Arkalezth wrote...
Nice screenshot. I like the bonus to Hide at night.
I don't want to turn this into another pickpocket thread, but, are you using the standard system? And BTW, how does the detection works? Is there another roll first?
I'm using the PRR system from the Vault (results not shown in this shot). Failed pp check gives a penalty to your rep with the individual. The penalty depends on a number of things such as your charisma, skillcheck etc and is all done silenty, ie you see the results in the window. I'll be setting the default rep such that failing once may or may not make the person hostile depending on checks and multiple failures will always make the npc hostile.
While making a generic merchant or commoner hostile won't be a serious problem because they're level 1 npcs, many npc's are your level or higher and making one of them hostile would be a serious problem.
PRR also allows owned objects. So picking the lock of a chest that the owner is standing by also has a check that you were able to attempt the pick without the owner noticing. You can fail the pick and be noticed, succeed and be noticed, and succeed and not be noticed. Once again their are variable rep penalties for being noticed, as if you were caught pickpocketing.
Also being used is a disguise system. Some npc's are automatically hostile unless you are wearing an appropriate outfits. I altered the perception scripts of the npc's to make them hostile unless you are wearing the appropriate disguise (which I've tested and work fine). Being dressed appropriately makes things much easier, opens at least one store unavailable otherwise, and opens up a few new ways to solve one quest. I haven't expanded the generic conversations yet, but if I have time I'll add different npc responses based on your outfit.
I have a few other tricks up my sleeve as well.