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Dragon Age 2 Armor System


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#51
Archereon

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Vasparian wrote...

The more I hear about the changes to this the less I like. It seems yet again they are taking the RPG out of an RPG. It wasn't SO bad with ME2 since ME1 was mostly a shooter... But DAO was a pure RPG. It seems that DA2 is going to be a hack and slasher, and not much of an RPG.


You do realize that one of the best known hack and slashes, Diablo, has an inventory system even more complicated than Dragon Ages, and arguably has a greater emphasis on character builds and stats since there's no respecing?

#52
BassmanUW

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I actually prefer this. I don't see how having 18 million different armor choices is one of the most important things in an RPG. Is it something that has become sort of standard? Yes. But sometimes doing whatever is standard isn't necessarily the best thing. If they implement it well, it could be really good.



Besides, how realistic is carrying around hundreds of pounds of armor with you everywhere you go? On top of that, if I never have to go back to camp or my home base or whatever because my inventory is full midway through a quest, that'll be a huge bonus to me.

#53
Vasparian

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Archereon wrote...

Vasparian wrote...

The more I hear about the changes to this the less I like. It seems yet again they are taking the RPG out of an RPG. It wasn't SO bad with ME2 since ME1 was mostly a shooter... But DAO was a pure RPG. It seems that DA2 is going to be a hack and slasher, and not much of an RPG.


You do realize that one of the best known hack and slashes, Diablo, has an inventory system even more complicated than Dragon Ages, and arguably has a greater emphasis on character builds and stats since there's no respecing?


Anyone that thinks the Diablo 2 inventory system is complicated... They must really get confused at easy to learn things.

#54
JFarr74

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BassmanUW wrote...

I actually prefer this. I don't see how having 18 million different armor choices is one of the most important things in an RPG. Is it something that has become sort of standard? Yes. But sometimes doing whatever is standard isn't necessarily the best thing. If they implement it well, it could be really good.

Besides, how realistic is carrying around hundreds of pounds of armor with you everywhere you go? On top of that, if I never have to go back to camp or my home base or whatever because my inventory is full midway through a quest, that'll be a huge bonus to me.


Exactly

#55
SandyWB

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I love this system, it's a perfect compromise between Origins and ME2 in my opinion.

#56
Marbazoid

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andar91 wrote...

It's at the very bottom of the page in the podcast. http://blog.bioware.com/

You can upgrade/customize with runes the armor of companions, but Hawke's armor is the same as in Origins. Armor is also still stat-based as opposed to class.


Has it been confirmed what the stat requirments per armor type will be? Will it be strength based with mage robes being mage only like in DAO?

#57
JFarr74

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I think the mage armor looks legit

#58
Baelyn

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My biggest question is, will we only be using the "epic looking" armor in the sections of the game where the narrator is "exaggerating." I question this because if you watch the making of videos it shows many clips of Hawke wearing the terrible robes from Origins in many scenes. If this is the case...tisk tisk Bioware...Playing up that amazing armor to have it only be the "exaggerated" armor we see only in certain parts of the game is like showing a dog a steak and then when he gets to his bowl all that he finds there is dry dog food with little pieces of steak scattered sparsely around.

Modifié par Baelyn, 19 février 2011 - 08:41 .


#59
JFarr74

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Baelyn wrote...

My biggest question is, will we only be using the "epic looking" armor in the sections of the game where the narrator is "exaggerating." I question this because if you watch the making of videos it shows many clips of Hawke wearing the terrible robes from Origins in many scenes. If this is the case...tisk tisk Bioware...Playing up that amazing armor to have it only be the "exaggerated" armor we see only in certain parts of the game is like showing a dog a steak and then when he gets to his bowl all that he finds there is dry dog food with little pieces of steak scattered sparsely around.


You'll proboably be able to unlock the armor latter on in the game.  And you don't always have to wear mage robes.  Mike Laidlaw (or someone from Bioware) said that there will be armor for mages.  

#60
RUSTA

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I HOPE SO ID LIKE TO BUILD MY CHARACTER HOW I WANT NOT AS ITS NARRATED

#61
JFarr74

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Robes actually look good in Dragon Age 2.

#62
nheath100

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Not sure about this but I get the feeling that they spent a lot less time on this game than they did on origins. When origins came out I think I remember hearing that it had been in development for years and years, whereas this game has only been in development since origins. While I really look forward to the upgraded combat system and much improved graphics, I'm definitely concerned that the attention to detail, dynamic NPC's and openness that made DAO a fantastic story will be missing from this title. It really blows that you can't customize each characters armor. I mean come one, that's half the fun.

#63
nheath100

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BassmanUW wrote...

I actually prefer this. I don't see how having 18 million different armor choices is one of the most important things in an RPG. Is it something that has become sort of standard? Yes. But sometimes doing whatever is standard isn't necessarily the best thing. If they implement it well, it could be really good. <br />
<br />
Besides, how realistic is carrying around hundreds of pounds of armor with you everywhere you go? On top of that, if I never have to go back to camp or my home base or whatever because my inventory is full midway through a quest, that'll be a huge bonus to me.


Its one of the most important things because it involves strategy. Strategy is one of the most crucial characteristics of a good RPG. Having a super complicated inventory system that makes you stop and consider how each item will affect your character and work along side other items is part of the fun for me. IMO it SHOULD be a little tedious and challenging because it makes your achievements that much more rewarding. Unfortunately, it looks like I'm in the minority.

