test module with a 2 x 2 area and added a creature to see if the models were there and they arent...
I did do another update as you suggested but these are still broken... Im not too bothered with it really... But I would like to know why lol
#21
Posté 21 janvier 2011 - 04:20
Here's my own recommended Hak order for a CEP 2.3 Module:
cep2_custom (optional, but useful down the road for making serverside only changes)
cep2_top_v23
cep2_add_phenos5
cep2_add_phenos4
cep2_add_phenos3
cep2_add_phenos2
cep2_add_phenos1
cep2_add_sb_v1 (optional, adds premade CEP creatures and their scripts)
cep2_build (optional, adds many premade CEP placeables)
cep2_add_loads (optional, adds CEP custom loadscreens)
cep2_add_skies (optional, adds CEP skyboxes and is compatible with the CTP ones)
cep2_add_doors (optional, adds 500+ door appearances)
cep2_add_tiles2 (adds the CEP additions to tilesets, both 1&2 required)
cep2_add_tiles1
cep2_ext_tiles (optional, this allows Bioware default maps to use the new CEP options)
cep2_core6
cep2_core5
cep2_core4
cep2_core3
cep2_core2
cep2_core1
cep2_core0
cep2_crp
cep2_crp_s (optional, only use if you wil be using the C.R.A.P. systems. Not recommended for those lacking the scripting knowledge to impliment and fix them though.)
Any other haks you might use generally go below here (CTP I think does best above the Tophak).
Lastly, make sure you also set your TLK to cep23_v1.
More often than not, the Custom Hak if used will need to override the Top Hak, so may as well stick it at the very top.
The build hak is useful, but should be removed once the bulk of building is done for a leaner module and pallettes.
The "sb" hak I generally copy and change the ".hak" extension to ".erf" and then import into a fresh module. This allows me to adjust the premade CEP blueprints and scripts as I desire and delete the rest.
If you're not interested in using the C.R.A.P. Systems, ditch the "crp_s" hak as well.
Modifié par kalbaern, 21 janvier 2011 - 04:27 .
#22
Posté 21 janvier 2011 - 05:16





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