First of all, the first two acts, to me are fairly dull, but only because the third act is so jam packed with action and heroic feats. However, it's interesting because without these first two, low key/low magic acts, the third act isn't nearly as entertaining. For instance, the story of your hometown being destroyed is pretty standard fare, but the way the game gives you so many angles of it, and references back to it during events within the story, you can really feel the change coming over the world, and the desperation of your situation. I mean, I felt a bit of bittersweet nostalgia standing in West Harbor seeing it draped in shadows. (And that boy who refused to let go! Very sad.)
I think the game did a fairly good job of capturing that, which a lot of games that deal with imminent world ending threats tend to miss out on.
Another example is dealing with Highcliff. It's a small town, you do some measly quests, not much going on. However, during these quests, you get some attachment to the village (you saved it after all) and I think it's because of this that when they say Highcliff has fallen, you actually care a little bit because you have been there. This works as opposed to if say Nevalle told you, in general terms, "The lands are being destroyed."
I think what I'm getting at is how well this game sets up the epic confrontations. It takes it's time more than any other RPG I've played in recent memory. Events happen fairly naturally and by the time you're climbing Mt. Galdrym with the newly minted monk Khelgar in tow to reclaim his honor in the most awesome brawl he's ever seen, you really feel it, it's not a side stop, it's a meaningful event in your character's life.
So, I'm pretty tired (loopy) since I stayed up quite late fighting those highly entertaing battles at Crossroad Keep, but I wanted to express a few of my thoughts. I have more, but I think that about covers my main points. All in all, this is a definite classic RPG, if only for how much care it takes with plotting it's events and creating a world that you care about just a little more than your usual RPG. I also heard MotB is even better, so...oh boy!
Seeing your companions turn or not turn on you was one of my favorite moments in RPGs. When Sand refused Garius. Ahh, so great. Though, I think Grobnar stealing back the Construct takes the cake.
This game also has the best dragon hoard I've ever seen. This, of course, is the most important thing about any RPG.
Modifié par TyroneTasty, 21 janvier 2011 - 02:06 .





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