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OK I need something cleared up...


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21 réponses à ce sujet

#1
keyofrassilon

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And thats to do with the Community Expansion Pack... First off why does some modules require the older versions when the newer should update this? Plus I ran into a problem using a module that required CEP 2.2 and I have only CEP 2.3 installed... It said I was missing all of the 2.2 version files... Why in the world would you want to make it so each new version that comes out one would have to download the ENTIRE package 100+ megs? Plus when I go about writing a module using 2.3 and this becomes obsolete so will my module? I guess Im confused here... Shouldnt I only need version 2.3? And if I get around to getting my module done an update comes out I wil have to redownload the entire thing to update? Or maybe the download I grabbed was incomplete...  I did get it from the NWN Vault though....

Thanks in advance!

#2
CalSailX

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I understand your flusteration with CEP, but to get new content you pay a price.


Why in the world would you want to make it so each new version that comes out one would have to download the ENTIRE package 100+ megs?



Ans: Well who would have thought this game would still be hopping years later

and it's not like a CEP design team got together and laid out a real plain to

deal with version updates.




NOT to meantion that some of the early work was done before we know about nwn,

add to that some of the game updates from bioware didn't nessary play nice with

custom content added. NO real plan for where custom content entries end up in control files.





That said CEP versions go back a ways earliest I'll had to use is 1.53, but yea kinda a pain at times.


Modifié par CalSailX, 19 janvier 2011 - 11:28 .


#3
keyofrassilon

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Do I run the risk of overwriting anything if I download version 2.2 and install that? If not then I suppose Ill just have to deal with it... I suppose that making a module that requires these earlier hak packs would force one to add it to Custom Content? If so good because I hate to download these earlier versions then all the sudden my module requires them both lol

#4
kalbaern

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keyofrassilon wrote...

Do I run the risk of overwriting anything if I download version 2.2 and install that? If not then I suppose Ill just have to deal with it... I suppose that making a module that requires these earlier hak packs would force one to add it to Custom Content? If so good because I hate to download these earlier versions then all the sudden my module requires them both lol



You should gain all the required files once you run the CEP Updater. It should be found on the Vault page for the CEP.

#5
keyofrassilon

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True but if I already have 2.2 downloaded I wouldnt want to download it again using the updater... Anyone know if copying over these CEP 2.2 files will overwrite anything in CEP 2.3?

#6
Tyndrel

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If you have CEP 2.3 you should be able to play any module that uses CEP 2.0 onwards. All versions of CEP since 2.0 have been backwards compatable all you need is to ensure that you have all the versions of the Top Hak in your hak folder and all the .tlk files in your tlk folder.

The whole purpose of the updater is to remove the need for the huge downloads. :wizard:

Hope this helps. 

#7
kalbaern

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2.3 is backwards compatible with 2.2 and 2.1 if you use the updater.

#8
keyofrassilon

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Not if you dont want to do the whole download thing again... I only want to download this once... If I reinstall my system wouldnt I have to download all these files again? ... Anyways I figured out what was wrong... I now have the right file and updated it all proper... Thanks for the help

#9
kalbaern

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If you've still not ran the CEP Updater, you're missing content from at least 2.3. This isn't a complete re-download. The Updater will selectively replace obsolete stuff and add new content both.

#10
TSMDude

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Actually it is better to download the CEP 2.1 and then run the updater as doing JUST the 2.3 has caused problems for several people and I think Barry made a post about that and that it would be fixed but not sure if it ever was.



So download the CEP 2.1 then run the updater.

#11
keyofrassilon

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See heres the problem... What happens if I no longer have internet and I have to reinstall windows? Im screwed if I have to use an updater to pull from the net... This is why with everything I use offline I download the complete package...

Also after installing CEP 2.3 I was missing over 100+ heads... I reinstalled CEP 2.1 and they came back... Why did that happen?... Please for my sake could someone give me the correct way to install this WITHOUT using the updater so I have everything that CEP has to offer?

Modifié par keyofrassilon, 20 janvier 2011 - 07:37 .


#12
NorthWolf

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Get the files, use the updater, then make a backup of your new, proper, up-to-date files on external media. Then your computer could catch fire and you'd still have a working set of CEP files.

#13
keyofrassilon

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Ok now I ran the updater and now nothing works... cant open anything in the toolset... says its missing cep2 add doors hak... I look and its in there... So now what? Seems like the updater made things even worse for me and now I wasted 3 hours on this... If I cant get a straight answer at this point as to how to properly install this Im ditching the whole CEP and sticking to the standard!

Someone HAS to have made an install that will do all of this without using that damn updater... I think at this point I may have to reinstall NWN because everything is so screwed up at this point I might not be able to fix it... I was doing fine until I wanted the new stuff... seems that the version of CEP I was using was working but it didnt have all the new tilesets etc... That was 2.1 I think I dont know now because its getting so confusing!

If anything at the very least if I use CEP 2.3 how do I get the CEP 2.1 heads to work? If I can get that to work Ill be happy and continue to use this in my project... OR are there alt head packs i could use?

Modifié par keyofrassilon, 20 janvier 2011 - 07:49 .


