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Why so much hate for Dragon Age 2?


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#201
The Elder King

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Cobrawar wrote...

hhh89 wrote...

Cobrawar wrote...

Why the hate ? the answer is easy. Bioware didn't give the fans what they wanted. DA2 feels like a totally different game then from DAO. Why would someone buy a game, if they didn't like what was being pushed. Game companies these days are better at hyping their games up then creating actual content. why change the formula when the formula was perfectly fine to begin with.



I'm a fan of Bioware and I think they're giving me what I want. It's more correct if you say a part of the fanbase.
And the formula wasn't perfect in my opinion. You can't generalize your opinion as the truth.


beleive it or not Im a fan of bioware too. So much that I convinced other people that bioware was a good company as well. Just because a company is good though dosent mean I cannot criticize what their current project is. DAO was suppsoe to be a spititual successor to baulder gate and now thats over. really ??  are the people at Bioware really that supprised of the anger and current outcry of DA2.  Nothing is perfect, especially in DAO but instead of fixiing,enhancing and evolving what was in DAO and making it better. They totally changed the game. DA2 should of been an epic successor to DAO like BG2 was to BG1.


I'm not saying that you aren't a fan of Bioware. Infact I said that you should have written "Bioware didn't give part of the fanbase what they want", not "Bioware didn't give the fans wath they wanted". What I meant is that there are some fans that like the changes, some who like only part of the changes, and some who don't like the changes.

#202
Deadmac

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Cobrawar wrote...
DAO created a hunger that people wanted more of. Now since Bioware decided to take a different direction with the series, there is now a void and a ton of fans left abandoned. It would be interesting if another company takes up the crpg mantle

I was thinking Blizzard's "Diablo III".

http://us.blizzard.c...iablo3/?rhtml=y

If "Diablo III" turns out to be a "Dragon Age: Origins", I will skip "Dragon Age II" without missing a heartbeat.

Modifié par Deadmac, 20 janvier 2011 - 05:05 .


#203
Cobrawar

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The devs say they want to be " innovative" but when you really get down to it they are just rehashing what they have done in other games. If they wanted to be truly innovative they could have done so much more then what we are seeing now. The ball was in biowares court and they dropped it. You really think bioware is immune from failure. There is a first time for everything

#204
Deadmac

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Cobrawar wrote...
The devs say they want to be " innovative" but when you really get down to it they are just rehashing what they have done in other games. If they wanted to be truly innovative they could have done so much more then what we are seeing now. The ball was in biowares court and they dropped it. You really think bioware is immune from failure. There is a first time for everything

I absolutely agree. You make another great point.

----------------------------------------------------------
| My original post for everyone else:
| http://social.biowar...77150/8#5784029
----------------------------------------------------------

Modifié par Deadmac, 20 janvier 2011 - 05:17 .


#205
Beaner28

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Ineffable Igor wrote...

Atakuma wrote...

Anonymity and lack of sex.


This.  Also, some people who loved DA:O are just upset that it won't be more of the same plus fancier graphics and small fixes to gameplay.  Just the normal knee-jerk reaction to change.  Don't worry, I can almost guarantee that many of those who are protesting will quite willingly eat their words once they've actually played the game, gotten used to the changes and found new things they like.

It's BioWare, they will deliver.


Did someone else make Witch Hunt?

#206
standardpack

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David Gaider wrote...

Lady_KL wrote...
Why even complain about it unless you are really going to try to encourage the change? (flaming does not count)


Complaining is fine, so long as its constructive. Where it breaks down is when people feel they shouldn't need to be constructive-- they should get to express themselves however they damn well please and

a) everyone should listen to them

B) the developers should listen to them, at the peril of their bottom line

c) they shouldn't have to listen to anyone else

There is a problem with the very idea of communication therein, but I don't think anyone necessarily equates the Internet as being a vehicle for communication. Or that people even want to communicate so much as talk.


