There is a walkmesh ramp placeable in the walkmesh helper pack. It didn't get included in the official game, only the flat helper did.Alupinu wrote...
IC, interesting. I have tried, tried and tried again and finally had to come to the conclusion that two walk-mesh helpers just don’t combine.
A walk-mesh ramp? You talking about the stairs?
Yes being that the maps are technically 2d you would have to make two maps.
My next question is when the player is on the roof can he see creatures walking around on street level?
How I planned on doing it was that important npc's would have a duplicate on each map. Much of the two areas walkmesh would be the same, it would only be the overlap areas that differed. I don't have any important npc's that walk under my overlaps. The random commoners would have their walk waypoints adjusted so they don't cross the overlap. So basically faking it and asking the player to accept it as a solution for the lack of 3d.





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