#64
AlanC9

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I can agree with the challenging part, though I can't actually think of an RPG where working this stuff out was challenging. Usually we just get the tedious without the challenging.

#65
nheath100

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If its not challenging to work it out, what makes it tedious? Switching armor is easy, and acquiring it is fun (and optional). Plus, customizing is great.

#66
JFarr74

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I mainly like to just focus on my character sometimes. I mean, I give my character akk the best stuff (for the specific class).

#67
Dragoonlordz

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Browneye_Vamp84 wrote...

no need for a bottomless pit to keep stuff you never use XD



That useless stuff, paid for other things once sold to NPC though.

#68
Thorne_underfoot

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luckyirish.dowd wrote...

I really hope that you can change everyone's armor and weapons. The whole "there's only limited items, but a ton of upgrades" bull**** that they did in Mass Effect 2 drove me nuts. Half the point of the playstyle of an RPG is getting different items, weapons, and armor. Especailly with today's graphics where we can see how individual armor pieces look. I like the idea of being able to equip different things and being able to see them. Why change it other than laziness? As far as worrying about the fact that time transpires, in real life knights didn't change out their armor every couple of days, so that fact could be used to explain why they have the same armor in the future.


I don't think it is laziness.  I think it is an attempt to make the game accessable to a wider audience.  The whole "Fiddling around with customization" can be a bit daunting to players who are more used games like God of War where they just jump in and kill stuff.

Not saying I agree with the thinking, just saying I am pretty sure that was the reasoning.  Anyway, i hope I am wrong.

#69
Dragoonlordz

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Thats the problem imho, they shouldn't be trying to drag people in from other genres by making the series into that genre. If they wanted to do that then make a spin off series within the DA universe for those people but keep original series true to the fans of the genre that made it so successfull in the first place because without them there probably wouldn't have even been a DA2 due to less money coming in. In this case I think personally DA2 only just scrapes through to keep original fans happy without going too far into another genre but it was close call given I heard one of the members of dev team just throwing random ideas and radical changes just for giggles at the others in an interview which eventually he stopped before he ruined the series. For those who like and wish to see DA turn into titles such like GoW, they imho can gtfo and go play GoW as they already have a genre and many titles with simular system out there to pick from, while rpg fans have a lack of well made vast choices/consequence style rpgs on consoles though different for PC which has many but they mostly all old titles.

Modifié par Dragoonlordz, 01 mars 2011 - 07:03 .


#70
Frocharocha

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I dind't like the new armors.Im hopping the old plate armors will be in Da2.I love them.But i know there will be starts indicatin the armor level.And u can't change ur party members armor.Only upgrade them(aveline armor looks horrible!)

#71
mokponobi

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I think I will like it, then again I liked the ME2 system, mostly cause companions outfits were good looking and fit their personality, yes even Miranda.

#72
AlanC9

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nheath100 wrote...

If its not challenging to work it out, what makes it tedious? Switching armor is easy, and acquiring it is fun (and optional). Plus, customizing is great.


The swapping part is the tedious part. Sure, it's easy. Easy things can be tedious too.

Is acquiring items optional, though? Only if you want to gimp yourself while playing the game. I don't like doing that

And as for fun.... that's subjective, isn't it?

#73
Thorne_underfoot

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Dragoonlordz wrote...

Thats the problem imho, they shouldn't be trying to drag people in from other genres by making the series into that genre. If they wanted to do that then make a spin off series within the DA universe for those people but keep original series true to the fans of the genre that made it so successfull in the first place because without them there probably wouldn't have even been a DA2 due to less money coming in. In this case I think personally DA2 only just scrapes through to keep original fans happy without going too far into another genre but it was close call given I heard one of the members of dev team just throwing random ideas and radical changes just for giggles at the others in an interview which eventually he stopped before he ruined the series. For those who like and wish to see DA turn into titles such like GoW, they imho can gtfo and go play GoW as they already have a genre and many titles with simular system out there to pick from, while rpg fans have a lack of well made vast choices/consequence style rpgs on consoles though different for PC which has many but they mostly all old titles.


I am kind of of two minds on the subject.  On the one hand, I think that customization (from Stats to weapons and armor) are essential to a really well rounded RPG.  I don't like the limited choices offered in ME2 even if I enjoyed the game over all. 

On the other hand, the more people who play, the greater the possibility of support, expansions and next generations of the series become more likely.  it is inevitable that developers are going to mine as much profit out of any intellectual property as they can.  hopefully, they will keep an eye on the core audience while doing it, but they are not going to ignore a chance to make money.

And creating a "Second Game" with dumbed down mechanics may not be an option to these people.  Development of a game is not cheap and if they can realize money with only the effort of a single game, they may very well try.

but it is a fine line that needs to be balanced.  I don't want to lose my customization, and beyond a certain point, they will lose the core audience.  let's hope that the good people at Bio are keeping an eye on it.  Certainly they have done us proud in the past.  I am keeping the faith until I play the game and then deciding.  But they should know that we consumers are keeping a critical eye in their direction.  :innocent:

#74
burner087

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Bah. I hate how they dumb down the inventory. I loved choosing armor for my companions. They screwed it up in ME2 as well. Bring back DA:O inventory and ME1 Inventory!

#75
Steks25

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If done well I guess it COULD be good...

Just not the same system like ME2, 2 possible choices per companion? - that is just stupid.