So if I said "I prefer that Bioware fixes  all the bugs in DAO-DAA before they release DA2", would that be an appropriate complaint?

Modifié par standardpack, 20 janvier 2011 - 05:44 .


#207
Deadmac

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Beaner28 wrote...
Did someone else make Witch Hunt?

After I saw your comment, I went back to an online article I read.

Article: http://pc.ign.com/ar.../1119098p1.html

IGN's "Witch Hunt" Review: Closing Comments

If you're willing to spend money to see Morrigan again for about five
minutes and get an unsatisfactory explanation of what's been going on,
then you should buy Witch Hunt.
If not, then it's tough to really
recommend this downloadable content. The tale of how you find Dragon
Age's sparsely clothed mage is a decent one filled with personality and
humor, and the combat encounters, as brief as they are, can be fun, but
Witch Hunt ultimately doesn't provide enough substance to satisfy.


standardpack wrote...
So if I said "I prefer that all the bugs
are fixed in DAO-DAA before moving on to DA2", would that be a logical
complaint?

I hear you man. If they are unwilling to fix the first game (and its expansion), why should you go out and buy another one from the same company? Another good point by a fellow poster.

----------------------------------------------------------
| My original post for everyone else:
| http://social.biowar...77150/8#5784029
----------------------------------------------------------

Modifié par Deadmac, 20 janvier 2011 - 05:35 .


#208
standardpack

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Deadmac wrote...

Beaner28 wrote...
Did someone else make Witch Hunt?

After I saw your comment, I went back to an online article I read.

Article: http://pc.ign.com/ar.../1119098p1.html

IGN Review's Closing Comments

If you're willing to spend money to see Morrigan again for about five
minutes and get an unsatisfactory explanation of what's been going on,
then you should buy Witch Hunt.
If not, then it's tough to really
recommend this downloadable content. The tale of how you find Dragon
Age's sparsely clothed mage is a decent one filled with personality and
humor, and the combat encounters, as brief as they are, can be fun, but
Witch Hunt ultimately doesn't provide enough substance to satisfy.


----------------------------------------------------------
| My original post for everyone else:
| http://social.biowar...77150/8#5784029
----------------------------------------------------------


And I'm pretty sure the headlines for witch hunt before it came out were 'Secrets of Morrigan Revealed!' or something along those lines.  Which secrets would those be?  That there was an eluvian mirror where you defeated the Mother?  Whooptie-freakin'-do.  Though to be fair they never said specifically on WHAT secrets where going to be revealed.  So well played Bioware, I guess.  I just feel the need to rant on that, since I was really looking forward to that DLC only for it to come up short, but atleast I got to take my warden for one last adventure.

Modifié par standardpack, 20 janvier 2011 - 05:38 .


#209
wolfman99202

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Facebook is just as bad nowadays. I've found people hating video game sequels there a lot more often.

This one especially they hate. I love the thought of them changing their attitude when the game comes out.

#210
ErichHartmann

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Cobrawar wrote...

The devs say they want to be " innovative" but when you really get down to it they are just rehashing what they have done in other games. If they wanted to be truly innovative they could have done so much more then what we are seeing now. The ball was in biowares court and they dropped it. You really think bioware is immune from failure. There is a first time for everything


Care to provide specific examples of "innovative" in your mind?  Don't make an argument without providing specific examples to move it beyond vague concepts.   

Modifié par ErichHartmann, 20 janvier 2011 - 05:41 .


#211
standardpack

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wolfman99202 wrote...

Facebook is just as bad nowadays. I've found people hating video game sequels there a lot more often.
This one especially they hate. I love the thought of them changing their attitude when the game comes out.


They say they hate it, but you know the majority of those haters are going to play Dragon Age legends as soon as it comes out.  Then they are going to buy DA2.

Modifié par standardpack, 20 janvier 2011 - 05:44 .


#212
Guest_Inarborat_*

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wolfman99202 wrote...

