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Not sure whether to buy this - the combat looks silly


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#26
AlexJK

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Captain Zaysh wrote...

Crokus, it's just that the characters who have been set on fire don't even seem to notice. Most things really hate being set on fire.


Better they keep fighting than just run away every time an enemy fires off an area-of-effect spell :)

#27
DadeLeviathan

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Well for me, there is a difference between combat that is tactical and "tactical combat" if that makes any sense. Combat that is tactical can be any type of combat, really. Tactical Combat, however, (at least for me) is pause-and-play combat ala Baldur's Gate, etc.

#28
foolish_sagacity

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Just to throw in another two cents, think of this like a medieval army squad commanding game. Unlike Mass Effect or Fable, where you push a button on a controller and then get a result immediately like shooting your gun and either hitting or missing based on your aim, here you simply point and click an enemy (on the computer) and your warrior rns up and starts fighting them.



It's less about controlling one character's every move, and more about being like a commander and ordering everyone about. You're telling your characters to do a fireball here and a lightning strike over there but they'll defend themselves automatically. Basically, this is a straight RPG, whereas Fable 2 and Mass Effect were action RPGs. The difference is that regular RPGs are about battle commands and small unit warfare tactics, and action RPGs are about aiming and moving around with your controller to dodge attacks.



My advice is if you're interested in it, rent it first. If you like it, buy it. It's good to try new things.

#29
wrexingcrew

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Captain Zaysh wrote...

Hey Wrexingcrew! ME was my first Bioware game.


Glad you came over here and signed up.  There are some great posters over in the ME boards that would be nice additions to this community, so I'm hoping we see merging over time.

foolish_sagacity's comments seem pretty on-the-money to me.  You mentioned that you enjoy fantasy and pen and paper  - unless the shooter elements or the setting of ME were the make-or-break parts for you, DA:O seems like a good bet.  Bioware knows what's up.

#30
Varenus Luckmann

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You look silly.
Hah!

#31
endaround

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Those videos are from the console version with friendly fire turned off and so the player just keeps spamming fire attacks. Turn FF on and you don't want to do that. The PC version will be much more tactical and positioning of you characters will matter a great deal more.

#32
Maufurtado

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If you prefer more action in your battles, ME is more like your style really. But I suggest you avoiding saying things like "combat looks silly". People will think you just a troll wanting attention. Be more tactful about your word choices.

#33
Dam Wookie

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That attacks are timed. Lets say 10 seconds. Either paused or in real time. Select a mage cast a fire spell. Select a fighter attack with a knock down attack. Select the 3rd then 4th and select an action. (if paused unpause to let the attacks play through and then re pause). Repeatedly cycle through characters using the same or different actions. The reaction to attacks are based on different statistics, it's possible to resist, be interrupted in your actions, get knocked back or over for a set time, become confused, or take a full hit and carry on. Because these actions are based on these options, are timed and are based on the characters position adding say running around burning and rolling around on the floor trying to put it out would alter these rules. As such characters do tend to look a bit more wooden than s graphically possible. The graphics concentrate on trying to accurately represent the rules playing out. The game can either be paused to select the actions, played in realtime and rely on ai or you can attempt to control all 4 characters real time yourself. If you choose the thrid option. Say each attack takes ten seconds and you have 4 characters. Then you'd have to switch between each character every 2.5 seconds and select an action so that all 4 characters act out an action in that 10 second slot. That would require a quick set of button presses on a controller. But it isn't really button mashing.



Good to see another idiotic pc fanboy comment in the replies, well done.

#34
valleyman88

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Maufurtado wrote...

If you prefer more action in your battles, ME is more like your style really. But I suggest you avoiding saying things like "combat looks silly". People will think you just a troll wanting attention. Be more tactful about your word choices.


I don't think the OP is complaining about lack of action, but rather a lack of interaction between characters when they are attacking eachother. But really, was Mass Effect so different? When you shoot at an enemy in that game all you'll get is blue sparks if you're hitting thier shields or regular sparks when their shields are down. They would still keep doing what they were doing uninterrupted. You only affected them when you knocked them back with a shotgun or used the biotics powers. Even the tech abilities just made them light up a little. I can't think of any game where everything you do against enemies makes them respond appropriately (it looks like they're trying to accomplish this with ME2 though).

Regular attacks in DA might not affect your enemies much, but there are plenty of talents that knock them back for instance (shield bash, pommel strike etc.)  . The boss monsters will interact with your characters a lot more, grabbing them, headbutting them, tossing them around etc. I reccomend you watch one of the ogre or dragon combat videos. Like this one or the last 30 seconds of this one. If even those fights don't appeal to you and the combat is your primary focus in games then DA might not be the game you're looking for.

Personally, I'm hoping the combat will be challenging enough to the point where you won't even notice small inconsistencies. I love chess even though it has crappy graphics.

Modifié par valleyman88, 27 octobre 2009 - 03:17 .


#35
SheffSteel

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It's quite possible that with friendly fire off, those flames are doing no damage to the characters. In other words, they aren't reacting because they have more important things to do. In the absence of more gameplay footage, I can't really say any more that that.



Well, except that it becomes an animation nightmare to take account of every possible combination of circumstances that might affect a character. That's why most games give you an initial reaction and then carry on. That might also account for some of the visible oddness.

