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Thoughts on NWN2 after first completion.


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#1
TyroneTasty

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I just wanted to express how I felt about this game after completing the OC. (I eagerly look forward to MoTB next!) I don't usually do this, but I think the desire comes from the fact that this game really snuck up on me and at some point became much better than I had ever imagined. Going into this game I had expected high adventure and the usual RPG fare (explore the lands, become a hero), however the way this game is set up, it really surprises you, because it really takes it's time with things.

First of all, the first two acts, to me are fairly dull, but only because the third act is so jam packed with action and heroic feats. However, it's interesting because without these first two, low key/low magic acts, the third act isn't nearly as entertaining. For instance, the story of your hometown being destroyed is pretty standard fare, but the way the game gives you so many angles of it, and references back to it during events within the story, you can really feel the change coming over the world, and the desperation of your situation. I mean, I felt a bit of bittersweet nostalgia standing in West Harbor seeing it draped in shadows. (And that boy who refused to let go! Very sad.)

I think the game did a fairly good job of capturing that, which a lot of games that deal with imminent world ending threats tend to miss out on.

Another example is dealing with Highcliff. It's a small town, you do some measly quests, not much going on. However, during these quests, you get some attachment to the village (you saved it after all) and I think it's because of this that when they say Highcliff has fallen, you actually care a little bit because you have been there. This works as opposed to if say Nevalle told you, in general terms, "The lands are being destroyed."

I think what I'm getting at is how well this game sets up the epic confrontations. It takes it's time more than any other RPG I've played in recent memory. Events happen fairly naturally and by the time you're climbing Mt. Galdrym with the newly minted monk Khelgar in tow to reclaim his honor in the most awesome brawl he's ever seen, you really feel it, it's not a side stop, it's a meaningful event in your character's life.

So, I'm pretty tired (loopy) since I stayed up quite late fighting those highly entertaing battles at Crossroad Keep, but I wanted to express a few of my thoughts. I have more, but I think that about covers my main points. All in all, this is a definite classic RPG, if only for how much care it takes with plotting it's events and creating a world that you care about just a little more than your usual RPG. I also heard MotB is even better, so...oh boy!

Seeing your companions turn or not turn on you was one of my favorite moments in RPGs. When Sand refused Garius. Ahh, so great. Though, I think Grobnar stealing back the Construct takes the cake.

This game also has the best dragon hoard I've ever seen. This, of course, is the most important thing about any RPG.

Modifié par TyroneTasty, 21 janvier 2011 - 02:06 .


#2
M. Rieder

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It is really refreshing to hear such good things about the OC. Looking back, I found the exploration of the Illefarn library very powerful, even disturbing. I feel like the designers did a good job of giving humanity to the King Of Shadows by showing that it was once a person with mentors, friends, and people who cared about him.



Mt. Galadrym was probably my favorite part of the game. Dragons, gold, that's why I'm here, right?

#3
Quixal

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Agreed. The best of the OC is great. The high points for me were the Illefarn library for the reasons M. Rieder stated, Mt. Galadrym for the truly epic feeling dragon encounter, and the Tavorick Estate, for craftsmanship that went into creating the mood.

#4
Leinadi

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In theory, I have nothing at all against the very sorta low-level nature of the earlier parts of the game. I can enjoy low level dungeon crawling a lot in games, and like you say, it can provide quite the good "build-up".

But for me, the kicker is that I just don't feel Act 1 in particular to be well-designed or *engaging* at all. The dungeon crawling sections are generally very easy with rather boring encounters. The harder ones are still horrendously repetetive with very "artificial" spawning in of enemies.

And purely design wise, I think the game still works up to Neverwinter because you're travelling to somewhere. The act completely falls apart for me when you have to go on this long, long detour to Old Owl Well (and a whole bunch of quests in between) and all that just to gain access to Blacklake. That right there is one of me pet-peeves, especially since NWN2 is a hero-fantasy... And yet I'm not allowed to try and get access to Blacklake in any way whatsoever for myself, I have to jump through the hoops of the Thieves Guild or The Watch. The worst part of linearity there if you ask me.

Once you get to Act 2, and then Act 3 in my opinion, the game builds a lot more momentum and you get some more freedom in the sense of building up the keep and at least choosing where you want to go next in a few parts and so forth. It helps rather a lot.

Modifié par Leinadi, 22 janvier 2011 - 10:24 .


#5
zakobon

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I still have very visual and horrific nightmares of the Orc Caves.

#6
Quixal

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The orc caves and the warehouse are best forgotten. Repress those memories zakobon.