Facebook is just as bad nowadays. I've found people hating video game sequels there a lot more often.
This one especially they hate. I love the thought of them changing their attitude when the game comes out.


Who says they're going to change their attitude?  Quite a huge presumption there.  Personally, I get a hearty chuckle at the marketing doublespeak of the Signature Edition and how fanboys think it's "a reward to Origins fans."  But that's just me!  :lol:

Let's add one more to the list, even though we've covered this in other threads.  EA's distribution of the PC version of DA2 is a huge turn-off.  Sure, it's on Steam now but at a higher price with less content.  Instead of pre-ordering DA2: SE, as I glady would have done had it been available on Steam, I gifted a couple of copies of an upcoming rpg from a studio that caters to it's fans more than EA/Bioware.  Nice work, EA.

#213
errant_knight

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standardpack wrote...

wolfman99202 wrote...

Facebook is just as bad nowadays. I've found people hating video game sequels there a lot more often.
This one especially they hate. I love the thought of them changing their attitude when the game comes out.


They say they hate it, but you know the majority of those haters are going to play Dragon Age legends as soon as it comes out.  Then they are going to buy DA2.

Well, hate is absolutely too strong a word, but I very much dislike most of the changes. I'm still going to buy the game. Why? Because I might be wrong about some if not all my views, and while there are some things like the graphic style, or the look of the GUI that one can tell what one thinks without playing, and that I know I don't like, the story will certainly be good, and may be so immersive that I can ignore them for the most part. There are other elements that may interfere with my enjoyment to the point that I dont want to play (ie dialogue wheel), but I won't know about those until I actually play, will I? Of course, most of the people who don't like the changes will play the game! They're irritated because they're fans of DA:O and think that DA2 has removed or changed to many elements that they enjoyed in the game, not random curmudgeons. They WANT to like the game even if they feel that their chances of doing so have been diminished.

Modifié par errant_knight, 20 janvier 2011 - 05:58 .


#214
Tellervo

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Hate is indeed too strong of a word. Disappointment and disinterest, I've yet to see a gameplay/story element that really grabs me thusfar--probably because they can't release much other than "this is what the companions look like" and "HAWKE IS AWESOMESAUCE" as far as story-related elements go--we've had pretty much no information aside from some provocative screenshots and trailers implying Qunari altercations and blood magic, and a framed narrative involving a companion and a powerful Templar. So, right now, it looks like about a $20 game--I'll buy it when its roughly that price, play it once, and probably give it away. If a friend plays it and tells me that it is, indeed, awesomesauce, and convinces me that its worth full price, I'll buy it earlier. Simple as that.

#215
RagingCyclone

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errant_knight wrote...

standardpack wrote...

wolfman99202 wrote...

Facebook is just as bad nowadays. I've found people hating video game sequels there a lot more often.
This one especially they hate. I love the thought of them changing their attitude when the game comes out.


They say they hate it, but you know the majority of those haters are going to play Dragon Age legends as soon as it comes out.  Then they are going to buy DA2.

Well, hate is absolutely too strong a word, but I very much dislike most of the changes. I'm still going to buy the game. Why? Because I might be wrong about some if not all my views, and while there are some things like the graphic style, or the look of the GUI that one can tell what one thinks without playing, and that I know I don't like, the story will certainly be good, and may be so immersive that I can ignore them for the most part. There are other elements that may interfere with my enjoyment to the point that I dont want to play (ie dialogue wheel), but I won't know about those until I actually play, will I? Of course, most of the people who don't like the changes will play the game! They're irritated because they're fans of DA:O and think that DA2 has removed or changed to many elements that they enjoyed in the game, not random curmudgeons. They WANT to like the game even if they feel that their chances of doing so have been diminished.


