David Gaider wrote...
For starters, I never said that making elves the same height (or roughly-- they are still shorter) as humans makes interaction possible. It makes it easier, on a systemic scale when you're taking into account things like camera angle (where the head needs to be centered) and animations (when "matching up" where interacting models touch).
This is fair enough, but to be equally fair i was addressing comment which sprang from your initial remark; and it was to question whether this change makes things
so much easier that it'd result in significant increase in amount of presented conversations, interactive cutscenes etc. (this isn't to question if DA2 is going to have more animations and such in general, but i'd be more willing to chalk up
that to considerable increase of your animation staff, than this particular change in character dimensions)
You reduce the number of variables involved and therefore questions of interacting stop having "but what if it's an elf? what if it's a dwarf?" automatically tacked on.
However as long as there's some actual variables involved this question never really goes away, does it? This only stops being an issue when the shapes become virtually identical, and they aren't. And what you do isn't as much reduction of variables as swapping one for another.
The other reason, an attempt to avoid too child-like appearance, i can see that given the knee-jerk reactions in Merrill thread and whatnot. It's unfortunate but, well.
and considering that I never thought of elves as in "they must all be shorter than humans" (as they were in D&D) I don't really think it's a big deal.
So, does that mean the DA elves
are on average human-like when it comes to height, as far as "lorelol" is concerned? Honestly, as the lead writer you must have
some mental image what they're like in your own settings?