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Not sure whether to buy this - the combat looks silly


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56 réponses à ce sujet

#1
Captain Zaysh

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Is it just me or does the fighting in this game seem a bit silly?  The characters seem to stand around taking turns to hit each other, and to simply ignore things like being hit full force with a weapon from behind and indeed catching fire.

I really enjoy the fantasy genre, and the story looks great, and I loved Mass Effect (and Fable 2), but looking at the combat is really leaving me cold.

#2
Ailith Tycane

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This game is not for you then.



Never played Neverwinter Nights? Baulder's Gate? Hell, most MMO's work like this as well.

#3
lurking fear

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Captain Zaysh wrote...

Is it just me or does the fighting in this game seem a bit silly?


Yeah, it's just you.

#4
Lucy Glitter

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They do react to hits, actually. It's a tactical kind of combat, so. The game is worth getting for other elements, though if you don't like the combat. Tactical combat can be fun, actually.

#5
M_arc

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Have you ever played a (MMO)RPG in your life?

#6
Guest_Crokus Derengard_*

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Combat systems are always a little abstract. They are seldom near an authentic simulation of reality. This type of combat stems from Pen&Paper RPGs, which are turn-based. Turn-based combat also increases the tactical aspect, as seen in a game of chess for instance. So the combat may look silly in some aspects, but it's actually much smarter. If anyone would be thrown about when they were hit by something, the game would be unplayable. When you control several characters at a time (with a pause function to make things more convenient), you can't have them wildly flying all over the place.

#7
Captain Zaysh

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Never played MMOs. Is fighting like that some kind of genre convention?

#8
Darke1

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The other thing to bear in mind is that the game footage you are seeing isnt being played all that tactically, but just to demonstrate moves and images and so on.



I have seen one where Morrigan dies because her "player" seems to ignore the fact she is being sliced 'n' diced from behind to concetrate spells on an archer. If you were actually playing the game, it is unlikely you'd do that, but would bug out or fireball the guy with the sword.

#9
kansadoom

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If the combat looks boring to you just dont buy it

#10
Captain Zaysh

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Yeah I've played plenty of pen and paper RPGs. The thing is it doesn't actually seem to be turn-based (which is abstract enough to not break my immersion like watching the videos seems to do) - more like you run up to an enemy and button mash at each other until one falls over.

#11
DadeLeviathan

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There are going to be pros and cons to EVERY kind of combat. It's as inevitable as the setting of the sun or the sugar induced rants of 10 year-olds on Xbox live. With tactical combat, they don't use havok, or physx or any other type of combat element of a physics engine, because they have to rely to on animations because of the tactical nature. Unlike button mashing where "You aim correctly and you hit" tactical combat depends on dice rolls or chance, or whatever the game in question uses (i know BG and BG2 used dice rolls, I'm not 100% sure how DAO does it).

So with tactical combat, there are going to be things that button mashing fans (which it sounds like you are, and there is nothing wrong with that) are just not going to like. The same goes for button mashing. There are going to be things that tactical and turn based combat fans are going to HATE about button mashing.

For me, this game could not work properly without tactical combat. The combat would be an absolute farce with button mashing combat, as most RPGs that use button mashing are. Notice that I say most, so nobody go off on a tangent about how I'm bashing that favorite RPG of yours that uses button mashing. I'm just saying that button mashing, at least in my opinion, never works well in an RPG.

Modifié par DadeLeviathan, 27 octobre 2009 - 11:48 .


#12
Captain Zaysh

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kansadoom wrote...

If the combat looks boring to you just dont buy it


I guess that's where I'm at.  I wondered if I was missing something somehow.  Thanks for the feedback everybody.

#13
Guest_Crokus Derengard_*

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Erm, no, you can't button mash, because clicking once is enough, the character does all the rest, until the situation changes or you give a new command. This is what Pen&Paper is all about.

Modifié par Crokus Derengard, 27 octobre 2009 - 11:50 .


#14
wrexingcrew

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Let me just say before this gets ugly - I recognize Zaysh from the ME2 forum, and s/he's a legitimate poster, not a troll. Even if the framing was a bit ill-advised, I have no doubt this is a serious topic/question. Most of you seem to be taking it well anyway, just thought I'd add that.



Zaysh, you'd be hard-pressed to find a bigger ME fan than me, but I think DA:O looks great. Have you played KotOR? It's not a perfect parallel to draw by any means, but if you were able to look past the combat there, you should be here too.

#15
Black Juju

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This game is not about realistic battle simulation ... so you might enjoy it for what it really is (or i hope it will be): a good RPG.

#16
Captain Zaysh

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DadeLeviathan wrote...