Well said, errant. Some of us want to really enjoy this game. And, like myself, have been trying to avoid these DA2  threads because the information gets so convoluted that what is fact and what is conjecture gets mashed into one pile of WTH.  Plus the whole "will there be a toolset update" scenario that may or may not happen. I know you console players don't care about a toolset upgrade, but those of us in the PC modding community do. It is a big factor in what makes DAO enjoyable for a lot of us. We could personalize it, expand on it, and enhance it with some changes or reintroduction of cut content.  Also, and this is true in my case, some of the "vanilla" appearances of the npc's are just horrible. That was true with DAO. My favorite LI is Leliana, but her original face to me was sickly and jaundiced. With the help of the toolset I was able to give her a skin tone that was more healthy looking and hairstyle change that I thought suited her better. This is not everyone's cup of tea, but for some of us "haters" it is a big factor in making the game more immersive and fun to play.  These changes to DA2, while seeming trivial to some, are huge to some of us because it limits our options of what we can do with it. Screenshots will look clunky during dialoge scenes because of the wheel, and some of like to show off our characters with dialogue  scenes sometimes providing the best screenshot possibilities. And even with a toolset upgrade the style of the new version of graphics and gameplay will also be harder to adjust or enhance. Anyway, that's just a little peak into why there are some of us who are displeased with the direction DA2 is going.

#216
Reaverwind

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Tellervo wrote...

Hate is indeed too strong of a word. Disappointment and disinterest, I've yet to see a gameplay/story element that really grabs me thusfar--probably because they can't release much other than "this is what the companions look like" and "HAWKE IS AWESOMESAUCE" as far as story-related elements go--we've had pretty much no information aside from some provocative screenshots and trailers implying Qunari altercations and blood magic, and a framed narrative involving a companion and a powerful Templar. So, right now, it looks like about a $20 game--I'll buy it when its roughly that price, play it once, and probably give it away. If a friend plays it and tells me that it is, indeed, awesomesauce, and convinces me that its worth full price, I'll buy it earlier. Simple as that.


Indeed, the marketing needs some work. If I hadn't been following these forums, I'd have the impression that DA2 was yet another rags to riches story - in another words, ho hum.

#217
SandyWB

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By the time Dragon Age 2 was announced and we all saw the first early-stage development screenshots I was still 'high' from playing Origins. I'm guessing 99% of the people on these forums loved Dragon Age: Origins when it came out, I was one of them. "Finally, a game that is the spiritual successor of Baldur's Gate I and II!", "Party based combat and a great long epic story!", "Choices that matter, and the ability to change the world!" Those were just one of the things I would read and hear people say, and I agreed 100%. I loved Origins, I really did, I loved it back in 2009, and I still think it's a great game. However, things do evolve and change.
 
I've played pretty much all Bioware games except for Jade Empire and Sonic (just to get the 'go play game X and you'll change your opinion to my opinion' - thing out of the way). So I think i have a fairly solid place to start out from when looking at the direction Bioware is taking the Dragon Age franchise.

As a starting point I think the various problems people have with Dragon Age 2 can be boiled down to either visual or gameplay-related.

About the visuals: I'm one among those who were very worried about the change in visuals from Origins to the sequel, especially after only having seen the first plain ugly screenshots when the game was first announced. Sure, I knew the finished game would look much better, but when the only thing you have to to by are screenshots, you tend to base your sole stance on said screenshots. However, much as I had anticipated, now that the game is almost out, the visuals look great, and while some might not agree, I believe the general consensus is that DA2 is shaping up to be e better looking game than Origins. And I was one of those who actually thought Origins looked really great visually. The art style has obviously changed from game 1 to game 2, but that's not necessarily a bad thing. Fans have a tendency to want things to always stay the same, but if you don't allow games to evolve, you'll be stuck with the same thing forever, which in my mind isn't a good thing. While I do have a few issues about the new elves design, it's in no way a deal-breaker for me. I think alot of people are like me when it comes to Dragon Age 2 and its visuals and art-style, it looked kind of odd at first, and since it was different it was also scary, but now we are warming up to it. Overall, I get a feeling that people either like or dislike the new art-style, but very few feel that it's a deal breaker.

