DLC activation and saves
#26
Posté 01 novembre 2009 - 03:34
#27
Posté 01 novembre 2009 - 03:35
Eventually getting shut down or ceasing support is rarely a willing decision. You having a great track record doesn't really help us when EA says that this has gone on long enough or you go belly up.Fernando Melo wrote...
We have a pretty good track record for supporting our games, and a little time to figure that one out
That's just not true. Oblivion DLC used downloaded installers. The promotional knick-knacks for Baldur's Gate II were also install-able. Edit: Didn't Fallout 3 also use installers or simple mod attachments? //EditFernando Melo wrote...
I'm not making fun of the issue - it is something we are working to find a solution for. But the truth is that for now, this works as you would expect with any other game's DLC... as that is the nature of DLC. It is dependent on a downloadable/online/server being there system.
So you're going to force us to towards piracy? I am not accusing you personally, of course, don't take it like that. But that's a horrible, horrible decision. Piracy creates pirates, so to say.Fernando Melo wrote...
I'll confirm, as you may be able to do backups of the files as is, but regardless you would still need to go online to activate it later on or on another PC, so it doesn't completely answer your question.
Because there's just no way I'm going to pay for a program without some kind of guarentee that I'll get it to work 5 years down the line, 10 years down the line, 20 years down the line. Piracy and workarounds can. Why can't you?
Modifié par Varenus Luckmann, 01 novembre 2009 - 03:41 .
#28
Posté 01 novembre 2009 - 03:43
Varenus Luckmann wrote...
So you're going to force us to towards piracy? I am not accusing you personally, of course, don't take it like that. But that's a horrible, horrible decision. Piracy creates pirates, so to say.
Because there's just no way I'm going to pay for a program without some kind of guarentee that I'll get it to work 5 years down the line, 10 years down the line, 20 years down the line. Piracy and workarounds can. Why can't you?
Thats a very pessimistic way to think about it. He said they have time and are still trying to figure it out. I am sure that if and when the servers that authenticate this stuff do go down in however many years, they'll release some sort of way to use your DLC separately without authentication.
#29
Guest_Fiaryn-Kilif_*
Posté 01 novembre 2009 - 03:50
Guest_Fiaryn-Kilif_*
#30
Posté 01 novembre 2009 - 03:51
Fernando Melo wrote...
And we're still working on showing the list of content you have here on social, although that may be shortly after launch however.
Not wishing to derail the thread but, yay!
#31
Posté 01 novembre 2009 - 03:52
#32
Posté 01 novembre 2009 - 03:53
That's a very naive way to think about it. If this is the system in place, I can see issues from here to Santa Fé cropping up. And that's a bloody long way.hotcoffeeburns wrote...
Thats a very pessimistic way to think about it. He said they have time and are still trying to figure it out. I am sure that if and when the servers that authenticate this stuff do go down in however many years, they'll release some sort of way to use your DLC separately without authentication.Varenus Luckmann wrote...
So you're going to force us to towards piracy? I am not accusing you personally, of course, don't take it like that. But that's a horrible, horrible decision. Piracy creates pirates, so to say.
Because there's just no way I'm going to pay for a program without some kind of guarentee that I'll get it to work 5 years down the line, 10 years down the line, 20 years down the line. Piracy and workarounds can. Why can't you?
And you assume that they'll release some sort of way to use your DLC seperately when the servers go down. I see it in an entirely different light - as long as they're alive, the servers won't go down. So when the servers do go down, they're not alive. Seeing the issue?
#33
Posté 01 novembre 2009 - 04:00
Joz8 wrote...
Fernando Melo wrote...
For DLC, you only need to go online to download it. It becomes activated for that account as part of that process. After that you do not need to be online to play DLC and you certainly never need to go online just to load a save game.
If you are trying to get to a DLC area or loading a saved game that had DLC active at the time, and it is asking you to login (or activate) then my guess is that you logged in with a different account than what you originally grabbed the DLC with, so it is asking for you to confirm that this new account is also an owner of this DLC before proceeding.
