With a person you might charm, scare, curse, hold, immobilize, or even kill them to get what you want. So you need to add the whole lines of these spells. Keep in mind I'm allowing the player to cast offensive spells on people in conversation with the Hidden Theurgy ability (described above). Maybe you cast Enlarge Person on yourself for extra intimidation.The Fred wrote...
Wow. What spells are you allowing as options? I've starting doing this in my module, too, but so far only for the Charm spells.
You have to try to look at creative uses for spells. For instance, you can play mumblypeg (Five Finger Fillet, the game where you knife between your outstretched fingers) in my module. There are 24 different spells you can use to cheat at mumblypeg. You can cast Premonition, allowing you to see a few seconds into the future so you can avoid sticking yourself. You can caste Expeditious Retreat (it specifically gives you a movement speed increase). My personal favorite, you can cast Remove Fear.... on your opponent....
It depends on what you might need to do. I have a trap that's handled via conversation, I allow you to cast Premonition or Dark Foresight on yourself to bypass the trap, since these spells allow you to see the immediate future. The Identify line or Otherworldly Whispers will allow you to read foreign languages. True Strike allows you to make perfect forgeries. Mordenkainen's Disjuction will destroy a spellbook. Offensive spells can be cast on "sequencing crystals" for future effect offscreen (eg, you want to sabotage the goblin camp, so you let one capture some goody you've trapped in this manner to take back to base... BOOM!). Since these things are all being done via conversation, it's easy, just the time needed to figure out what you want to allow.
I keep the spell lists for the caster classes open in my browser, and have a copy of the spell.2da open as well (it's more complete than the text list on gamefaqs, which seems to be missing some things). Most of these spells are lower level spells, since the upper levels are focused on killing stuff.
Modifié par kamal_, 20 février 2011 - 01:15 .





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