Also, are we really sure companions will only have one set of outfits? I'm fairly certain I've seen Aveline in both leather and in full plat mail. Either way, I think it will add to companions that they have a distinct look to them. In Origins I was kind of sad that I couldn't keep Alistair in the armor you first encounter him in. It just suited him so well. I'm looking forward to a system where my companions have a distinct look and won't just use my hand-me-downs.

About the gameplay: The biggest fear people had in the beginning seems to have been that the gameplay was 'dumbed down'. I'm not very fond of the term, as it implies that people who don't like the tactical combat would be inferior or not as smart as those who do. Some enjoy playing their games like a chess game, other's like a faster approach to battle. It has been said and shown more than once that both styles are supported, and that you can switch back and forth in any combination you like. Personally, that was how I did it in Origins. Easier battles I just let the game play out, with me only controlling my main character, while I played it more tactical in the bigger boss battles. I think it is great that they are giving people an option to choose how to play. Bioware isn't making you play either way, it's completely up to you. That they have made the items easier to identify and helped label them as junk or with stars or whatever can only be a good thing right? You had tiers in Origins, and you quickly learned what to keep/pick up, and what not to keep. What's wrong with helping people get a grasp of this easier/quicker? Also, I get that some people like friendly fire, but as they have said, it's still in, but on the highest difficulty level. So if you want to feel good about yourself and brag about playing the game with friendly fire, I'm guessing you're doing it for the challenge. Well, then step up to the plate and try it on Nightmare/Hard (whatever they are calling it now).

Another common complaint seems to be the 'over the top' animations. Personally, I agree that I would have liked more mundane and realistic animations, but then again that was because I played mostly warriors in Origins, and warriors were treated very well in the animations department in Origins. Rogues and Mages however, were not. Mages got very few animations since their staff was their main weapon, and nothing really differentiated Rogues from warriors, hence that they only looked like lighter armored warriors. I believe the animations were also a side-effect of the story being a framed narrative told by Varric. He is going to exaggerate alot, and that includes the fighting. However, while the animations are a bit flashy, they also made sure to make the combat feel faster and more responsive, something that Origins in all fairness needed a fix off. The combat in Origins, while fun the first time around, felt very repetitive after a short while.

The whole 'only one race' and 'voiced main character' feels like it has been covered time and time again, so I'll just leave it at this. They decided to tell a more personal story, that requires you to narrow down who and what the main character is. I know some will agree, but both from a game-developing view and a story-telling view, I believe Bioware made the right choice here.

The conversation wheel is actually something I don't think will have much impact on the game whatsoever. I could ALWAYS tell what my responses would be like in Mass Effect, just as easily as I could in Dragon Age: Origins, and I'm guessing DA2 will be even easier (if possible), because of the icons indicating the tone of your answer.

I don't believe that alot of fans are worried that we will in any way get a worse, or less engaging story than in Origins. After all, Bioware is all about story. Likewise, music and voice-acting seems to be covered. Locations in game, quests and progression all seem to work similarly to Origins, although the skills and talents have been changed somewhat (for the better I believe).

Also, i don't think it's fair to talk about Bioware fixing Origins when talking about Dragon Age 2. Maybe there will be future patches for Origins, you have no way of knowing this, but bashing a game that isn't even out because the predecessor had some bugs doesn't feel right. When games are linear, bugs are easier to spot and correct, but with games like Dragon Age, where the possibilities are near endless, some bugs are bound to happen.

I'm not sure I've touched on everything that some of the forum goers dislike about the game, but all in all, I believe that not much has changed from Origins that would merit such an outburst from some fans. My advice is to play the game first, I'm pretty sure you'll still enjoy it. If you still don't like it, make yourselves heard so that Dragon Age 3 can be the game you want. Who knows, maybe Dragon Age 2 is the game you want, you just don't know it yet.

#218
Beaner28

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SandyWB wrote...

