Terror_K wrote...
Starcraft 2 didn't come along 10 years later and suddenly change into an action shooter game for example, and even the Bethesda/Obsidian Fallout games got a revamp while remaining true to the core ideals of the originals. So why does Mass Effect --a supposed trilogy no less-- suddenly have to take a sudden change in tone, style and direction in the second game?
I've actually personally got more issues with it changing from being a great homage to classic sci-fi media from around the 80's in the first game to becoming more like a bombastic, over-the-top modern Hollywood action movie style affair in ME2 than I do with most of the gameplay problems. It just feels like the whole direction of the game shifted from something I fell in love with with the first game to becoming more like the very type of thing I despise these days, where the integrity of the universe it constantly thrown aside for the sake of something that's "cool and badass!" and where gameplay changes have taken away a lot of the things that I felt made Mass Effect immersive and more than just a game.
I can't enjoy the games for what they are because they're not what they were originally supposed to be and they're not what I got into the series for any more. Or at least not as much as they used to be. ME2 sucked most of the fun out of what got me into Mass Effect in the first place, and now Dragon Age 2 is coming along and dropping the epic nature of fantasy RPG and the true choice of roleplaying in favour of a shorter, shallower experience that forces me into a pre-defined role. As much as I love the original Mass Effect, I don't want Dragon Age 2 being it gameplay wise and style wise because I go to Dragon Age for a different experience than I do for Mass Effect. I like Starcraft but that doesn't meant I want Starcraft 3 to be an RPG even though I love RPGs, and I love Unreal Tournament but that doesn't mean I want Unreal Tournament IV to be an RTS even though I love RTS's.
Er. I think your analagy with the Fallout games is a bit of a stretch. SC2 is a great exampleof your point.
In what ways though, did FO3 not completely change FO and FO2? What are core ideals?
Initially, to me at least, ME2 does a better job of adhering to the 'core ideals' of ME1 than FO3 does to FO2. It seems without a definition of "core ideals" its a bit of an arbitrary argument.
The definition I glean from your posts seems to do with the atmosphere, tone or themes of the game. And this does not define the experience of ME for every single player. It does for you, but many people want to, for instance, play an RPG and shoot aliens at the same time. Or any number of other things, really.
But that's fine I guess, since you seem to be defending your personal conviction in the matter. I think it's weird that we're arguing about people's personal convictions. If you try to argue that the game is objectively ruined for everyone because of the above, then we'd have something to discuss.
I'll also agree that the, "It's just a game," argument that you are responding to is spurious. If it is just the case that "It's just a game," then the community should immediately dissapate and cease all discussions altogether. The "It's just a game argument," undermines everything discussed on the forums, and if one were to truely and not selectively espouse that attitude, I'm not sure why they'd still be posting here.

Aprudena Gist wrote...
They dont care about this game
because its already been out a year, sure the ps3 version just launched
but it got everything useful thats ever going to come out for the game.
They dont have to build up hype or lie about anything to make you want
to buy the game anymore.
Heh, I didn't know that. How did you learn that?
I had thought that they cared quite a bit for something that they spent years building. Guess I was wrong.
Modifié par Uszi, 26 janvier 2011 - 06:00 .