Shadow Thief: Crimmor
#301
Posté 16 juin 2013 - 11:06
#302
Posté 16 juin 2013 - 11:32
Unknown, but you have other issues. I've never had him fail to show up properly. He's always there, just hidden by script. He is unhidden when you enter the house if the variable was set when you talked to him at the temple to Lathander.Frosty44 wrote...
Thanks Arkalezth! Yes, I spoke to the monster the first time I was there and then went back up after the priest didn't show up in front of the house, but only the "monster" was there. And nobody in the crowd mentioned the priest. I restarted after that happened so I can try again - maybe he isn't supposed to disappear. I'll talk to him again and go back to the house and see if he shows up this time.
Modifié par kamal_, 16 juin 2013 - 11:32 .
#303
Posté 17 juin 2013 - 09:48
#304
Posté 17 juin 2013 - 10:17
#305
Posté 18 juin 2013 - 10:55
I reinstalled my game and the campaign, and lowered or turned off the graphics, but to no avail. I still can't get to Drovers gate. I don't know how I got there the first time, but I must have because I met the harper agent.
I started the Crytrapper quest last night and hit a dead end. I read on the vault that somebody's char got killed in the basement, but nobody was there when I went down. They also mentioned basements - plural - and I don't know if that was a spelling error or if I missed something and I had my rogue go through the whole place with search on! Is there supposed to be something down there (dupplegangers maybe)? If so, it might be a resolution problem and I'll check that out tonight (in Motb I couldn't see anything in the dead god's vault without changing my resolution).
Any help is greatly appreciated!
#306
Posté 18 juin 2013 - 11:21
A new patch, you mean? Nah, and I expect to be riding a flying pig of doom before seeing any other official update.Frosty44 wrote...
Has the pc version been updated or the toolbox?
What's the crytrapper quest? Maybe I don't remember, or maybe I just missed it when I played.
#307
Posté 18 juin 2013 - 11:37
If you do the first set of guild quests, you will be offered quests for the Crytrapper and Ophal families. The Crytrappers quest can be completed without going into the cellars (doing so is optional), as you can find everything needed to complete the quest in their estate. Also, it should say cellars, not basements, and it's certainly possible to get killed in them. There's nothing of note in the hidden basement inside the estate itself other than it exists and you can enter it, the Crytrapper cellars is a seperate map that you can not get to unless you chose the optional continuation path of the quest with Lady Crytrapper.Arkalezth wrote...
A new patch, you mean? Nah, and I expect to be riding a flying pig of doom before seeing any other official update.Frosty44 wrote...
Has the pc version been updated or the toolbox?
What's the crytrapper quest? Maybe I don't remember, or maybe I just missed it when I played.
However, the game itself can not be completed without going to Drovers Gate, the area is part of all critical plot paths.
Modifié par kamal_, 18 juin 2013 - 11:38 .
#308
Posté 18 juin 2013 - 11:50
#309
Posté 19 juin 2013 - 01:06
Kaldor has helped me in the past - thanks for reminding me! It's been a while since I had "mac" issues with the game so I didn't even think of that.
Edited to say that I decided to start a new game and this time I went to Drovers gate first, but I lowered the graphics and used the lowest resolution - and I was able to get through the transition! So, I went back to the saved game using that same set up - and, wait for it - it gave me that same error message and wouldn't load. So now I'm even more confused about what is wrong. If nobody on a pc is having this problem it is obviously a Mac thing and I give up. I would love to play this campaign but if I can't do the main quest it just doesn't look like it's going to happen.
I also wanted to mention that I re-did the "monster" quest. This time I got the convo in front of the house about the priest and then went to get thim. He said to meet him in front of the house and never showed up!
Modifié par Frosty44, 19 juin 2013 - 06:20 .
#310
Posté 24 septembre 2013 - 10:35
*SPOILER ALERT
The other problem I had was that the Priest never showed up at the "monsters" house so I couldn't complete that quest. Is there a code I could use to make him appear or a journal update as if he had shown up?
*END SPOILER ALERT
I would really appreciate any help you can give me!
Thanks,
Karen
#311
Posté 26 septembre 2013 - 09:35
There is no way to avoid Drover's Gate though, you have to pass through it as part of the main plot. To avoid it you'd have to use the console to jump to waypoints around the city. Non-spoiler: You will wind up outside the city at one point and returning takes you to Drover's Gate.
wp_drwheel1_in (Wheel Ward)
wp_to_river3 (Alandor Gate)
These two locations are in Drovers Gate and you may need to visit them as part of the main plot:
wp_woaz_in (Woazgoaz the Weaver)
wp_govtgovt_in (The Thaeldorn)
Depending on your actions, at one point you will be directed to exit the Thaeldorn. Instead of just waypoint jumping your way out to avoid transitioning through Drovers, you do need to move to the exit door before you do so, as there are some triggers you will pass over that are important to why you are there.
#312
Posté 27 septembre 2013 - 03:47
Thanks again!
Karen : )
#313
Posté 18 décembre 2013 - 12:37
#314
Guest_Iveforgotmypassword_*
Posté 02 janvier 2014 - 08:19
Guest_Iveforgotmypassword_*
#315
Posté 02 janvier 2014 - 11:33
#316
Guest_Iveforgotmypassword_*
Posté 03 janvier 2014 - 01:56
Guest_Iveforgotmypassword_*
#317
Posté 03 janvier 2014 - 06:01
I use Lytha's ghost style, when games allow it.
#318
Guest_Iveforgotmypassword_*
Posté 03 janvier 2014 - 10:32
Guest_Iveforgotmypassword_*
Which sort of gets me back to NWN2 as in Dishonoured a lot of the npcs look the same and perhaps this saves a lot of computer "stress" although I do rather like making different peasants and guards etc.
#319
Posté 06 juillet 2014 - 11:49
I just started playing this over the weekend. Wow, what a city, and I am having a blast exploring everywhere. It is nice to play a module with out having to worry about combat, and get to utilize all of your skills. Sneaking around in the dark is absolutely awesome, and the open lock mechanic is fantastic.





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