So you had to login to load a saved game. Is it possible then for a game to stay logged in(after initial downloading/activation of DLC) even after exiting(or loosing connection) or you should relogin for DLC-dependent save?
No you don't have to be logged in to load a saved game you only need to login to activate the DLC but if it is already active on your machine then you don't need to log in. If any chance that the game requires you to log in then it detects that the machine ( maybe you went on another computer to play your game) was never activated. Therefore you have to login that one time for the system to check if you are the owner of the DLC.
#34
Posté 01 novembre 2009 - 04:41
You are mistaken. Both Oblivion and Fallout 3 involved online authentication both to download those installers and to actually run them unless they came in the GOTY editions.Varenus Luckmann wrote...
That's just not true. Oblivion DLC used downloaded installers. The promotional knick-knacks for Baldur's Gate II were also install-able. Edit: Didn't Fallout 3 also use installers or simple mod attachments? //Edit
I love how whenever someone hates the idea of online authentication because of some mystically unknown time 20 years from now they might see a problem running the game because of it, they always in the same breathe also acknowledge that workarounds will already find a solution to the problem, thus nullifying their entire argument. Newflash: Possibly having to use a crack for DLC for the game nobody cares about anymore In your made up future where BioWare is out of business and computers have 106 cores does not enourage piracy.Because there's just no way I'm going to pay for a program without some kind of guarentee that I'll get it to work 5 years down the line, 10 years down the line, 20 years down the line. Piracy and workarounds can. Why can't you?
Face it: computer technology is moving at an incredible rate. We are already used to having to find workarounds to get games that were released years ago to work properly on a modern system. If you're part of a community of people still playing this game years from now, either it's big enough to continue to be supported in some way, or it will be abandonware and no one will care, or something in the middle. If I'm trying to install Dragon Age on a PC ten years from now, not only am I certain getting the DLC to work will not be a problem, it will probably be the least of my issues. I'll be too busy trying to get my Windows 7 emulator and slowdown utilities to work properly with it.
#35
Posté 01 novembre 2009 - 04:58
Asking to be able to play a game more than 5 years or even more than 10 years in the future, is a little optimistic, I have to say. Looking back 10 years, who would have thought that we now would get a game that uses 20GB, not 2GB, or 500 MB like the full install that Fallout 1 required.
You will still be able to play the main game, DA: Origins 5-15 years in the future, I'd guess. IT is just the DLC that you won't be able to play, if the servers for activation goes down. I, however, like the idea that maybe 1½-2 (or three years) after the initial release of the DLC, the DLC no longer requires activation. [I think this was the case with the Premium Modules for NWN1; a patch removed the need for activation?]
I know that we in the adventure game community help each other out by finding ways to play old, good, adventure games on modern systems. Arcanum and Fallout games (the first two ones) have a dedicated fan base that will help getting these games to run, so has PS: Torment. And BG1 and BG2. I'm sure DA: Origins will have this as well...
Aren't we still waiting for the second patch for ME1?
Anyway, NWN1 receieved its latest patch some time this year of last year; that 7-8 year worth of support...
#36
Posté 01 novembre 2009 - 04:59
kevlarcardhouse wrote...
You are mistaken. Both Oblivion and Fallout 3 involved online authentication both to download those installers and to actually run them unless they came in the GOTY editions.
And to add to that, Oblivion's DLC has no option to re-download, if you lose the installers you have pay again. Fallout 3 forces you to use Games For Windows Live.
#37
Posté 01 novembre 2009 - 05:44
Varenus Luckmann wrote...
So you're going to force us to towards piracy? I am not accusing you personally, of course, don't take it like that. But that's a horrible, horrible decision. Piracy creates pirates, so to say.
Because there's just no way I'm going to pay for a program without some kind of guarentee that I'll get it to work 5 years down the line, 10 years down the line, 20 years down the line. Piracy and workarounds can. Why can't you?
If - and that is a very big if - Bioware should indeed go belly-up in 10 or 20 years, and by then they have not provided you with a way to continue using the software without online verification, then I'm sure they will not mind if at that time (and not a day sooner) you hack the game to remove that online verification.