#14
keyofrassilon

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So far I am missing heads 35 to 150 and various body parts that were in 2.1... Pretty much anything not stock NWN models as fr as appearence goes... All the custom clothing is gone.... Basically its like I got a choice use 2.3 for the tilesets and stick with stock NPC looks or use stock tilesets and have various npc's/// I tried adding heads from other authors but they dont work either... This is beyond frustrating... Can anyone PLEASE help me out here?

#15
kalbaern

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Look in your hak folder and see if there are any cep haks that instead of ending in ".hak" they end in ".hak.update". If so, delete the ones ending in ".hak.update" and rerun the updater. You also need to make sure that NWN (even the toolset) is closed while you update or strange glitches like you've reported will occur.

#16
keyofrassilon

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There are no update haks in the hak folder... toolset was closed... Yeah I think im done with this... Moving on...

#17
TSMDude

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keyofrassilon wrote...
Yeah I think im done with this... Moving on...


Probally a good idea since it seems you are intent on making this as hard as possible on yourself.

I would guess more than likely that you left a .erf or .update file in your folder. (I know you said you did not but lotsa folks eyes scan right over without even knowing.)

Good luck in your future projects.

#18
keyofrassilon

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I came back to this after a while and decided to wipe it all out (making backups of my work of course) Deleted the program files completely and reinstalled... Patch & CEP 2.1,,, Did the update... And after another 3 hours I now have a working CEP I'm currently burning to disc... It was better I did a clean install so I could extract the correct files onto the backup disc... I had no idea it is over 4 gigs of data! Its no wonder it takes so long... Anyways I just wanted you to know I got this fixed and now have to see if my work will still open with this haha... Wish me luck!

One more question though... The updater will not have to redo this all again for current updates will it? It does recognize the current files as updated unless there is a newer version right? God I hope so...

Modifié par keyofrassilon, 21 janvier 2011 - 02:10 .


#19
kalbaern

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Yes, it only updates or adds new content after the initial run threw. Sometimes it may have missed something during updating too, so running it at least once more to ensure it caught everything is recommended. If nothing is missing, this extra step only eats 5-10 mins at most.

#20
keyofrassilon

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It looks like everything is there EXCEPT: ZNV23 creature models and the Invis models are all blank in the preview window so far... Invis are invisible but arent those supposed to be semi-transparent? This is my load order in custom...



cep2_top_v23

cep2_custom

cep2_add_phenos5

cep2_add_phenos4

cep2_add_phenos3

cep2_add_phenos2

cep2_add_phenos1

cep2_add_tiles2

cep2_add_tiles1

cep2_ext_tiles

cep2_add_doors

cep2_add_skies

cep2_add_rules

cep2_add_loads

cep2_core6

cep2_core5

cep2_core4

cep2_core3

cep2_core2

cep2_core1

cep2_core0

cep2_crp

cep2_add_sb_v1

cep2_crp_s

cep2_build

And in the tlk its cep23_v1.tlk



Nothing else is in there no custom haks etc just the CEP... I made a test module with a 2 x 2 area and added a creature to see if the models were there and they arent...



I did do another update as you suggested but these are still broken... Im not too bothered with it really... But I would like to know why lol


#21
kalbaern

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The invis models are for scaling of creatures. Select the invisible appearnce that best suits your need and then under the Appearnce Tab, select a tail model. The tail models are what you will then see. Doing a quick cut-n-paste for the hak order I generally recommend ....

Here's my own recommended Hak order for a CEP 2.3 Module:

cep2_custom (optional, but useful down the road for making serverside only changes)
cep2_top_v23
cep2_add_phenos5
cep2_add_phenos4
cep2_add_phenos3
cep2_add_phenos2
cep2_add_phenos1
cep2_add_sb_v1 (optional, adds premade CEP creatures and their scripts)
cep2_build (optional, adds many premade CEP placeables)
cep2_add_loads (optional, adds CEP custom loadscreens)
cep2_add_skies (optional, adds CEP skyboxes and is compatible with the CTP ones)
cep2_add_doors (optional, adds 500+ door appearances)
cep2_add_tiles2 (adds the CEP additions to tilesets, both 1&2 required)
cep2_add_tiles1
cep2_ext_tiles (optional, this allows Bioware default maps to use the new CEP options)
cep2_core6
cep2_core5
cep2_core4
cep2_core3
cep2_core2
cep2_core1
cep2_core0
cep2_crp
cep2_crp_s (optional, only use if you wil be using the C.R.A.P. systems. Not recommended for those lacking the scripting knowledge to impliment and fix them though.)
Any other haks you might use generally go below here (CTP I think does best above the Tophak).
Lastly, make sure you also set your TLK to cep23_v1.


More often than not, the Custom Hak if used will need to override the Top Hak, so may as well stick it at the very top.

The build hak is useful, but should be removed once the bulk of building is done for a leaner module and pallettes.

The "sb" hak I generally copy and change the ".hak" extension to ".erf" and then import into a fresh module. This allows me to adjust the premade CEP blueprints and scripts as I desire and delete the rest.

If you're not interested in using the C.R.A.P. Systems, ditch the "crp_s" hak as well.

Modifié par kalbaern, 21 janvier 2011 - 04:27 .


#22
keyofrassilon

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Ok Thanks for all your help... I will look into the invisible creatures later & how to use them...