But what if Arcane Warrior didn't exist? Would it be possible to make an effective melee mage just using the existing system for equipping weapons and armor? I honestly don't know, but I'm sure going to try. I'll be using this post to track the progress of a character attempting to work in this way, though I'd be happy to hear critiques, suggestions, or experiences. If you want to run your own melee mage without the Arcane Warrior spec and chronicle his/her adventures, that'd be great. And some numbers for you that are what I'm shooting for:
Elayne Surana, Level 20 elven female Mage/Spirit Healer/Blood Mage
Stats:
Strength: 27 (10 base, 7 level, 4 Fade, 4 tomes, 2 belt), allows drakeskin leather and silverite weapons
Dexterity 34/32 (10 base, 12 level, 4 Fade, 4 armor, 2 weapon[set I only], 2 belt), allows dragonbone daggers
Willpower 22/28 (14 base, 2 racial, 4 Fade, 6 weapon [set II only], 2 belt)
Magic 66 (15 base, 43 level-up, 2 racial, 2 Fade, 2 specialization, 2 belt)
Cunning 18 (11 base, 5 Fade, 2 belt) allows Master Coercion, with no investment.
Constitution 26 (10 base, 2 Fade, 2 specialization, 2 belt, 10 ring)
Health: 241
Mana: 311/341, (131/161 with Haste + Rock Armor + Flaming Weapons + Arcane Shield active)
Attack: 78/77 (73/72 with Haste)
Defense: 80 (96 with Arcane Shield, 99 with Spell Wisp/Might shenanigans)
Spellpower: 61/67/93
Armor: 17.58 (29.83 with Rock Armor)
Fatigue 3.9% (28.9% with buffs, 33.9% with buffs + Blood Magic)
Gear:
Weapon Set I: Maric's Blade (silverite), The Rose's Thorn
Weapon Set II: Staff of the Magister Lord
Helm: none (could easily stick something here to bring her to 30-31 armor)
Gloves: Elementalist's Grasp
Torso: Battledress of the Provocateur
Boots: Magus War Boots
Amulet: Magister's Shield
Belt: Anduril's Blessing
Rings: Lifegiver and Blood Ring
That's a lot of math up there....
Progress so far:
Circle Tower: Not much to say here, plays like a standard mage this early in the game. Took Rock Armor and Flame Blast at Level 1, Flame Weapons at 2, and Fireball at 3. Also started slowly working on Strength, the starting tome for the CE let me get up to 14 while still having enough Magic for Fireball at Level 3. Goal is to hit 20 Strength in the Fade, allowing her to equip the Battledress. Held the Skill Point at Level 3 to pick up Improved Herbalism at 4.
Kokari Wilds: Still not much more to say. Hit 16 strength at Level 4, so I start putting points into dexterity and pick up Heal to help keep the party alive when they step into my Fireball radius (mostly Alistair). I also pick up Improved Herbalism with that banked Skill point. Before the joining, I nick Daveth's armor and gloves for Elayne, bringing her armor up to 12 - half again Alistair's. Poor boy. Level 5 after the joining brings her up to 14 Dexterity, and I pick Arcane Shield and use the extra story Talent point to start the Heroic chain.
Tower of Ishal: Here I start trying to use Elayne in Melee...to fairly mediocre results. While her accuracy and damage isn't horrible, especially with Heroic Offense and Flaming Weapons, maintaining all three of her buffs cuts her down to less than a third of her mana, and she's still too frail to really play the front line well. So right now she plays a little more like the "flexible" Arcane Warrior - throws out spells and staff bolts until the enemy closes into melee, then tosses out a cone before activating Flaming Weapons and starting to flail away with her daggers. That works out pretty nicely, as long as all her spells at range aren't resisted. Level 6 is attained on the third floor, and the points are thrown into Dexterity again. Skill point is banked for Expert Herbalism at Level 7, and the Talent point is spent on Heroic Aura, bringing her ever-closer to Haste. Ogre battle ends up being a game of rocket tag, as Elayne spends her time running around until the cooldown for Fireball is up, and then downs a Lesser Health Poultice to keep from dying. Last Fireball kills the Ogre just before a Ram attack would have killed Elayne, so I consider myself lucky.
Modifié par DragonOfWhiteThunder, 23 janvier 2011 - 07:16 .





Retour en haut







