I'm having some trouble with custom head morphs:
When using custom hair from the tucked-hair mod, while the skin tones look perfect in the toolset, in-game the scalp texture remains a pale white.
I've tried to see if it is a skin texture blending issue, which it seems not to be.
I'm using the toolset to apply the new head morph on an existing save-game in case that should matter.
Help would be greatly appreciated, in either the form of an answer or a link to a solution.
Thanks in advance
(I have tried search already, but it seemd to be bugging out on me. My apologies if this issue has been frequently discussed already. If a solution exists I'd be grateful for the link to the existing thread/s.)
Modifié par Jazharah, 21 janvier 2011 - 11:33 .





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