Toolset question?
#1
Posté 27 octobre 2009 - 11:27
#2
Posté 27 octobre 2009 - 11:28
To your second question - I believe so.
#3
Posté 27 octobre 2009 - 12:15
If you make a stand-alone, you have full control over character creation - you can either create a special character that must be played (and yes, you should be able to make it voiced),. or you can go through the "usual" character creation script.
#4
Posté 27 octobre 2009 - 12:25
Adinos wrote...
When you make a mod, you can either have it as an "add-on" to the original game, or stand-alone.
If you make a stand-alone, you have full control over character creation - you can either create a special character that must be played (and yes, you should be able to make it voiced),. or you can go through the "usual" character creation script.
I was just thinking that, couldn't you use addons to sort of 'cheat'? Making stats largely useless lol.
#5
Posté 27 octobre 2009 - 12:35
#6
Posté 27 octobre 2009 - 01:00
#7
Posté 27 octobre 2009 - 01:19
#8
Posté 04 décembre 2009 - 04:29
#9
Posté 04 décembre 2009 - 08:03
ardriskill wrote...
Speaking of add-on and toolset mix ups... I was playing around with it, and exported an Item, now the game glitches (can't exit a map, can't complete quests, the UI is shut off and when I talk to a member of my party it'll teleport me to the beginning of a level and give me the dialog of the first meeting--- Sten when he's in the cage). I've re-installed but that didn't help much. Can any one help me?
You have encountered the plot GUID bug. see http://social.biowar...p/Plot_GUID_bug
for more information. Fix is in the next toolset release.





Retour en haut






