JamesX wrote...
I think you have missed my point completely. The point is the content is arbitary decided by Bioware. But yes, Bioware can very well decide to say "DA2 will be as long as 1 hour DLC" and make that the entire game. It is their choice. It probably will not sell well, so they would not make such a decision. The point is that THEY CAN. So anyone saying "Shale" or "That Archery guy from DA2" is "additional" content, is pretty pointless. What they are really saying is "Bioware wanted/decided to sell that part seperately."
But it does constitute additional content.
If Bioware had simply decided to sell that part of the game separately, it would have followed this design:
Start writing Dragon Age 2-->Write Sebastian's Character---> Decide to separate him as dlc. --> Release separately.
In this case, I would agree with everyone here that it's a problem; the character was clearly ripped from the game and so they are being forced to pay additional money for content which was originally planned as part of the product.
But that wasn't the design philosophy. Here's what happened (from what I understand):
Start writing + decide to create separate dlc-->continue writing story + other characters---> release game.
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Write Sebastian's character + quest--->Integrate content to fit main game---> release dlc.
Following this design philosophy, Sebastian would never have existed in the first place if Bioware didn't decide to make dlc, hence why he especially can be constituted as additional content. The only difference is Sebastian would not have existed if they did not decide to create a dlc. Integrating Sebastian so that he has interparty dialogue,a motivation, etc, is not the same thing as him being included from the start. With no dlc, we all lose because there is no extra content for anyone.
Modifié par Il Divo, 21 janvier 2011 - 02:20 .