By the time Dragon Age 2 was announced and we all saw the first early-stage development screenshots I was still 'high' from playing Origins. I'm guessing 99% of the people on these forums loved Dragon Age: Origins when it came out, I was one of them. "Finally, a game that is the spiritual successor of Baldur's Gate I and II!", "Party based combat and a great long epic story!", "Choices that matter, and the ability to change the world!" Those were just one of the things I would read and hear people say, and I agreed 100%. I loved Origins, I really did, I loved it back in 2009, and I still think it's a great game. However, things do evolve and change.
 
I've played pretty much all Bioware games except for Jade Empire and Sonic (just to get the 'go play game X and you'll change your opinion to my opinion' - thing out of the way). So I think i have a fairly solid place to start out from when looking at the direction Bioware is taking the Dragon Age franchise.

As a starting point I think the various problems people have with Dragon Age 2 can be boiled down to either visual or gameplay-related.

About the visuals: I'm one among those who were very worried about the change in visuals from Origins to the sequel, especially after only having seen the first plain ugly screenshots when the game was first announced. Sure, I knew the finished game would look much better, but when the only thing you have to to by are screenshots, you tend to base your sole stance on said screenshots. However, much as I had anticipated, now that the game is almost out, the visuals look great, and while some might not agree, I believe the general consensus is that DA2 is shaping up to be e better looking game than Origins. And I was one of those who actually thought Origins looked really great visually. The art style has obviously changed from game 1 to game 2, but that's not necessarily a bad thing. Fans have a tendency to want things to always stay the same, but if you don't allow games to evolve, you'll be stuck with the same thing forever, which in my mind isn't a good thing. While I do have a few issues about the new elves design, it's in no way a deal-breaker for me. I think alot of people are like me when it comes to Dragon Age 2 and its visuals and art-style, it looked kind of odd at first, and since it was different it was also scary, but now we are warming up to it. Overall, I get a feeling that people either like or dislike the new art-style, but very few feel that it's a deal breaker.

Also, are we really sure companions will only have one set of outfits? I'm fairly certain I've seen Aveline in both leather and in full plat mail. Either way, I think it will add to companions that they have a distinct look to them. In Origins I was kind of sad that I couldn't keep Alistair in the armor you first encounter him in. It just suited him so well. I'm looking forward to a system where my companions have a distinct look and won't just use my hand-me-downs.

About the gameplay: The biggest fear people had in the beginning seems to have been that the gameplay was 'dumbed down'. I'm not very fond of the term, as it implies that people who don't like the tactical combat would be inferior or not as smart as those who do. Some enjoy playing their games like a chess game, other's like a faster approach to battle. It has been said and shown more than once that both styles are supported, and that you can switch back and forth in any combination you like. Personally, that was how I did it in Origins. Easier battles I just let the game play out, with me only controlling my main character, while I played it more tactical in the bigger boss battles. I think it is great that they are giving people an option to choose how to play. Bioware isn't making you play either way, it's completely up to you. That they have made the items easier to identify and helped label them as junk or with stars or whatever can only be a good thing right? You had tiers in Origins, and you quickly learned what to keep/pick up, and what not to keep. What's wrong with helping people get a grasp of this easier/quicker? Also, I get that some people like friendly fire, but as they have said, it's still in, but on the highest difficulty level. So if you want to feel good about yourself and brag about playing the game with friendly fire, I'm guessing you're doing it for the challenge. Well, then step up to the plate and try it on Nightmare/Hard (whatever they are calling it now).

Another common complaint seems to be the 'over the top' animations. Personally, I agree that I would have liked more mundane and realistic animations, but then again that was because I played mostly warriors in Origins, and warriors were treated very well in the animations department in Origins. Rogues and Mages however, were not. Mages got very few animations since their staff was their main weapon, and nothing really differentiated Rogues from warriors, hence that they only looked like lighter armored warriors. I believe the animations were also a side-effect of the story being a framed narrative told by Varric. He is going to exaggerate alot, and that includes the fighting. However, while the animations are a bit flashy, they also made sure to make the combat feel faster and more responsive, something that Origins in all fairness needed a fix off. The combat in Origins, while fun the first time around, felt very repetitive after a short while.