But until then, even thinking of pirating the game or the DLC is absolute nonsense, and highly illegal. Remember that any attempts at piracy or at hacking the DLC can cost you your account, and all the DLC it contains!
For now, just lighten up and enjoy the game and the DLC as is! Just be happy that Bioware is offering us these DLC possibilities at all, instead of just doing an expansion pack in half a year or so, with both the game itself and the expansion heavily copy protected. I for one am very happy that Bioware is trying out these new (and a lot more consumer friendly) ways of getting the content to us while protecting themselves against piracy.
Modifié par Cheiron the Centaur, 01 novembre 2009 - 05:55 .
#38
Posté 01 novembre 2009 - 05:53
#39
Posté 01 novembre 2009 - 06:28
#40
Posté 01 novembre 2009 - 07:02
As for additional value... Bioware have stated that, depending on how well the initial batch is received and what people are most interested in, they have lots of plans for additional DLC, from small stuff to very large expansion-style addons. So if it turns out that most people are not interested in purchasing 'shiny objects', then I'm sure we will not see anything of the kind among the next batch of DLC releases...
Modifié par Cheiron the Centaur, 01 novembre 2009 - 07:12 .
#41
Posté 01 novembre 2009 - 08:05
I had no problem ripping the mod files straight out of the directory. I do no kind of online authentification when I reinstall either Oblivion or Fallout 3 and then slap on the DLCs. Nada. Nil. Zip.kevlarcardhouse wrote...
You are mistaken. Both Oblivion and Fallout 3 involved online authentication both to download those installers and to actually run them unless they came in the GOTY editions.
Wait? What did I say? Let's go back and check. Oh, yeah. Piracy creates pirates.kevlarcardhouse wrote...
I love how whenever someone hates the idea of online authentication because of some mystically unknown time 20 years from now they might see a problem running the game because of it, they always in the same breathe also acknowledge that workarounds will already find a solution to the problem, thus nullifying their entire argument. Newflash: Possibly having to use a crack for DLC for the game nobody cares about anymore In your made up future where BioWare is out of business and computers have 106 cores does not enourage piracy.
WINBox7 will take care of that, don't you worry.kevlarcardhouse wrote...
Face it: computer technology is moving at an incredible rate. We are already used to having to find workarounds to get games that were released years ago to work properly on a modern system. If you're part of a community of people still playing this game years from now, either it's big enough to continue to be supported in some way, or it will be abandonware and no one will care, or something in the middle. If I'm trying to install Dragon Age on a PC ten years from now, not only am I certain getting the DLC to work will not be a problem, it will probably be the least of my issues. I'll be too busy trying to get my Windows 7 emulator and slowdown utilities to work properly with it.
But your scenario depends entirely on how they've integrated the DLC into the game. Will it be easy to rip out? Will it be easy to block authentification? What is happening is a whole new world of workarounds that may or may not be possible. There are things 10 years or older that we still can't reverse-engineer or change the hardcoded "stuff" in.
This may not be as easy as you think. Not by a long shot.
You should go back and read what I said. It's just not authentification servers. There's no way to save the DLC. There's actually no way to install the DLC without those same authentification servers. Presumably, since they went to such great lengths to prevent us from having an installer, it will also not be as easy as some make it out to be to rip the DLC out of the game after installation.Cheiron the Centaur wrote...
If - and that is a very big if - Bioware should indeed go belly-up in 10 or 20 years, and by then they have not provided you with a way to continue using the software without online verification, then I'm sure they will not mind if at that time (and not a day sooner) you hack the game to remove that online verification.
That's actually quite interesting, although unrelated to the thread. If one have their account banned, what happens to the products he's paid for? Yet another noose around the neck of the consumer to keep him in line?Cheiron the Centaur wrote...
But until then, even thinking of pirating the game or the DLC is absolute nonsense, and highly illegal. Remember that any attempts at piracy or at hacking the DLC can cost you your account, and all the DLC it contains!
I don't buy into your "don't worry, be happy!" drug addled philisophy of free love. I don't see the "more consumer friendly" aspects of ripping the proverbial shirt of consumers and then splitting a few years down the line. Don't you see the problem with absolutely zero consumer rights or security?Cheiron the Centaur wrote...