There are going to be pros and cons to EVERY kind of combat. It's as inevitable as the setting of the sun or the sugar induced rants of 10 year-olds on Xbox live. With tactical combat, they don't use havok, or physx or any other type of combat element of a physics engine, because they have to rely to on animations because of the tactical nature. Unlike button mashing where "You aim correctly and you hit" tactical combat depends on dice rolls or chance, or whatever the game in question uses (i know BG and BG2 used dice rolls, I'm not 100% sure how DAO does it).

So with tactical combat, there are going to be things that button mashing fans (which it sounds like you are, and there is nothing wrong with that) are just not going to like. The same goes for button mashing. There are going to be things that tactical and turn based combat fans are going to HATE about button mashing.

For me, this game could not work properly without tactical combat. The combat would be an absolute farce with button mashing combat, as most RPGs that use button mashing are. Notice that I say most, so nobody go off on a tangent about how I'm bashing that favorite RPG of yours that uses button mashing. I'm just saying that button mashing, at least in my opinion, never works well in an RPG.


Thanks for the thoughts.  My challenge is that, in the videos, it actually looks like the fighting is button mashing and not tactical at all!

Maybe I'm misusing the terms?  To me Fable 2 (for instance) is tactical since you have to plan a way to cause the most damage to the enemy while taking the least damage yourself.  From what I see in the DA videos, it's not tactical because you just run up to the enemy, and the two of you just start hitting each other until one falls over.

I've only seen the vids and not any of the website stuff (or forum chatter) so maybe I'm just misinterpreting what's happening in the videos?

#17
Guest_Crokus Derengard_*

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Why do you think friendly fire looks silly in any way? It's something the player has to keep in mind. It is supposed to bother you: try to avoid it. There are also some effects which have enough impact to throw a character. But since this is a powerful effect, it's not implied in every sort of attack.

Modifié par Crokus Derengard, 27 octobre 2009 - 11:53 .


#18
danabe

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If you dont like the combat. You probably wont enjoy the game. Hehe. Altho.... The story is good anyway!

#19
AlexJK

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Captain Zaysh wrote...

[The combat seems] like you run up to an enemy and button mash at each other until one falls over.


Yeah, no offence but if that's what you're getting from the videos, you're not watching them right. There will be no button mashing involved! Trust us, combat will be tactical, if a little abstract. But then, since you're controlling 4 people not just yourself, it was always going to be abstract in some way...

#20
Captain Zaysh

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Crokus, it's just that the characters who have been set on fire don't even seem to notice. Most things really hate being set on fire.



Hey Wrexingcrew! ME was my first Bioware game.

#21
Guest_Crokus Derengard_*

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Tactical is anything where different possibilities and choices are implied. When there are more characters, it's automatically more tactical. When standard attacks are enough, why, let them be enough. When there are difficult enemies about, you have to think and plan with different abilities, magic, weapons, positions, situations...

#22
AlexJK

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Captain Zaysh wrote...

Thanks for the thoughts.  My challenge is that, in the videos, it actually looks like the fighting is button mashing and not tactical at all!

Maybe I'm misusing the terms?  To me Fable 2 (for instance) is tactical since you have to plan a way to cause the most damage to the enemy while taking the least damage yourself.  From what I see in the DA videos, it's not tactical because you just run up to the enemy, and the two of you just start hitting each other until one falls over.

I've only seen the vids and not any of the website stuff (or forum chatter) so maybe I'm just misinterpreting what's happening in the videos?


I think you are! Combat against one or two enemies will probably be straightforward (never "button mashing"), in terms of dealing enough damage to kill before you die, and deal with your own health later, but combat against 5 or 10 enemies, or a boss, will not be a case of "stand still and attack."

If you've really not played a game like this before, that's probably why it doesn't make much sense seen in videos or in words...

#23
Guest_Crokus Derengard_*

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Captain Zaysh wrote...



Crokus, it's just that the characters who have been set on fire don't even seem to notice. Most things really hate being set on fire.




They probably give a short standard reaction, but the rest of the time they leave it be until it goes out.

It's a game, some things don't look realistic. But this has nothing to do with "silly" or "tactical" combat.

#24
amrose2

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It's funny people bring up MMOs as games that historically have had badly 'animated' combat. IMO one of the reasons why WoW has survived as long as it has is because of this - combat feels satisfying. When you crit the enemy reacts differently than normal hits. Theres dodging and parrying.



More related to the OP though: It's hard to tell from videos how the combat will feel. It may LOOK stupid (so did NWN2) but once you get used to the system, I'm betting its not really that big of a deal. It is definately dissapointing not to see any kind of dodging/parrying type things, but there are stun and knockdown effects at least.

#25
Captain Zaysh

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Thanks for the input, everybody, I really appreciate the honest advice.