The whole 'only one race' and 'voiced main character' feels like it has been covered time and time again, so I'll just leave it at this. They decided to tell a more personal story, that requires you to narrow down who and what the main character is. I know some will agree, but both from a game-developing view and a story-telling view, I believe Bioware made the right choice here.

The conversation wheel is actually something I don't think will have much impact on the game whatsoever. I could ALWAYS tell what my responses would be like in Mass Effect, just as easily as I could in Dragon Age: Origins, and I'm guessing DA2 will be even easier (if possible), because of the icons indicating the tone of your answer.

I don't believe that alot of fans are worried that we will in any way get a worse, or less engaging story than in Origins. After all, Bioware is all about story. Likewise, music and voice-acting seems to be covered. Locations in game, quests and progression all seem to work similarly to Origins, although the skills and talents have been changed somewhat (for the better I believe).

Also, i don't think it's fair to talk about Bioware fixing Origins when talking about Dragon Age 2. Maybe there will be future patches for Origins, you have no way of knowing this, but bashing a game that isn't even out because the predecessor had some bugs doesn't feel right. When games are linear, bugs are easier to spot and correct, but with games like Dragon Age, where the possibilities are near endless, some bugs are bound to happen.

I'm not sure I've touched on everything that some of the forum goers dislike about the game, but all in all, I believe that not much has changed from Origins that would merit such an outburst from some fans. My advice is to play the game first, I'm pretty sure you'll still enjoy it. If you still don't like it, make yourselves heard so that Dragon Age 3 can be the game you want. Who knows, maybe Dragon Age 2 is the game you want, you just don't know it yet.


Put yourself in our shoes. Would you read all that?

#219
SandyWB

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If I(you) have an interest in getting to know what I think about the hate for Dragon Age 2, then yes, yes I would. No one is forcing you to however.

#220
standardpack

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Beaner28 wrote...

SandyWB wrote...


Put yourself in our shoes. Would you read all that?


Seriously (though sadly enough I did XP)

#221
standardpack

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SandyWB wrote...

If I(you) have an interest in getting to know what I think about the hate for Dragon Age 2, then yes, yes I would. No one is forcing you to however.


How long did it take you to write that?

#222
duckphone07

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standardpack wrote...

Beaner28 wrote...

SandyWB wrote...


Put yourself in our shoes. Would you read all that?


Seriously (though sadly enough I did XP)



I read it all.  I thought it was interesting.  A good post in my book.:)

#223
errant_knight

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Yeah, I read it and thought it was a well thought out post. I agreed with some of it and disagreed with other parts, but it was all well articulated. I think you're kind of missing why many of us don't want a dialogue wheel, though, Sandy. It's not about understanding the results. I think that's an issue that comes out of Mass Effect issues, no DA:O, from what I understand. The issue of many in moving from an unvoiced protagonist to a dialogue wheel is losing the feel of a real conversation where you are picking your own words and roleplaying the intent behind them and making it more of a 'minigame' with interface between you and your words.

Modifié par errant_knight, 20 janvier 2011 - 07:30 .


#224
errant_knight

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double post

Modifié par errant_knight, 20 janvier 2011 - 07:29 .


#225
SandyWB

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duckphone07 wrote...

I read it all.  I thought it was interesting.  A good post in my book.

Thank you.

Does it matter how long it took me? I did a whole lot of things in between writing, so I don't really know. Either way, isn't it better to write a lengthy post where you actually explain yourself, instead of just putting down a single paragraph where you state your opinion without any logical explanation whatsoever? In my experience, you usually get a better dialogue over the Internet if you explain your view in dept rather than spitting out short post. Quality over quantity, right?

Modifié par SandyWB, 20 janvier 2011 - 07:31 .