#36
Darker_homes

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Just thought I would add some input for you Captain =]



When I first saw Star Wars Knights of the Old Republic (KotoR) I was so excited until I saw the combat. That was my 1st encounter with this fighting system. After some debate, I eventually got the game because I am a huge Star Wars fan, thinking that if I didnt like it, I could always take the game back and get something else. I didn't need to take it back. After the rather long intro to KotoR i really got into the game. The fighting seemed weird at first, but after afew hours it was really simple and fun. With this style of fighting, if you fail you can rethink your plan and try again. With other fighting styles you might have to level up before you are strong enough to take down certain foes, or just keep repeating until you get lucky.



Basically what I am saying is, don't let the combat fool you. Dragon Age: Origins is using a very similar fighting style to KotoR (as both games were done by Bioware). Buy the game and give it a try. Once you get used to the combat, you will appreciate the game so much more. Or you could probably pick up a copy of KotoR for fairly cheap. Buy that and try out the fighting. If you do plan on buying KotoR though, I warn you that it does require some patience at the start, as the learning curve is pretty long.



Best of luck with your choice Captain. I Hope this helped



Darker

#37
Maria Caliban

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Captain Zaysh wrote...

Is it just me or does the fighting in this game seem a bit silly?  The characters seem to stand around taking turns to hit each other, and to simply ignore things like being hit full force with a weapon from behind and indeed catching fire.

I really enjoy the fantasy genre, and the story looks great, and I loved Mass Effect (and Fable 2), but looking at the combat is really leaving me cold.


Nope. Don't buy it. It sucks a big, hard one.

#38
Zilod

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if you never tried this kind of combat is difficult to have a "feel" about it and i agree it can look quite boring compared to, let's say, mass effect (that is mostly a shooter)



here you have to manage the party and their abilities/spells to be successfull rather than focus on aim and cover, also it can looks as the chars just swing the air but whitout knowing the various animation is difficult to know if maybe a fighter is trying to stun an enemy with a 2h sword or a rogue is applying some dot and such thing, most of the time in these game there is much more involved than what it appears.



is a matter of taste, but whitout trying that you cant really say if you like this kind of combat or not

#39
Darker_homes

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I am just going to assume that Maria was joking there.



Don't knock it till you've tried it



Darker

#40
PorcelynDoll

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Captain Zaysh wrote...

Crokus, it's just that the characters who have been set on fire don't even seem to notice. Most things really hate being set on fire.

Hey Wrexingcrew! ME was my first Bioware game.


I saw that video with the PC on fire too. It made me laugh. It's in the same vien as hitting someone in the face with an axe and it just taking away hit points instead of instantly killing them. It kind of irks me as well but I'm much more intrested in the story and companion interaction so I'm not worried about it.

#41
sidion77

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Wait. It seems like you're referring to the xbox version and I can hear what you are saying. I am getting both, PC and 360 but from the videos of the 360 it looks like the player just runs around spamming AoE spells and stuff dies. The PC appears to be INFINITELY more tactical, but the 360 version looks like it will play similar to ME without the shooter elements (so KOTOR basically) and the gameplay almost looks like an auto hack and slash fest with some traditional bioware pause and play action.

The PC version on the other hand is loads more tactical and pause and play appears to be more important to success especially as there are often more enemies to deal with. A recent previewer said they played both and they got farther in the 360 version in 6 hours than they did in the PC version after 10 hours.

Videos often have a difficult time demonstrating the feel of combat especially when the use an optional play mechanic like pause and play so maybe some user feedback would benefit you. Just wait until it's released =D

#42
FKSSR

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There's a lot of comments here, so I'll just say that I think it is worth trying DA if you think you'll like the story and world/atmosphere.



've played games with all kinds of mechanics. Sometimes I think I'll hate the way a game plays, but I then learn to embrace it based on the way the way it works with the rest of the game. There are just some things you can do and some things you can't do based on the way fight mechanics work.

#43
JEBesh

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DA:O is button mashing, and Fable 2 is the alternative? ..Got it.

#44
Maria Caliban

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Darker_homes wrote...

I am just going to assume that Maria was joking there.


You have a 75% chance of being right.

#45
SheffSteel

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Maria Caliban wrote...

Darker_homes wrote...

I am just going to assume that Maria was joking there.


You have a 75% chance of being right.


(rolls percentile dice) .... uh-ohPosted Image

#46
Ekardt

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JEBesh wrote...

DA:O is button mashing, and Fable 2 is the alternative? ..Got it.


d00d fable 2 wuz  T4K71C4L  !!1!1eleven1!1!one!

#47
GmanF

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meh. combat isnt abig deal for me. itsthe story

#48
halogod1986

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Captain Zaysh, I hope you'll take some of these comments with a grain of salt. BioWare and this particular genre are very endeared to many of us who have been playing these games since the beginning. I remember when I first saw a trailer for KOTOR (see Wikipedia at http://en.wikipedia....he_Old_Republic) I was ecstatic. My friends, however, thought the combat looked dull and repetitive. I was accustomed to Baldur's Gate and Neverwinter Nights, but my friends were new to this game type. Once the game launched, they all fell in love with it. I think you should get the game (rent it if you must, but you'll just have to buy it later) and find out what you've been missing out on for yourself.

#49
MightySword

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The only thing that bugs me in the footage is the run animation during combat, why they all run like tribal highlanders o_0

#50
Designation1z6874r0

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You claim you liked Fable 2... The combat in that game was some of the most ridiculous I've ever seen.



You will like DA:O, don't worry.