habitat 67 wrote...
So you are holding a fabricated set of rules against Bioware that developers have never consistently followed? A lot of game developers make drastic changes from one game to the next, even in the same series. Where would Super Mario be today if Nintendo had not been interested in doing this?
It's different to change the style of games for a similar IP and changing the style of games as part of the same series. Mass Effect is supposed to be a trilogy at the moment, so in a way it's not so much supposed to be three games as it is three parts of the
same game. But instead the second part comes along and almost feels like more a reboot than it does a sequel.
Believe it or not, I knew this would happen before I even played ME2 because I'm a Star Wars fan.
Do you remember the drastic shift in tone from "A New Hope" to "Empire Strikes Back" ? Star Trek movies change too, and thank goodness they do, because that first one was a real snooze.
I think you're misunderstanding. I'm not talking about basic tone as in the shift to the dark second act like with Star Wars or the darker tones of the earlier Star Trek movies. I'm talking about a complete shift in the feel and style, where it feels like a reboot of the franchise or being retooled by the network to appeal to a greater audience. The better analogy for how ME2 feels now would be more akin to comparing it to the differences between the original Star Trek and the more recent J.J. Abrams semi-reboot, or between the first seasons of 70's sci-fi classics Space 1999 and Buck Rogers and their second seasons, or between Stargate SG1+Atlantis and the darker, grittier and more generic SGU.
Simply put: the first game felt like it was aimed at old-school sci-fi nerds, while the second felt more like it was aimed at teenagers who love Michael Bay movies.
Hammer6767 wrote...
Plus, it is opinion that gaming has gotten "shallower and more generic." You can't substantiate that.
Of course it's opinion, but look at the big titles today: they're all mostly these action-oriented, story-driven shooter or action titles with gritty visuals and light RPG elements. There really isn't that much variety these days when you look at it in the AAA titles. Seriously, how really different are the likes of Call of Duty, Halo, Gears of War, Singularity, Prototype, Assassin's Creed, BioShock, Army of Two, Kane and Lynch, Dead Space, Alan Wake, Uncharted, Force Unleashed, Battlefield, Arkham Asylum, Bulletstorm, Medal of Honour, Splinter Cell, Just Cause 2, Resistence, Killzone, God of War, Crysis... the list goes on. They all fit the description I just gave.
Modifié par Terror_K, 26 janvier 2011 - 10:50 .