For now, just lighten up and enjoy the game and the DLC as is! Just be happy that Bioware is offering us these DLC possibilities at all, instead of just doing an expansion pack in half a year or so, with both the game itself and the expansion heavily copy protected. I for one am very happy that Bioware is trying out these new (and a lot more consumer friendly) ways of getting the content to us while protecting themselves against piracy.
And where is the protection against piracy, by offering a product that is inferior to the pirated product? If, and that's a big if, what you said earlier on how cracking the game and adding the DLCs without online verification is so easy, then there will be pirated versions available for both the game and the DLC, with zero online verification, which you can use for as long as you want without zero risks. Not only does that mean that they offer a superior product, but they're doing it for free.
The only way to combat piracy is to offer a superior product. This isn't it.
Modifié par Varenus Luckmann, 01 novembre 2009 - 08:41 .
#42
Posté 01 novembre 2009 - 08:21
Modifié par Varenus Luckmann, 01 novembre 2009 - 08:27 .
#43
Posté 01 novembre 2009 - 09:27
Anyway, the bottom line is: if you really don't have faith in Bioware's solution or in the fact that Bioware can survive the next 10 years (or that they will provide some kind of unlock if they don't), then just don't buy any DLC!
The disc-based game does not require any internet verification, only a simple disc check. That will still work 20 years from now.
It's that easy!
#44
Posté 02 novembre 2009 - 12:49
Which only reinforces my point.Cheiron the Centaur wrote...
Neverwinter Nights had lots of nice DLC where you actually had to be online to play, and as far as I know, those never got pirated!
[...]
#45
Posté 02 novembre 2009 - 01:29
Varenus Luckmann wrote...
Because there's just no way I'm going to pay for a program without some kind of guarentee that I'll get it to work 5 years down the line, 10 years down the line, 20 years down the line. Piracy and workarounds can. Why can't you?
This seems a bit demanding since 20 years down the road you'll probably have a current operating system that may not support the running of DA. All this backwards compatibility will eventually be dropped some point down the line. So enjoy the game while you can run it and move on. There will be better games than DA in the next 20 years that will make it look pathetic.
#46
Posté 02 novembre 2009 - 01:44
What are you, like, 12? There's loads of great 10-20y.o. games that is still fully playable with a bit of tweaking. 20 years is peanuts if the game is good.gewthenKartoga wrote...
Varenus Luckmann wrote...
Because there's just no way I'm going to pay for a program without some kind of guarentee that I'll get it to work 5 years down the line, 10 years down the line, 20 years down the line. Piracy and workarounds can. Why can't you?
This seems a bit demanding since 20 years down the road you'll probably have a current operating system that may not support the running of DA. All this backwards compatibility will eventually be dropped some point down the line. So enjoy the game while you can run it and move on. There will be better games than DA in the next 20 years that will make it look pathetic.
Edit: Don't get hung up on "20 years". It could potentially be just 10 years, 5 years, or a bloody 2.
Modifié par Varenus Luckmann, 02 novembre 2009 - 01:47 .
#47
Posté 02 novembre 2009 - 04:24
#48
Posté 02 novembre 2009 - 05:06
As I said before, even if they were to remove the authentification, and that's still a serious if, there's the issue of there not being any seperate installers for DLC.Chillwill wrote...
If they need to shut down the servers they would most likely do the only reasonable thing and release a patch that removes the authentication. Thats what most serious digital retailers will have to do.
I love how you're naive enough to just assume that they would. After all, why would they? Even if they get the chance.Chillwill wrote...
Steam for example will remove all drm if they end up going under.
#49
Posté 02 novembre 2009 - 05:51
I do agree with you though, Bioware games are often so wonderful that they maintain their appeal for years after the technology is out of date. Lets give Bioware a round of applause for that achievement and trust them to come through in other areas.
Regarding the question about transferring saves from one computer to the other; you should be able to manually back up your own saves on a USB device pretty easily.
#50
Posté 02 novembre 2009 - 05:54





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